Audio::loadStream: Difference between revisions

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{{Audio_s_function_c}}
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:Audio API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:06, 11 May 2017

Example:
AUDIO::LOAD_STREAM('CAR_STEAL_1_PASSBY', 'CAR_STEAL_1_SOUNDSET');

All found occurrences in the b678d decompiled scripts: pastebin.com/3rma6w5w

Stream names often ends with '_MASTER', '_SMALL' or '_STREAM'. Also '_IN', '_OUT' and numbers.

soundSet is often set to 0 in the scripts. These are common to end the soundSets: '_SOUNDS', '_SOUNDSET' and numbers.

Syntax

mp.game.audio.loadStream(streamName, soundSet);

Required Arguments

  • streamName: String
  • soundSet: String

Return value

  • Boolean

Example

// todo

See also