Gameplay::getRandomIntInRange: Difference between revisions
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{{ClientsideJsFunction}} | |||
{{JSContainer| | |||
Gets a random number from the range passed in. | |||
===Required Values=== | |||
*'''min:''' {{RageType|number}} | |||
*'''max:''' {{RageType|number}} | |||
===Return value=== | |||
*''' {{RageType|number}} ''' | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mp.game.gameplay.getRandomIntInRange( | <syntaxhighlight lang="javascript"> | ||
mp.game.gameplay.getRandomIntInRange(min, max); | |||
</syntaxhighlight> | |||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
const randomNumber = mp.game.gameplay.getRandomIntInRange(0, 9999); | |||
mp.console.logInfo(`Random number is ${randomNumber}`); | |||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | |||
==See also== | ==See also== | ||
{{ | {{Gameplay_definition_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 10:06, 29 April 2024
Client-Side Function
JavaScript Syntax
Gets a random number from the range passed in.
Required Values
- min: number
- max: number
Return value
- number
Syntax
mp.game.gameplay.getRandomIntInRange(min, max);
Example
const randomNumber = mp.game.gameplay.getRandomIntInRange(0, 9999);
mp.console.logInfo(`Random number is ${randomNumber}`);