Blip::addTextComponentSubstringName: Difference between revisions
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== Syntax == | |||
<pre> | |||
blip.addTextComponentSubstringName(); | |||
</pre> | |||
== | === Returned Values === | ||
* '''Undefined''' | |||
*''' | == Example == | ||
== | Only works with 'addTextComponentSubstringPlayerName' | ||
{{ClientsideCode| | |||
<pre> | |||
< | let blip = mp.blips.at(0); | ||
</ | mp.game.ui.beginTextCommandSetBlipName("STRING"); | ||
==See | mp.game.ui.addTextComponentSubstringPlayerName('TEST'); | ||
{{ | blip.endTextCommandSetName(); | ||
</pre> | |||
}} | |||
== See Also == | |||
{{Blip_definition}} | |||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Blip API]] | |||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 16:51, 2 January 2019
Syntax
blip.addTextComponentSubstringName();
Returned Values
- Undefined
Example
Only works with 'addTextComponentSubstringPlayerName'
Client-Side
let blip = mp.blips.at(0);
mp.game.ui.beginTextCommandSetBlipName("STRING");
mp.game.ui.addTextComponentSubstringPlayerName('TEST');
blip.endTextCommandSetName();
See Also
- Functions
- Properties