Gameplay::getAngleBetween2dVectors: Difference between revisions

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{{ClientsideJsFunction}}
{{JSContainer|
Gets the angle in degrees between 2 given points
===Required Params===
*'''x1:''' {{RageType|float}}
*'''y1:''' {{RageType|float}}
*'''x2:''' {{RageType|float}}
*'''y2:''' {{RageType|float}}
===Return value===
*''' {{RageType|float}} '''


==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">mp.game.gameplay.getAngleBetween2dVectors(x1, y1, x2, y2);</syntaxhighlight>
<syntaxhighlight lang="javascript">
=== Required Arguments ===
mp.game.gameplay.getAngleBetween2dVectors(x1, y1, x2, y2);
*'''x1:''' float
</syntaxhighlight>
*'''y1:''' float
 
*'''x2:''' float
*'''y2:''' float
===Return value===
*'''float'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
//todo
</syntaxhighlight>
</syntaxhighlight>
}}
==See also==
==See also==
{{Gameplay_s_function_c}}
{{Gameplay_definition_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 12:05, 29 April 2024

Client-Side
Function

 JavaScript



JavaScript Syntax

Gets the angle in degrees between 2 given points

Required Params

  • x1: float
  • y1: float
  • x2: float
  • y2: float

Return value

  • float

Syntax

mp.game.gameplay.getAngleBetween2dVectors(x1, y1, x2, y2);

Example

//todo


See also