Script::getEventAtIndex: Difference between revisions
No edit summary |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mp.game.script.getEventAtIndex( | <syntaxhighlight lang="javascript">mp.game.script.getEventAtIndex(eventGroup, eventIndex);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*''' | * '''eventGroup''': {{RageType|int}} - event types: | ||
*'''eventIndex:''' int | ** '''0''' - CEventGroupScriptAI | ||
** '''1''' - CEventGroupScriptNetwork | |||
*'''eventIndex:''' {{RageType|int}} | |||
===Return value=== | ===Return value=== | ||
*'''int''' | *'''int''' | ||
Latest revision as of 11:04, 28 March 2021
Syntax
mp.game.script.getEventAtIndex(eventGroup, eventIndex);
Required Arguments
- eventGroup: int - event types:
- 0 - CEventGroupScriptAI
- 1 - CEventGroupScriptNetwork
- eventIndex: int
Return value
- int
Example
// todo