Audio::setAmbientZoneStatePersistent: Difference between revisions

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  All occurrences found in b617d, sorted alphabetically and identical lines removed: pastebin.com/jYvw7N1S==Syntax==<syntaxhighlight lang="javascript">audio.setAmbientZoneStatePersistent(ambientZone, p1, p2);</syntaxhighlight>=== Required Arguments ===*'''ambientZone:''' String*'''p1:''' Boolean*'''p2:''' Boolean===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Audio_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
  All occurrences found in b617d, sorted alphabetically and identical lines removed: pastebin.com/jYvw7N1S
==Syntax==
<syntaxhighlight lang="javascript">mp.game.audio.setAmbientZoneStatePersistent(ambientZone, p1, p2);</syntaxhighlight>
=== Required Arguments ===
*'''ambientZone:''' String
*'''p1:''' Boolean
*'''p2:''' Boolean
===Return value===
*'''Undefined'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:Audio API]]
[[Category:TODO: Example]]

Latest revision as of 21:05, 11 May 2017

All occurrences found in b617d, sorted alphabetically and identical lines removed: pastebin.com/jYvw7N1S

Syntax

mp.game.audio.setAmbientZoneStatePersistent(ambientZone, p1, p2);

Required Arguments

  • ambientZone: String
  • p1: Boolean
  • p2: Boolean

Return value

  • Undefined

Example

// todo

See also