GameEntity::findAnimEventPhase: Difference between revisions

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(Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''animDictionary:''' {{RageType|string}} *'''animName:''' {{RageType|string}} *'''p2:''' {{RageType|string}} ===Return value=== *''' {{RageType|FindAnimEventPhaseResult}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.entity.findAnimEventPhase(animDictionary, animName, p2) </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> //todo </syntaxhighlight> }} ==See also== {{Entity_fu...")
 
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===Return value===
===Return value===
*''' {{RageType|FindAnimEventPhaseResult}} '''
*''' { p3: {{RageType|number}}; p4: {{RageType|number}}; result: {{RageType|boolean}}; } '''


==Syntax==
==Syntax==

Latest revision as of 11:44, 10 May 2024

Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • animDictionary: string
  • animName: string
  • p2: string

Return value

  • { p3: number; p4: number; result: boolean; }

Syntax

mp.game.entity.findAnimEventPhase(animDictionary, animName, p2)

Example

//todo


See also