Player::setPlayerWantedLevel: Difference between revisions
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Sets wanted level for player.<br> | |||
Call [[Player::setPlayerWantedLevelNow|setPlayerWantedLevelNow]] for immediate effect<br><br> | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mp.game.player.setPlayerWantedLevel( | <syntaxhighlight lang="javascript">mp.game.player.setPlayerWantedLevel(wantedLevel, disableNoMission);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''wantedLevel:''' int | *'''wantedLevel:''' int - represents 0 to 5 stars (the game supports the 6th wanted level but no police will appear since no definitions are present for it in the game files) | ||
*'''disableNoMission:''' Boolean | *'''disableNoMission:''' Boolean - Disables When Off Mission- appears to always be false | ||
===Return value=== | ===Return value=== | ||
*'''Undefined''' | *'''Undefined''' | ||
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// todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
[[Player::clearWantedLevel|clearWantedLevel]]<br> | |||
[[Player::getWantedCentrePosition|getWantedCentrePosition]]<br> | |||
[[Player::getWantedLevelRadius|getWantedLevelRadius]]<br> | |||
[[Player::getWantedLevelThreshold|getWantedLevelThreshold]]<br> | |||
[[Player::getWantedLevel|getWantedLevel]]<br> | |||
[[Player::isWantedLevelGreater|isWantedLevelGreater]]<br> | |||
[[Player::resetWantedLevelDifficulty|resetWantedLevelDifficulty]]<br> | |||
[[Player::setPlayerWantedLevelNow|setPlayerWantedLevelNow]]<br> | |||
[[Player::setMaxWantedLevel|setMaxWantedLevel]]<br> | |||
[[Player::setWantedCentrePosition|setWantedCentrePosition]]<br> | |||
[[Player::setWantedLevelDifficulty|setWantedLevelDifficulty]]<br> | |||
[[Player::setWantedLevelMultiplier|setWantedLevelMultiplier]]<br> | |||
[[Player::setWantedLevelNoDrop|setWantedLevelNoDrop]]<br> | |||
[[Player::setWantedLevelNow|setWantedLevelNow]]<br> | |||
[[Player::setWantedLevel|setWantedLevel]] | |||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 14:59, 19 April 2019
Sets wanted level for player.
Call setPlayerWantedLevelNow for immediate effect
Syntax
mp.game.player.setPlayerWantedLevel(wantedLevel, disableNoMission);
Required Arguments
- wantedLevel: int - represents 0 to 5 stars (the game supports the 6th wanted level but no police will appear since no definitions are present for it in the game files)
- disableNoMission: Boolean - Disables When Off Mission- appears to always be false
Return value
- Undefined
Example
// todo
See also
clearWantedLevel
getWantedCentrePosition
getWantedLevelRadius
getWantedLevelThreshold
getWantedLevel
isWantedLevelGreater
resetWantedLevelDifficulty
setPlayerWantedLevelNow
setMaxWantedLevel
setWantedCentrePosition
setWantedLevelDifficulty
setWantedLevelMultiplier
setWantedLevelNoDrop
setWantedLevelNow
setWantedLevel