Vehicle::Vehicle: Difference between revisions

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This function creates the vehicle.
{{sharedFunctionJS}}
Creates a vehicle in given position.
 
{{JSContainer|
== Syntax ==
== Syntax ==
<syntaxhighlight lang="javascript">
<pre>
let vehicle = mp.vehicles.new(Number modelHash, Vector3 position)
mp.vehicles.new(model, position,
</syntaxhighlight>
{
    heading: heading,
    numberPlate: numberPlate,
    alpha: alpha,
    color: color,
    locked: locked,
    engine: engine,
    dimension: dimension
});
</pre>


== Example ==
== Parameters ==
This example creates the vehicle from name.
Note: Question marked parameters are optional.
<syntaxhighlight lang="javascript">
*'''model''': {{RageType|Hash}} (use [[Globals::joaat|mp.joaat]]) or {{RageType|String}}
mp.events.add('playerCommand', (player, cmd) => {
*'''position''': {{RageType|[[Vector3::Vector3|Vector3]]}}
let arr = cmd.split(' ');
*'''heading?''': {{RageType|Number}} [-180:180]
if (arr[0] == 'veh') {
*'''numberPlate?''': {{RageType|String}}
if (!arr[1]) {
*'''alpha?''': {{RageType|Number}}
return player.outputChatBox('Use syntax: /veh [vehicle_name]');
*'''color?''': {{RageType|[[Number, Number, Number], [Number, Number, Number]]}}
} else {
*'''locked?''': {{RageType|Boolean}}
let pos = player.position;
*'''engine?''': {{RageType|Boolean}}
pos.x += 3;
*'''dimension?''': {{RageType|Number}}
mp.vehicles.new(mp.joaat(arr[1]), pos);
 
}
== Examples ==
}
 
});
An example of creating a red Turismo with the license plate ADMIN
</syntaxhighlight>
 
{{ClientsideCode|
<pre>
mp.vehicles.new(mp.game.joaat("turismor"), new mp.Vector3(-421.88, 1136.86, 326),
    {
        numberPlate: "ADMIN",
        color: [[255, 0, 0],[255,0,0]]
    });
</pre>
}}
 
Same example but creating a blue Turismo and using it server-side
{{ServersideCode|
<pre>
mp.vehicles.new(mp.joaat("turismor"), new mp.Vector3(-441.88, 1156.86, 326),
    {
        numberPlate: "ADMIN",
        color: [[0, 255, 0],[0, 255, 0]]
    });
</pre>
}}
}}
==See also==
'''Client Side'''
{{Vehicle_definition_c}}
 
[[Category:Vehicle API]]
[[Category:Clientside API]]
[[Category:Client-side Function]]
[[Category:Shared Function]]
 
'''Server Side'''
*Functions
{{Vehicle_functions}}
{{Entity_functions}}
*Properties
{{Vehicle_properties}}
{{Entity_properties}}

Latest revision as of 08:46, 29 May 2024

Shared
Function

 JavaScript


Creates a vehicle in given position.

JavaScript Syntax

Syntax

mp.vehicles.new(model, position,
{
    heading: heading,
    numberPlate: numberPlate,
    alpha: alpha,
    color: color,
    locked: locked,
    engine: engine,
    dimension: dimension
});

Parameters

Note: Question marked parameters are optional.

  • model: Hash (use mp.joaat) or String
  • position: Vector3
  • heading?: Number [-180:180]
  • numberPlate?: String
  • alpha?: Number
  • color?: [[Number, Number, Number], [Number, Number, Number]]
  • locked?: Boolean
  • engine?: Boolean
  • dimension?: Number

Examples

An example of creating a red Turismo with the license plate ADMIN

Client-Side
mp.vehicles.new(mp.game.joaat("turismor"), new mp.Vector3(-421.88, 1136.86, 326), 
    {
        numberPlate: "ADMIN",
        color: [[255, 0, 0],[255,0,0]]
    });

Same example but creating a blue Turismo and using it server-side

Server-Side
mp.vehicles.new(mp.joaat("turismor"), new mp.Vector3(-441.88, 1156.86, 326),
    {
        numberPlate: "ADMIN",
        color: [[0, 255, 0],[0, 255, 0]]
    });


See also

Client Side

Server Side