Events::addCommand: Difference between revisions

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This function registers command handler.
__TOC__


{{ServersideJsFunction}}
This function registers a command handler.
{{JSContainer|
==Syntax==
==Syntax==
<syntaxhighlight lang="typescript">
<pre>
void events.addCommand(string commandName, function handlerFunction);
mp.events.addCommand(commandName, handlerFunction);
</syntaxhighlight>  
</pre>  
===Required Arguments===
*'''commandName:''' The name of the command you wish to attach a handler to
*'''handlerFunction:''' The function that you want the command to trigger, which has to be defined before you add the handler


====Handler function parameters====
== Required Arguments ==
<syntaxhighlight lang="typescript">Player playerSource, string fullText [, string arg1, string arg2, ...] </syntaxhighlight>
*'''commandName:''' {{RageType|String}} (The name of the command you wish to attach a handler to)
*'''playerSource:''' The player who triggered the command.
*'''handlerFunction:''' {{RageType|Void}} (The function that you want the command to trigger, which has to be defined before you add the handler)
*'''fullText:''' All words after command name.
 
*'''arg1, arg2, ...:''' Each word after command name.
===Handler function parameter ===
<pre>player, fullText [, arg1, arg2, ...] </pre>
*'''player:''' {{RageType|Object}}
*'''fullText:''' {{RageType|Array}} (All arguments after the command name)
*'''arg1, arg2, ...:''' {{RageType|Any}} (Each argument after the command name)


==Example==
==Example==
'''Example 1:''' This example give weapon to current player with the specified number of ammo or 10000
This example gives a weapon to the current player with the specified number of ammo. If not specified, it will give 10000.
<syntaxhighlight lang="typescript">
{{ServersideCode|
<pre>
mp.events.addCommand("weapon", (player, fullText, weapon, ammo) => {
mp.events.addCommand("weapon", (player, fullText, weapon, ammo) => {
var weaponHash = mp.joaat(weapon);
var weaponHash = mp.joaat(weapon);
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});
});
</syntaxhighlight>
</pre>
'''Example 2:''' This example implements /me command
}}
<syntaxhighlight lang="typescript">
 
This example implements /me command
{{ServersideCode|
<pre>
mp.events.addCommand("me", (player, message) => {
mp.events.addCommand("me", (player, message) => {
mp.players.broadcast(`* ${player.name}: ${message}`);
mp.players.broadcast(`* ${player.name}: ${message}`);
});
});
</syntaxhighlight>
</pre>
}}
}}


==See Also==
==See Also==
{{Event_functions}}
{{Event_functions}}

Latest revision as of 11:51, 3 December 2019

Server-Side
Function

 JavaScript



This function registers a command handler.


JavaScript Syntax

Syntax

mp.events.addCommand(commandName, handlerFunction);

Required Arguments

  • commandName: String (The name of the command you wish to attach a handler to)
  • handlerFunction: Void (The function that you want the command to trigger, which has to be defined before you add the handler)

Handler function parameter

player, fullText [, arg1, arg2, ...] 
  • player: Object
  • fullText: Array (All arguments after the command name)
  • arg1, arg2, ...: Any (Each argument after the command name)

Example

This example gives a weapon to the current player with the specified number of ammo. If not specified, it will give 10000.

Server-Side
mp.events.addCommand("weapon", (player, fullText, weapon, ammo) => {
	var weaponHash = mp.joaat(weapon);

	player.giveWeapon(weaponHash, parseInt(ammo) || 10000);

});

This example implements /me command

Server-Side
mp.events.addCommand("me", (player, message) => {
	mp.players.broadcast(`* ${player.name}: ${message}`);
});


See Also