Audio::stopCurrentPlayingAmbientSpeech: Difference between revisions

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Needs to be called every frame. ==Syntax==<syntaxhighlight lang="javascript">audio.stopCurrentPlayingAmbientSpeech(p0);</syntaxhighlight>=== Required Arguments ===*'''p0:''' Ped handle or object===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Audio_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
Needs to be called every frame.  
==Syntax==
<syntaxhighlight lang="javascript">mp.game.audio.stopCurrentPlayingAmbientSpeech(p0);</syntaxhighlight>
=== Required Arguments ===
*'''p0:''' Ped handle or object
===Return value===
*'''Undefined'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:04, 6 May 2017

Needs to be called every frame.

Syntax

mp.game.audio.stopCurrentPlayingAmbientSpeech(p0);

Required Arguments

  • p0: Ped handle or object

Return value

  • Undefined

Example

// todo

See also