Zone::clearPopscheduleOverrideVehicleModel: Difference between revisions
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{{Zone_s_function_c}} | {{Zone_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Zone API]] | |||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 21:10, 11 May 2017
Only used once in the decompiled scripts. Seems to be related to scripted vehicle generators.
Modified example from 'am_imp_exp.c4', line 6418:
/* popSchedules[0] = ZONE::GET_ZONE_POPSCHEDULE(ZONE::GET_ZONE_AT_COORDS(891.3, 807.9, 188.1));
etc.
*/
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(vehicleHash);
ZONE::CLEAR_POPSCHEDULE_OVERRIDE_VEHICLE_MODEL(popSchedules[index]);
Syntax
mp.game.zone.clearPopscheduleOverrideVehicleModel(scheduleId);
Required Arguments
- scheduleId: int
Return value
- Undefined
Example
// todo