Gameplay::addStuntJump: Difference between revisions
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{{ClientsideJsFunction}} | |||
{{JSContainer| | |||
Adds a stunt jump area in the map. | |||
==Required Params== | |||
*'''startMinX:''' {{RageType|float}} | |||
*'''startMinY:''' {{RageType|float}} | |||
*'''startMinZ:''' {{RageType|float}} | |||
*'''startMaxX:''' {{RageType|float}} | |||
*'''startMaxY:''' {{RageType|float}} | |||
*'''startMaxZ:''' {{RageType|float}} | |||
*'''endMinX:''' {{RageType|float}} | |||
*'''endMinY:''' {{RageType|float}} | |||
*'''endMinZ:''' {{RageType|float}} | |||
*'''endMaxX:''' {{RageType|float}} | |||
*'''endMaxY:''' {{RageType|float}} | |||
*'''endMaxZ:''' {{RageType|float}} | |||
*'''cameraX:''' {{RageType|float}} | |||
*'''cameraY:''' {{RageType|float}} | |||
*'''cameraZ:''' {{RageType|float}} | |||
*'''reward:''' {{RageType|number}} | |||
*'''set:''' {{RageType|number}} 0 or 1 | |||
*'''optionalCamera:''' {{RageType|boolean}} | |||
===Return value=== | |||
*''' {{RageType|Number}} ''' | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mp.game.gameplay.addStuntJump( | <syntaxhighlight lang="javascript"> | ||
mp.game.gameplay.addStuntJump( | |||
startMinX, | |||
startMinY, | |||
startMinZ, | |||
startMaxX, | |||
startMaxY, | |||
startMaxZ, | |||
endMinX, | |||
endMinY, | |||
endMinZ, | |||
endMaxX, | |||
endMaxY, | |||
endMaxZ, | |||
cameraX, | |||
cameraY, | |||
cameraZ, | |||
reward, | |||
set, | |||
optionalCamera | |||
); | |||
</syntaxhighlight> | |||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
// todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | |||
==See also== | ==See also== | ||
{{ | {{Gameplay_definition_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 09:01, 29 April 2024
Client-Side Function
JavaScript Syntax
Adds a stunt jump area in the map.
Required Params
- startMinX: float
- startMinY: float
- startMinZ: float
- startMaxX: float
- startMaxY: float
- startMaxZ: float
- endMinX: float
- endMinY: float
- endMinZ: float
- endMaxX: float
- endMaxY: float
- endMaxZ: float
- cameraX: float
- cameraY: float
- cameraZ: float
- reward: number
- set: number 0 or 1
- optionalCamera: boolean
Return value
- Number
Syntax
mp.game.gameplay.addStuntJump(
startMinX,
startMinY,
startMinZ,
startMaxX,
startMaxY,
startMaxZ,
endMinX,
endMinY,
endMinZ,
endMaxX,
endMaxY,
endMaxZ,
cameraX,
cameraY,
cameraZ,
reward,
set,
optionalCamera
);
Example
// todo