Template:Task functions c: Difference between revisions
(Created page with "*mp.game.task.pause *mp.game.task.taskPause *mp.game.task.standStill *mp.game.task.taskStandStill *mp.game.task.jump *mp.game.task.taskJump *mp.game.task.cower *mp.game.task.taskCower *mp.game.task.handsUp *mp.game.task.taskHandsUp *Task::updateHandsUpDuration|mp.game.task.updateH...") |
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*[[Task::taskJump|mp.game.task.taskJump]] | *[[Task::taskJump|mp.game.task.taskJump]] | ||
*[[Task::cower|mp.game.task.cower]] | *[[Task::cower|mp.game.task.cower]] | ||
*[[Task::handsUp|mp.game.task.handsUp]] | *[[Task::handsUp|mp.game.task.handsUp]] | ||
*[[Task::updateHandsUpDuration|mp.game.task.updateHandsUpDuration]] | *[[Task::updateHandsUpDuration|mp.game.task.updateHandsUpDuration]] | ||
*[[Task::openVehicleDoor|mp.game.task.openVehicleDoor]] | *[[Task::openVehicleDoor|mp.game.task.openVehicleDoor]] | ||
*[[Task::enterVehicle|mp.game.task.enterVehicle]] | *[[Task::enterVehicle|mp.game.task.enterVehicle]] | ||
*[[Task::leaveVehicle|mp.game.task.leaveVehicle]] | *[[Task::leaveVehicle|mp.game.task.leaveVehicle]] | ||
*[[Task::getOffBoat|mp.game.task.getOffBoat]] | *[[Task::getOffBoat|mp.game.task.getOffBoat]] | ||
*[[Task::skyDive|mp.game.task.skyDive]] | *[[Task::skyDive|mp.game.task.skyDive]] | ||
*[[Task::parachute|mp.game.task.parachute]] | *[[Task::parachute|mp.game.task.parachute]] | ||
*[[Task::parachuteToTarget|mp.game.task.parachuteToTarget]] | *[[Task::parachuteToTarget|mp.game.task.parachuteToTarget]] | ||
*[[Task::setParachuteTarget|mp.game.task.setParachuteTarget]] | *[[Task::setParachuteTarget|mp.game.task.setParachuteTarget]] | ||
*[[Task::setParachuteThrust|mp.game.task.setParachuteThrust]] | *[[Task::setParachuteThrust|mp.game.task.setParachuteThrust]] | ||
*[[Task::rappelFromHeli|mp.game.task.rappelFromHeli]] | *[[Task::rappelFromHeli|mp.game.task.rappelFromHeli]] | ||
*[[Task::vehicleDriveToCoord|mp.game.task.vehicleDriveToCoord]] | *[[Task::vehicleDriveToCoord|mp.game.task.vehicleDriveToCoord]] | ||
*[[Task::vehicleDriveToCoordLongrange|mp.game.task.vehicleDriveToCoordLongrange]] | *[[Task::vehicleDriveToCoordLongrange|mp.game.task.vehicleDriveToCoordLongrange]] | ||
*[[Task::vehicleDriveWander|mp.game.task.vehicleDriveWander]] | *[[Task::vehicleDriveWander|mp.game.task.vehicleDriveWander]] | ||
*[[Task::followToOffsetOfEntity|mp.game.task.followToOffsetOfEntity]] | *[[Task::followToOffsetOfEntity|mp.game.task.followToOffsetOfEntity]] | ||
*[[Task::goStraightToCoord|mp.game.task.goStraightToCoord]] | *[[Task::goStraightToCoord|mp.game.task.goStraightToCoord]] | ||
*[[Task::goStraightToCoordRelativeToEntity|mp.game.task.goStraightToCoordRelativeToEntity]] | *[[Task::goStraightToCoordRelativeToEntity|mp.game.task.goStraightToCoordRelativeToEntity]] | ||
*[[Task::achieveHeading|mp.game.task.achieveHeading]] | *[[Task::achieveHeading|mp.game.task.achieveHeading]] | ||
*[[Task::flushRoute|mp.game.task.flushRoute]] | *[[Task::flushRoute|mp.game.task.flushRoute]] | ||
*[[Task::extendRoute|mp.game.task.extendRoute]] | *[[Task::extendRoute|mp.game.task.extendRoute]] | ||
*[[Task::followPointRoute|mp.game.task.followPointRoute]] | *[[Task::followPointRoute|mp.game.task.followPointRoute]] | ||
*[[Task::goToEntity|mp.game.task.goToEntity]] | *[[Task::goToEntity|mp.game.task.goToEntity]] | ||
*[[Task::smartFleeCoord|mp.game.task.smartFleeCoord]] | *[[Task::smartFleeCoord|mp.game.task.smartFleeCoord]] | ||
*[[Task::smartFleePed|mp.game.task.smartFleePed]] | *[[Task::smartFleePed|mp.game.task.smartFleePed]] | ||
*[[Task::reactAndFleePed|mp.game.task.reactAndFleePed]] | *[[Task::reactAndFleePed|mp.game.task.reactAndFleePed]] | ||
*[[Task::shockingEventReact|mp.game.task.shockingEventReact]] | *[[Task::shockingEventReact|mp.game.task.shockingEventReact]] | ||
*[[Task::wanderInArea|mp.game.task.wanderInArea]] | *[[Task::wanderInArea|mp.game.task.wanderInArea]] | ||
*[[Task::wanderStandard|mp.game.task.wanderStandard]] | *[[Task::wanderStandard|mp.game.task.wanderStandard]] | ||
*[[Task::wanderSpecific|mp.game.task.wanderSpecific]] | *[[Task::wanderSpecific|mp.game.task.wanderSpecific]] | ||
*[[Task::vehiclePark|mp.game.task.vehiclePark]] | *[[Task::vehiclePark|mp.game.task.vehiclePark]] | ||
*[[Task::stealthKill|mp.game.task.stealthKill]] | *[[Task::stealthKill|mp.game.task.stealthKill]] | ||
*[[Task::plantBomb|mp.game.task.plantBomb]] | *[[Task::plantBomb|mp.game.task.plantBomb]] | ||
*[[Task::followNavMeshToCoord|mp.game.task.followNavMeshToCoord]] | *[[Task::followNavMeshToCoord|mp.game.task.followNavMeshToCoord]] | ||
*[[Task::followNavMeshToCoordAdvanced|mp.game.task.followNavMeshToCoordAdvanced]] | *[[Task::followNavMeshToCoordAdvanced|mp.game.task.followNavMeshToCoordAdvanced]] | ||
*[[Task::setPedPathCanUseClimbovers|mp.game.task.setPedPathCanUseClimbovers]] | *[[Task::setPedPathCanUseClimbovers|mp.game.task.setPedPathCanUseClimbovers]] | ||
*[[Task::setPedPathCanUseLadders|mp.game.task.setPedPathCanUseLadders]] | *[[Task::setPedPathCanUseLadders|mp.game.task.setPedPathCanUseLadders]] | ||
| Line 80: | Line 52: | ||
*[[Task::getNavmeshRouteResult|mp.game.task.getNavmeshRouteResult]] | *[[Task::getNavmeshRouteResult|mp.game.task.getNavmeshRouteResult]] | ||
*[[Task::goToCoordAnyMeans|mp.game.task.goToCoordAnyMeans]] | *[[Task::goToCoordAnyMeans|mp.game.task.goToCoordAnyMeans]] | ||
*[[Task::goToCoordAnyMeansExtraParams|mp.game.task.goToCoordAnyMeansExtraParams]] | *[[Task::goToCoordAnyMeansExtraParams|mp.game.task.goToCoordAnyMeansExtraParams]] | ||
*[[Task::goToCoordAnyMeansExtraParamsWithCruiseSpeed|mp.game.task.goToCoordAnyMeansExtraParamsWithCruiseSpeed]] | *[[Task::goToCoordAnyMeansExtraParamsWithCruiseSpeed|mp.game.task.goToCoordAnyMeansExtraParamsWithCruiseSpeed]] | ||
*[[Task::playAnim|mp.game.task.playAnim]] | *[[Task::playAnim|mp.game.task.playAnim]] | ||
*[[Task::playAnimAdvanced|mp.game.task.playAnimAdvanced]] | *[[Task::playAnimAdvanced|mp.game.task.playAnimAdvanced]] | ||
*[[Task::stopAnim|mp.game.task.stopAnim]] | *[[Task::stopAnim|mp.game.task.stopAnim]] | ||
*[[Task::stopAnimTask|mp.game.task.stopAnimTask]] | *[[Task::stopAnimTask|mp.game.task.stopAnimTask]] | ||
*[[Task::scriptedAnimationRaw|mp.game.task.scriptedAnimationRaw]] | *[[Task::scriptedAnimationRaw|mp.game.task.scriptedAnimationRaw]] | ||
*[[Task::playEntityScriptedAnim|mp.game.task.playEntityScriptedAnim]] | *[[Task::playEntityScriptedAnim|mp.game.task.playEntityScriptedAnim]] | ||
*[[Task::stopAnimPlayback|mp.game.task.stopAnimPlayback]] | *[[Task::stopAnimPlayback|mp.game.task.stopAnimPlayback]] | ||
| Line 100: | Line 66: | ||
*[[Task::setAnimLooped|mp.game.task.setAnimLooped]] | *[[Task::setAnimLooped|mp.game.task.setAnimLooped]] | ||
*[[Task::playPhoneGestureAnimation|mp.game.task.playPhoneGestureAnimation]] | *[[Task::playPhoneGestureAnimation|mp.game.task.playPhoneGestureAnimation]] | ||
*[[Task::stopPhoneGestureAnimation|mp.game.task.stopPhoneGestureAnimation]] | *[[Task::stopPhoneGestureAnimation|mp.game.task.stopPhoneGestureAnimation]] | ||
*[[Task::isPlayingPhoneGestureAnim|mp.game.task.isPlayingPhoneGestureAnim]] | *[[Task::isPlayingPhoneGestureAnim|mp.game.task.isPlayingPhoneGestureAnim]] | ||
*[[Task::getPhoneGestureAnimCurrentTime|mp.game.task.getPhoneGestureAnimCurrentTime]] | *[[Task::getPhoneGestureAnimCurrentTime|mp.game.task.getPhoneGestureAnimCurrentTime]] | ||
| Line 110: | Line 74: | ||
*[[Task::lookAtEntity|mp.game.task.lookAtEntity]] | *[[Task::lookAtEntity|mp.game.task.lookAtEntity]] | ||
*[[Task::clearLookAt|mp.game.task.clearLookAt]] | *[[Task::clearLookAt|mp.game.task.clearLookAt]] | ||
*[[Task::openSequence|mp.game.task.openSequence]] | *[[Task::openSequence|mp.game.task.openSequence]] | ||
*[[Task::closeSequence|mp.game.task.closeSequence]] | *[[Task::closeSequence|mp.game.task.closeSequence]] | ||
*[[Task::performSequence|mp.game.task.performSequence]] | *[[Task::performSequence|mp.game.task.performSequence]] | ||
*[[Task::performSequenceLocally|mp.game.task.performSequenceLocally]] | *[[Task::performSequenceLocally|mp.game.task.performSequenceLocally]] | ||
*[[Task::clearSequence|mp.game.task.clearSequence]] | *[[Task::clearSequence|mp.game.task.clearSequence]] | ||
| Line 125: | Line 87: | ||
*[[Task::getActiveVehicleMissionType|mp.game.task.getActiveVehicleMissionType]] | *[[Task::getActiveVehicleMissionType|mp.game.task.getActiveVehicleMissionType]] | ||
*[[Task::leaveAnyVehicle|mp.game.task.leaveAnyVehicle]] | *[[Task::leaveAnyVehicle|mp.game.task.leaveAnyVehicle]] | ||
*[[Task::aimGunScripted|mp.game.task.aimGunScripted]] | *[[Task::aimGunScripted|mp.game.task.aimGunScripted]] | ||
*[[Task::aimGunScriptedWithTarget|mp.game.task.aimGunScriptedWithTarget]] | *[[Task::aimGunScriptedWithTarget|mp.game.task.aimGunScriptedWithTarget]] | ||
*[[Task::updateAimGunScriptedTarget|mp.game.task.updateAimGunScriptedTarget]] | *[[Task::updateAimGunScriptedTarget|mp.game.task.updateAimGunScriptedTarget]] | ||
| Line 135: | Line 95: | ||
*[[Task::turnPedToFaceEntity|mp.game.task.turnPedToFaceEntity]] | *[[Task::turnPedToFaceEntity|mp.game.task.turnPedToFaceEntity]] | ||
*[[Task::aimGunAtCoord|mp.game.task.aimGunAtCoord]] | *[[Task::aimGunAtCoord|mp.game.task.aimGunAtCoord]] | ||
*[[Task::shootAtCoord|mp.game.task.shootAtCoord]] | *[[Task::shootAtCoord|mp.game.task.shootAtCoord]] | ||
*[[Task::shuffleToNextVehicleSeat|mp.game.task.shuffleToNextVehicleSeat]] | *[[Task::shuffleToNextVehicleSeat|mp.game.task.shuffleToNextVehicleSeat]] | ||
*[[Task::clearPedS|mp.game.task.clearPedS]] | *[[Task::clearPedS|mp.game.task.clearPedS]] | ||
*[[Task::clearPedSecondary|mp.game.task.clearPedSecondary]] | *[[Task::clearPedSecondary|mp.game.task.clearPedSecondary]] | ||
| Line 145: | Line 102: | ||
*[[Task::everyoneLeaveVehicle|mp.game.task.everyoneLeaveVehicle]] | *[[Task::everyoneLeaveVehicle|mp.game.task.everyoneLeaveVehicle]] | ||
*[[Task::gotoEntityOffset|mp.game.task.gotoEntityOffset]] | *[[Task::gotoEntityOffset|mp.game.task.gotoEntityOffset]] | ||
*[[Task::gotoEntityOffsetXy|mp.game.task.gotoEntityOffsetXy]] | *[[Task::gotoEntityOffsetXy|mp.game.task.gotoEntityOffsetXy]] | ||
*[[Task::turnPedToFaceCoord|mp.game.task.turnPedToFaceCoord]] | *[[Task::turnPedToFaceCoord|mp.game.task.turnPedToFaceCoord]] | ||
*[[Task::vehicleTempAction|mp.game.task.vehicleTempAction]] | *[[Task::vehicleTempAction|mp.game.task.vehicleTempAction]] | ||
*[[Task::vehicleMission|mp.game.task.vehicleMission]] | *[[Task::vehicleMission|mp.game.task.vehicleMission]] | ||
*[[Task::vehicleMissionPedTarget|mp.game.task.vehicleMissionPedTarget]] | *[[Task::vehicleMissionPedTarget|mp.game.task.vehicleMissionPedTarget]] | ||
*[[Task::vehicleMissionCoorsTarget|mp.game.task.vehicleMissionCoorsTarget]] | *[[Task::vehicleMissionCoorsTarget|mp.game.task.vehicleMissionCoorsTarget]] | ||
*[[Task::vehicleEscort|mp.game.task.vehicleEscort]] | *[[Task::vehicleEscort|mp.game.task.vehicleEscort]] | ||
*[[Task::vehicleFollow|mp.game.task.vehicleFollow]] | *[[Task::vehicleFollow|mp.game.task.vehicleFollow]] | ||
*[[Task::vehicleChase|mp.game.task.vehicleChase]] | *[[Task::vehicleChase|mp.game.task.vehicleChase]] | ||
*[[Task::vehicleHeliProtect|mp.game.task.vehicleHeliProtect]] | *[[Task::vehicleHeliProtect|mp.game.task.vehicleHeliProtect]] | ||
*[[Task::setVehicleChaseBehaviorFlag|mp.game.task.setVehicleChaseBehaviorFlag]] | *[[Task::setVehicleChaseBehaviorFlag|mp.game.task.setVehicleChaseBehaviorFlag]] | ||
*[[Task::setVehicleChaseIdealPursuitDistance|mp.game.task.setVehicleChaseIdealPursuitDistance]] | *[[Task::setVehicleChaseIdealPursuitDistance|mp.game.task.setVehicleChaseIdealPursuitDistance]] | ||
*[[Task::heliChase|mp.game.task.heliChase]] | *[[Task::heliChase|mp.game.task.heliChase]] | ||
*[[Task::planeChase|mp.game.task.planeChase]] | *[[Task::planeChase|mp.game.task.planeChase]] | ||
*[[Task::planeLand|mp.game.task.planeLand]] | *[[Task::planeLand|mp.game.task.planeLand]] | ||
*[[Task::clearVehicleS|mp.game.task.clearVehicleS]] | *[[Task::clearVehicleS|mp.game.task.clearVehicleS]] | ||
*[[Task::planeGotoPreciseVtol|mp.game.task.planeGotoPreciseVtol]] | *[[Task::planeGotoPreciseVtol|mp.game.task.planeGotoPreciseVtol]] | ||
*[[Task::submarineGotoAndStop|mp.game.task.submarineGotoAndStop]] | *[[Task::submarineGotoAndStop|mp.game.task.submarineGotoAndStop]] | ||
*[[Task::heliMission|mp.game.task.heliMission]] | *[[Task::heliMission|mp.game.task.heliMission]] | ||
*[[Task::heliEscortHeli|mp.game.task.heliEscortHeli]] | *[[Task::heliEscortHeli|mp.game.task.heliEscortHeli]] | ||
*[[Task::planeMission|mp.game.task.planeMission]] | *[[Task::planeMission|mp.game.task.planeMission]] | ||
*[[Task::planeTaxi|mp.game.task.planeTaxi]] | *[[Task::planeTaxi|mp.game.task.planeTaxi]] | ||
*[[Task::boatMission|mp.game.task.boatMission]] | *[[Task::boatMission|mp.game.task.boatMission]] | ||
*[[Task::driveBy|mp.game.task.driveBy]] | *[[Task::driveBy|mp.game.task.driveBy]] | ||
*[[Task::setDrivebyTarget|mp.game.task.setDrivebyTarget]] | *[[Task::setDrivebyTarget|mp.game.task.setDrivebyTarget]] | ||
*[[Task::clearDrivebyUnderneathDrivingTask|mp.game.task.clearDrivebyUnderneathDrivingTask]] | *[[Task::clearDrivebyUnderneathDrivingTask|mp.game.task.clearDrivebyUnderneathDrivingTask]] | ||
*[[Task::isDrivebyUnderneathDrivingTask|mp.game.task.isDrivebyUnderneathDrivingTask]] | *[[Task::isDrivebyUnderneathDrivingTask|mp.game.task.isDrivebyUnderneathDrivingTask]] | ||
*[[Task::controlMountedWeapon|mp.game.task.controlMountedWeapon]] | *[[Task::controlMountedWeapon|mp.game.task.controlMountedWeapon]] | ||
*[[Task::setMountedWeaponTarget|mp.game.task.setMountedWeaponTarget]] | *[[Task::setMountedWeaponTarget|mp.game.task.setMountedWeaponTarget]] | ||
*[[Task::isMountedWeaponUnderneathDrivingTask|mp.game.task.isMountedWeaponUnderneathDrivingTask]] | *[[Task::isMountedWeaponUnderneathDrivingTask|mp.game.task.isMountedWeaponUnderneathDrivingTask]] | ||
*[[Task::useMobilePhone|mp.game.task.useMobilePhone]] | *[[Task::useMobilePhone|mp.game.task.useMobilePhone]] | ||
*[[Task::useMobilePhoneTimed|mp.game.task.useMobilePhoneTimed]] | *[[Task::useMobilePhoneTimed|mp.game.task.useMobilePhoneTimed]] | ||
*[[Task::chatToPed|mp.game.task.chatToPed]] | *[[Task::chatToPed|mp.game.task.chatToPed]] | ||
*[[Task::warpPedIntoVehicle|mp.game.task.warpPedIntoVehicle]] | *[[Task::warpPedIntoVehicle|mp.game.task.warpPedIntoVehicle]] | ||
*[[Task::shootAtEntity|mp.game.task.shootAtEntity]] | *[[Task::shootAtEntity|mp.game.task.shootAtEntity]] | ||
*[[Task::climb|mp.game.task.climb]] | *[[Task::climb|mp.game.task.climb]] | ||
*[[Task::climbLadder|mp.game.task.climbLadder]] | *[[Task::climbLadder|mp.game.task.climbLadder]] | ||
*[[Task::rappelDownWall|mp.game.task.rappelDownWall]] | *[[Task::rappelDownWall|mp.game.task.rappelDownWall]] | ||
*[[Task::clearPedTasksImmediately|mp.game.task.clearPedTasksImmediately]] | *[[Task::clearPedTasksImmediately|mp.game.task.clearPedTasksImmediately]] | ||
| Line 214: | Line 147: | ||
*[[Task::gotoEntityAiming|mp.game.task.gotoEntityAiming]] | *[[Task::gotoEntityAiming|mp.game.task.gotoEntityAiming]] | ||
*[[Task::setDecisionMaker|mp.game.task.setDecisionMaker]] | *[[Task::setDecisionMaker|mp.game.task.setDecisionMaker]] | ||
*[[Task::setSphereDefensiveArea|mp.game.task.setSphereDefensiveArea]] | *[[Task::setSphereDefensiveArea|mp.game.task.setSphereDefensiveArea]] | ||
*[[Task::clearDefensiveArea|mp.game.task.clearDefensiveArea]] | *[[Task::clearDefensiveArea|mp.game.task.clearDefensiveArea]] | ||
| Line 229: | Line 161: | ||
*[[Task::seekCoverToCoverPoint|mp.game.task.seekCoverToCoverPoint]] | *[[Task::seekCoverToCoverPoint|mp.game.task.seekCoverToCoverPoint]] | ||
*[[Task::seekCoverToCoords|mp.game.task.seekCoverToCoords]] | *[[Task::seekCoverToCoords|mp.game.task.seekCoverToCoords]] | ||
*[[Task::putPedDirectlyIntoCover|mp.game.task.putPedDirectlyIntoCover]] | *[[Task::putPedDirectlyIntoCover|mp.game.task.putPedDirectlyIntoCover]] | ||
*[[Task::exitCover|mp.game.task.exitCover]] | *[[Task::exitCover|mp.game.task.exitCover]] | ||
| Line 235: | Line 166: | ||
*[[Task::toggleDuck|mp.game.task.toggleDuck]] | *[[Task::toggleDuck|mp.game.task.toggleDuck]] | ||
*[[Task::guardCurrentPosition|mp.game.task.guardCurrentPosition]] | *[[Task::guardCurrentPosition|mp.game.task.guardCurrentPosition]] | ||
*[[Task::guardAssignedDefensiveArea|mp.game.task.guardAssignedDefensiveArea]] | *[[Task::guardAssignedDefensiveArea|mp.game.task.guardAssignedDefensiveArea]] | ||
*[[Task::guardSphereDefensiveArea|mp.game.task.guardSphereDefensiveArea]] | *[[Task::guardSphereDefensiveArea|mp.game.task.guardSphereDefensiveArea]] | ||
*[[Task::standGuard|mp.game.task.standGuard]] | *[[Task::standGuard|mp.game.task.standGuard]] | ||
*[[Task::setDriveCruiseSpeed|mp.game.task.setDriveCruiseSpeed]] | *[[Task::setDriveCruiseSpeed|mp.game.task.setDriveCruiseSpeed]] | ||
*[[Task::setDriveMaxCruiseSpeed|mp.game.task.setDriveMaxCruiseSpeed]] | *[[Task::setDriveMaxCruiseSpeed|mp.game.task.setDriveMaxCruiseSpeed]] | ||
*[[Task::setDriveDrivingStyle|mp.game.task.setDriveDrivingStyle]] | *[[Task::setDriveDrivingStyle|mp.game.task.setDriveDrivingStyle]] | ||
*[[Task::addCoverBlockingArea|mp.game.task.addCoverBlockingArea]] | *[[Task::addCoverBlockingArea|mp.game.task.addCoverBlockingArea]] | ||
*[[Task::removeAllCoverBlockingAreas|mp.game.task.removeAllCoverBlockingAreas]] | *[[Task::removeAllCoverBlockingAreas|mp.game.task.removeAllCoverBlockingAreas]] | ||
*[[Task::startScenarioInPlace|mp.game.task.startScenarioInPlace]] | *[[Task::startScenarioInPlace|mp.game.task.startScenarioInPlace]] | ||
*[[Task::startScenarioAtPosition|mp.game.task.startScenarioAtPosition]] | *[[Task::startScenarioAtPosition|mp.game.task.startScenarioAtPosition]] | ||
*[[Task::useNearestScenarioToCoord|mp.game.task.useNearestScenarioToCoord]] | *[[Task::useNearestScenarioToCoord|mp.game.task.useNearestScenarioToCoord]] | ||
*[[Task::useNearestScenarioToCoordWarp|mp.game.task.useNearestScenarioToCoordWarp]] | *[[Task::useNearestScenarioToCoordWarp|mp.game.task.useNearestScenarioToCoordWarp]] | ||
*[[Task::useNearestScenarioChainToCoord|mp.game.task.useNearestScenarioChainToCoord]] | *[[Task::useNearestScenarioChainToCoord|mp.game.task.useNearestScenarioChainToCoord]] | ||
*[[Task::useNearestScenarioChainToCoordWarp|mp.game.task.useNearestScenarioChainToCoordWarp]] | *[[Task::useNearestScenarioChainToCoordWarp|mp.game.task.useNearestScenarioChainToCoordWarp]] | ||
| Line 277: | Line 199: | ||
*[[Task::setPedCanPlayAmbientIdles|mp.game.task.setPedCanPlayAmbientIdles]] | *[[Task::setPedCanPlayAmbientIdles|mp.game.task.setPedCanPlayAmbientIdles]] | ||
*[[Task::combatHatedTargetsInArea|mp.game.task.combatHatedTargetsInArea]] | *[[Task::combatHatedTargetsInArea|mp.game.task.combatHatedTargetsInArea]] | ||
*[[Task::combatHatedTargetsAroundPed|mp.game.task.combatHatedTargetsAroundPed]] | *[[Task::combatHatedTargetsAroundPed|mp.game.task.combatHatedTargetsAroundPed]] | ||
*[[Task::combatHatedTargetsAroundPedTimed|mp.game.task.combatHatedTargetsAroundPedTimed]] | *[[Task::combatHatedTargetsAroundPedTimed|mp.game.task.combatHatedTargetsAroundPedTimed]] | ||
*[[Task::throwProjectile|mp.game.task.throwProjectile]] | *[[Task::throwProjectile|mp.game.task.throwProjectile]] | ||
*[[Task::swapWeapon|mp.game.task.swapWeapon]] | *[[Task::swapWeapon|mp.game.task.swapWeapon]] | ||
*[[Task::reloadWeapon|mp.game.task.reloadWeapon]] | *[[Task::reloadWeapon|mp.game.task.reloadWeapon]] | ||
*[[Task::isPedGettingUp|mp.game.task.isPedGettingUp]] | *[[Task::isPedGettingUp|mp.game.task.isPedGettingUp]] | ||
*[[Task::writhe|mp.game.task.writhe]] | *[[Task::writhe|mp.game.task.writhe]] | ||
*[[Task::isPedInWrithe|mp.game.task.isPedInWrithe]] | *[[Task::isPedInWrithe|mp.game.task.isPedInWrithe]] | ||
*[[Task::openPatrolRoute|mp.game.task.openPatrolRoute]] | *[[Task::openPatrolRoute|mp.game.task.openPatrolRoute]] | ||
| Line 296: | Line 214: | ||
*[[Task::deletePatrolRoute|mp.game.task.deletePatrolRoute]] | *[[Task::deletePatrolRoute|mp.game.task.deletePatrolRoute]] | ||
*[[Task::patrol|mp.game.task.patrol]] | *[[Task::patrol|mp.game.task.patrol]] | ||
*[[Task::stayInCover|mp.game.task.stayInCover]] | *[[Task::stayInCover|mp.game.task.stayInCover]] | ||
*[[Task::addVehicleSubAttackCoord|mp.game.task.addVehicleSubAttackCoord]] | *[[Task::addVehicleSubAttackCoord|mp.game.task.addVehicleSubAttackCoord]] | ||
*[[Task::addVehicleSubAttackPed|mp.game.task.addVehicleSubAttackPed]] | *[[Task::addVehicleSubAttackPed|mp.game.task.addVehicleSubAttackPed]] | ||
*[[Task::vehicleShootAtPed|mp.game.task.vehicleShootAtPed]] | *[[Task::vehicleShootAtPed|mp.game.task.vehicleShootAtPed]] | ||
*[[Task::vehicleAimAtPed|mp.game.task.vehicleAimAtPed]] | *[[Task::vehicleAimAtPed|mp.game.task.vehicleAimAtPed]] | ||
*[[Task::vehicleShootAtCoord|mp.game.task.vehicleShootAtCoord]] | *[[Task::vehicleShootAtCoord|mp.game.task.vehicleShootAtCoord]] | ||
*[[Task::vehicleAimAtCoord|mp.game.task.vehicleAimAtCoord]] | *[[Task::vehicleAimAtCoord|mp.game.task.vehicleAimAtCoord]] | ||
*[[Task::vehicleGotoNavmesh|mp.game.task.vehicleGotoNavmesh]] | *[[Task::vehicleGotoNavmesh|mp.game.task.vehicleGotoNavmesh]] | ||
*[[Task::goToCoordWhileAimingAtCoord|mp.game.task.goToCoordWhileAimingAtCoord]] | *[[Task::goToCoordWhileAimingAtCoord|mp.game.task.goToCoordWhileAimingAtCoord]] | ||
*[[Task::goToCoordWhileAimingAtEntity|mp.game.task.goToCoordWhileAimingAtEntity]] | *[[Task::goToCoordWhileAimingAtEntity|mp.game.task.goToCoordWhileAimingAtEntity]] | ||
*[[Task::goToCoordAndAimAtHatedEntitiesNearCoord|mp.game.task.goToCoordAndAimAtHatedEntitiesNearCoord]] | *[[Task::goToCoordAndAimAtHatedEntitiesNearCoord|mp.game.task.goToCoordAndAimAtHatedEntitiesNearCoord]] | ||
*[[Task::goToEntityWhileAimingAtCoord|mp.game.task.goToEntityWhileAimingAtCoord]] | *[[Task::goToEntityWhileAimingAtCoord|mp.game.task.goToEntityWhileAimingAtCoord]] | ||
*[[Task::goToEntityWhileAimingAtEntity|mp.game.task.goToEntityWhileAimingAtEntity]] | *[[Task::goToEntityWhileAimingAtEntity|mp.game.task.goToEntityWhileAimingAtEntity]] | ||
*[[Task::setHighFall|mp.game.task.setHighFall]] | *[[Task::setHighFall|mp.game.task.setHighFall]] | ||
*[[Task::requestWaypointRecording|mp.game.task.requestWaypointRecording]] | *[[Task::requestWaypointRecording|mp.game.task.requestWaypointRecording]] | ||
*[[Task::getIsWaypointRecordingLoaded|mp.game.task.getIsWaypointRecordingLoaded]] | *[[Task::getIsWaypointRecordingLoaded|mp.game.task.getIsWaypointRecordingLoaded]] | ||
| Line 347: | Line 258: | ||
*[[Task::assistedMovementOverrideLoadDistanceThisFrame|mp.game.task.assistedMovementOverrideLoadDistanceThisFrame]] | *[[Task::assistedMovementOverrideLoadDistanceThisFrame|mp.game.task.assistedMovementOverrideLoadDistanceThisFrame]] | ||
*[[Task::vehicleFollowWaypointRecording|mp.game.task.vehicleFollowWaypointRecording]] | *[[Task::vehicleFollowWaypointRecording|mp.game.task.vehicleFollowWaypointRecording]] | ||
*[[Task::isWaypointPlaybackGoingOnForVehicle|mp.game.task.isWaypointPlaybackGoingOnForVehicle]] | *[[Task::isWaypointPlaybackGoingOnForVehicle|mp.game.task.isWaypointPlaybackGoingOnForVehicle]] | ||
*[[Task::getVehicleWaypointProgress|mp.game.task.getVehicleWaypointProgress]] | *[[Task::getVehicleWaypointProgress|mp.game.task.getVehicleWaypointProgress]] | ||
| Line 356: | Line 266: | ||
*[[Task::vehicleWaypointPlaybackOverrideSpeed|mp.game.task.vehicleWaypointPlaybackOverrideSpeed]] | *[[Task::vehicleWaypointPlaybackOverrideSpeed|mp.game.task.vehicleWaypointPlaybackOverrideSpeed]] | ||
*[[Task::setBlockingOfNonTemporaryEvents|mp.game.task.setBlockingOfNonTemporaryEvents]] | *[[Task::setBlockingOfNonTemporaryEvents|mp.game.task.setBlockingOfNonTemporaryEvents]] | ||
*[[Task::forceMotionState|mp.game.task.forceMotionState]] | *[[Task::forceMotionState|mp.game.task.forceMotionState]] | ||
*[[Task::moveNetworkByName|mp.game.task.moveNetworkByName]] | *[[Task::moveNetworkByName|mp.game.task.moveNetworkByName]] | ||
*[[Task::moveNetworkAdvancedByName|mp.game.task.moveNetworkAdvancedByName]] | *[[Task::moveNetworkAdvancedByName|mp.game.task.moveNetworkAdvancedByName]] | ||
*[[Task::moveNetworkByNameWithInitParams|mp.game.task.moveNetworkByNameWithInitParams]] | *[[Task::moveNetworkByNameWithInitParams|mp.game.task.moveNetworkByNameWithInitParams]] | ||
*[[Task::isMoveNetworkActive|mp.game.task.isMoveNetworkActive]] | *[[Task::isMoveNetworkActive|mp.game.task.isMoveNetworkActive]] | ||
| Line 384: | Line 290: | ||
*[[Task::isPedStrafing|mp.game.task.isPedStrafing]] | *[[Task::isPedStrafing|mp.game.task.isPedStrafing]] | ||
*[[Task::synchronizedScene|mp.game.task.synchronizedScene]] | *[[Task::synchronizedScene|mp.game.task.synchronizedScene]] | ||
*[[Task::agitatedAction|mp.game.task.agitatedAction]] | *[[Task::agitatedAction|mp.game.task.agitatedAction]] | ||
*[[Task::sweepAimEntity|mp.game.task.sweepAimEntity]] | *[[Task::sweepAimEntity|mp.game.task.sweepAimEntity]] | ||
*[[Task::updateSweepAimEntity|mp.game.task.updateSweepAimEntity]] | *[[Task::updateSweepAimEntity|mp.game.task.updateSweepAimEntity]] | ||
*[[Task::sweepAimPosition|mp.game.task.sweepAimPosition]] | *[[Task::sweepAimPosition|mp.game.task.sweepAimPosition]] | ||
*[[Task::updateSweepAimPosition|mp.game.task.updateSweepAimPosition]] | *[[Task::updateSweepAimPosition|mp.game.task.updateSweepAimPosition]] | ||
Latest revision as of 00:14, 7 May 2024
- mp.game.task.pause
- mp.game.task.taskPause
- mp.game.task.standStill
- mp.game.task.taskStandStill
- mp.game.task.jump
- mp.game.task.taskJump
- mp.game.task.cower
- mp.game.task.handsUp
- mp.game.task.updateHandsUpDuration
- mp.game.task.openVehicleDoor
- mp.game.task.enterVehicle
- mp.game.task.leaveVehicle
- mp.game.task.getOffBoat
- mp.game.task.skyDive
- mp.game.task.parachute
- mp.game.task.parachuteToTarget
- mp.game.task.setParachuteTarget
- mp.game.task.setParachuteThrust
- mp.game.task.rappelFromHeli
- mp.game.task.vehicleDriveToCoord
- mp.game.task.vehicleDriveToCoordLongrange
- mp.game.task.vehicleDriveWander
- mp.game.task.followToOffsetOfEntity
- mp.game.task.goStraightToCoord
- mp.game.task.goStraightToCoordRelativeToEntity
- mp.game.task.achieveHeading
- mp.game.task.flushRoute
- mp.game.task.extendRoute
- mp.game.task.followPointRoute
- mp.game.task.goToEntity
- mp.game.task.smartFleeCoord
- mp.game.task.smartFleePed
- mp.game.task.reactAndFleePed
- mp.game.task.shockingEventReact
- mp.game.task.wanderInArea
- mp.game.task.wanderStandard
- mp.game.task.wanderSpecific
- mp.game.task.vehiclePark
- mp.game.task.stealthKill
- mp.game.task.plantBomb
- mp.game.task.followNavMeshToCoord
- mp.game.task.followNavMeshToCoordAdvanced
- mp.game.task.setPedPathCanUseClimbovers
- mp.game.task.setPedPathCanUseLadders
- mp.game.task.setPedPathCanDropFromHeight
- mp.game.task.setPedPathClimbCostModifier
- mp.game.task.setPedPathMayEnterWater
- mp.game.task.setPedPathPreferToAvoidWater
- mp.game.task.setPedPathAvoidFire
- mp.game.task.setGlobalMinBirdFlightHeight
- mp.game.task.getNavmeshRouteDistanceRemaining
- mp.game.task.getNavmeshRouteResult
- mp.game.task.goToCoordAnyMeans
- mp.game.task.goToCoordAnyMeansExtraParams
- mp.game.task.goToCoordAnyMeansExtraParamsWithCruiseSpeed
- mp.game.task.playAnim
- mp.game.task.playAnimAdvanced
- mp.game.task.stopAnim
- mp.game.task.stopAnimTask
- mp.game.task.scriptedAnimationRaw
- mp.game.task.playEntityScriptedAnim
- mp.game.task.stopAnimPlayback
- mp.game.task.setAnimWeight
- mp.game.task.setAnimPlaybackTime
- mp.game.task.setAnimRate
- mp.game.task.setAnimLooped
- mp.game.task.playPhoneGestureAnimation
- mp.game.task.stopPhoneGestureAnimation
- mp.game.task.isPlayingPhoneGestureAnim
- mp.game.task.getPhoneGestureAnimCurrentTime
- mp.game.task.getPhoneGestureAnimTotalTime
- mp.game.task.vehiclePlayAnim
- mp.game.task.lookAtCoord
- mp.game.task.lookAtEntity
- mp.game.task.clearLookAt
- mp.game.task.openSequence
- mp.game.task.closeSequence
- mp.game.task.performSequence
- mp.game.task.performSequenceLocally
- mp.game.task.clearSequence
- mp.game.task.setSequenceToRepeat
- mp.game.task.getSequenceProgress
- mp.game.task.getIsActive
- mp.game.task.getIsTaskActive
- mp.game.task.getScriptStatus
- mp.game.task.getScriptTaskStatus
- mp.game.task.getActiveVehicleMissionType
- mp.game.task.leaveAnyVehicle
- mp.game.task.aimGunScripted
- mp.game.task.aimGunScriptedWithTarget
- mp.game.task.updateAimGunScriptedTarget
- mp.game.task.updateTaskAimGunScriptedTarget
- mp.game.task.getClipSetForScriptedGun
- mp.game.task.aimGunAtEntity
- mp.game.task.turnPedToFaceEntity
- mp.game.task.aimGunAtCoord
- mp.game.task.shootAtCoord
- mp.game.task.shuffleToNextVehicleSeat
- mp.game.task.clearPedS
- mp.game.task.clearPedSecondary
- mp.game.task.clearPedSecondaryTask
- mp.game.task.everyoneLeaveVehicle
- mp.game.task.gotoEntityOffset
- mp.game.task.gotoEntityOffsetXy
- mp.game.task.turnPedToFaceCoord
- mp.game.task.vehicleTempAction
- mp.game.task.vehicleMission
- mp.game.task.vehicleMissionPedTarget
- mp.game.task.vehicleMissionCoorsTarget
- mp.game.task.vehicleEscort
- mp.game.task.vehicleFollow
- mp.game.task.vehicleChase
- mp.game.task.vehicleHeliProtect
- mp.game.task.setVehicleChaseBehaviorFlag
- mp.game.task.setVehicleChaseIdealPursuitDistance
- mp.game.task.heliChase
- mp.game.task.planeChase
- mp.game.task.planeLand
- mp.game.task.clearVehicleS
- mp.game.task.planeGotoPreciseVtol
- mp.game.task.submarineGotoAndStop
- mp.game.task.heliMission
- mp.game.task.heliEscortHeli
- mp.game.task.planeMission
- mp.game.task.planeTaxi
- mp.game.task.boatMission
- mp.game.task.driveBy
- mp.game.task.setDrivebyTarget
- mp.game.task.clearDrivebyUnderneathDrivingTask
- mp.game.task.isDrivebyUnderneathDrivingTask
- mp.game.task.controlMountedWeapon
- mp.game.task.setMountedWeaponTarget
- mp.game.task.isMountedWeaponUnderneathDrivingTask
- mp.game.task.useMobilePhone
- mp.game.task.useMobilePhoneTimed
- mp.game.task.chatToPed
- mp.game.task.warpPedIntoVehicle
- mp.game.task.shootAtEntity
- mp.game.task.climb
- mp.game.task.climbLadder
- mp.game.task.rappelDownWall
- mp.game.task.clearPedTasksImmediately
- mp.game.task.performSequenceFromProgress
- mp.game.task.setNextDesiredMoveState
- mp.game.task.setPedDesiredMoveBlendRatio
- mp.game.task.getPedDesiredMoveBlendRatio
- mp.game.task.gotoEntityAiming
- mp.game.task.setDecisionMaker
- mp.game.task.setSphereDefensiveArea
- mp.game.task.clearDefensiveArea
- mp.game.task.pedSlideToCoord
- mp.game.task.pedSlideToCoordHdgRate
- mp.game.task.addCoverPoint
- mp.game.task.removeCoverPoint
- mp.game.task.doesScriptedCoverPointExistAtCoords
- mp.game.task.getScriptedCoverPointCoords
- mp.game.task.combatPed
- mp.game.task.combatPedTimed
- mp.game.task.seekCoverFromPos
- mp.game.task.seekCoverFromPed
- mp.game.task.seekCoverToCoverPoint
- mp.game.task.seekCoverToCoords
- mp.game.task.putPedDirectlyIntoCover
- mp.game.task.exitCover
- mp.game.task.putPedDirectlyIntoMelee
- mp.game.task.toggleDuck
- mp.game.task.guardCurrentPosition
- mp.game.task.guardAssignedDefensiveArea
- mp.game.task.guardSphereDefensiveArea
- mp.game.task.standGuard
- mp.game.task.setDriveCruiseSpeed
- mp.game.task.setDriveMaxCruiseSpeed
- mp.game.task.setDriveDrivingStyle
- mp.game.task.addCoverBlockingArea
- mp.game.task.removeAllCoverBlockingAreas
- mp.game.task.startScenarioInPlace
- mp.game.task.startScenarioAtPosition
- mp.game.task.useNearestScenarioToCoord
- mp.game.task.useNearestScenarioToCoordWarp
- mp.game.task.useNearestScenarioChainToCoord
- mp.game.task.useNearestScenarioChainToCoordWarp
- mp.game.task.doesScenarioExistInArea
- mp.game.task.doesScenarioOfTypeExistInArea
- mp.game.task.isScenarioOccupied
- mp.game.task.pedHasUseScenario
- mp.game.task.pedHasUseScenarioTask
- mp.game.task.playAnimOnRunningScenario
- mp.game.task.doesScenarioGroupExist
- mp.game.task.isScenarioGroupEnabled
- mp.game.task.setScenarioGroupEnabled
- mp.game.task.resetScenarioGroupsEnabled
- mp.game.task.setExclusiveScenarioGroup
- mp.game.task.resetExclusiveScenarioGroup
- mp.game.task.isScenarioTypeEnabled
- mp.game.task.setScenarioTypeEnabled
- mp.game.task.resetScenarioTypesEnabled
- mp.game.task.isPedActiveInScenario
- mp.game.task.isPedPlayingBaseClipInScenario
- mp.game.task.setPedCanPlayAmbientIdles
- mp.game.task.combatHatedTargetsInArea
- mp.game.task.combatHatedTargetsAroundPed
- mp.game.task.combatHatedTargetsAroundPedTimed
- mp.game.task.throwProjectile
- mp.game.task.swapWeapon
- mp.game.task.reloadWeapon
- mp.game.task.isPedGettingUp
- mp.game.task.writhe
- mp.game.task.isPedInWrithe
- mp.game.task.openPatrolRoute
- mp.game.task.closePatrolRoute
- mp.game.task.addPatrolRouteNode
- mp.game.task.addPatrolRouteLink
- mp.game.task.createPatrolRoute
- mp.game.task.deletePatrolRoute
- mp.game.task.patrol
- mp.game.task.stayInCover
- mp.game.task.addVehicleSubAttackCoord
- mp.game.task.addVehicleSubAttackPed
- mp.game.task.vehicleShootAtPed
- mp.game.task.vehicleAimAtPed
- mp.game.task.vehicleShootAtCoord
- mp.game.task.vehicleAimAtCoord
- mp.game.task.vehicleGotoNavmesh
- mp.game.task.goToCoordWhileAimingAtCoord
- mp.game.task.goToCoordWhileAimingAtEntity
- mp.game.task.goToCoordAndAimAtHatedEntitiesNearCoord
- mp.game.task.goToEntityWhileAimingAtCoord
- mp.game.task.goToEntityWhileAimingAtEntity
- mp.game.task.setHighFall
- mp.game.task.requestWaypointRecording
- mp.game.task.getIsWaypointRecordingLoaded
- mp.game.task.removeWaypointRecording
- mp.game.task.waypointRecordingGetNumPoints
- mp.game.task.waypointRecordingGetCoord
- mp.game.task.waypointRecordingGetSpeedAtPoint
- mp.game.task.waypointRecordingGetClosestWaypoint
- mp.game.task.followWaypointRecording
- mp.game.task.isWaypointPlaybackGoingOnForPed
- mp.game.task.getPedWaypointProgress
- mp.game.task.getPedWaypointDistance
- mp.game.task.setPedWaypointRouteOffset
- mp.game.task.getWaypointDistanceAlongRoute
- mp.game.task.waypointPlaybackGetIsPaused
- mp.game.task.waypointPlaybackPause
- mp.game.task.waypointPlaybackResume
- mp.game.task.waypointPlaybackOverrideSpeed
- mp.game.task.waypointPlaybackUseDefaultSpeed
- mp.game.task.useWaypointRecordingAsAssistedMovementRoute
- mp.game.task.waypointPlaybackStartAimingAtPed
- mp.game.task.waypointPlaybackStartAimingAtCoord
- mp.game.task.waypointPlaybackStartShootingAtPed
- mp.game.task.waypointPlaybackStartShootingAtCoord
- mp.game.task.waypointPlaybackStopAimingOrShooting
- mp.game.task.assistedMovementRequestRoute
- mp.game.task.assistedMovementRemoveRoute
- mp.game.task.assistedMovementIsRouteLoaded
- mp.game.task.assistedMovementSetRouteProperties
- mp.game.task.assistedMovementOverrideLoadDistanceThisFrame
- mp.game.task.vehicleFollowWaypointRecording
- mp.game.task.isWaypointPlaybackGoingOnForVehicle
- mp.game.task.getVehicleWaypointProgress
- mp.game.task.getVehicleWaypointTargetPoint
- mp.game.task.vehicleWaypointPlaybackPause
- mp.game.task.vehicleWaypointPlaybackResume
- mp.game.task.vehicleWaypointPlaybackUseDefaultSpeed
- mp.game.task.vehicleWaypointPlaybackOverrideSpeed
- mp.game.task.setBlockingOfNonTemporaryEvents
- mp.game.task.forceMotionState
- mp.game.task.moveNetworkByName
- mp.game.task.moveNetworkAdvancedByName
- mp.game.task.moveNetworkByNameWithInitParams
- mp.game.task.isMoveNetworkActive
- mp.game.task.isMoveNetworkReadyForTransition
- mp.game.task.requestMoveNetworkStateTransition
- mp.game.task.getMoveNetworkState
- mp.game.task.setMoveNetworkSignalFloat
- mp.game.task.setMoveNetworkSignalFloat2
- mp.game.task.setMoveNetworkSignalBool
- mp.game.task.getMoveNetworkSignalFloat
- mp.game.task.getMoveNetworkSignalBool
- mp.game.task.getMoveNetworkEvent
- mp.game.task.isMoveBlendRatioStill
- mp.game.task.isMoveBlendRatioWalking
- mp.game.task.isMoveBlendRatioRunning
- mp.game.task.isMoveBlendRatioSprinting
- mp.game.task.isPedStill
- mp.game.task.isPedWalking
- mp.game.task.isPedRunning
- mp.game.task.isPedSprinting
- mp.game.task.isPedStrafing
- mp.game.task.synchronizedScene
- mp.game.task.agitatedAction
- mp.game.task.sweepAimEntity
- mp.game.task.updateSweepAimEntity
- mp.game.task.sweepAimPosition
- mp.game.task.updateSweepAimPosition
- mp.game.task.arrestPed
- mp.game.task.isPedRunningArrest
- mp.game.task.isPedBeingArrested
- mp.game.task.uncuffPed
- mp.game.task.isPedCuffed