|
|
| (One intermediate revision by the same user not shown) |
| Line 1: |
Line 1: |
| *Gameplay Functions
| | <noinclude>[[Category:Delete]]</noinclude> |
| **[[Gameplay::getAllocatedStackSize]]
| |
| **[[Gameplay::getNumberOfFreeStacksOfThisSize]]
| |
| **[[Gameplay::getFreeStackSlotsCount]]
| |
| **[[Gameplay::setRandomSeed]]
| |
| **[[Gameplay::setTimeScale]]
| |
| **[[Gameplay::setMissionFlag]]
| |
| **[[Gameplay::getMissionFlag]]
| |
| **[[Gameplay::setRandomEventFlag]]
| |
| **[[Gameplay::getRandomEventFlag]]
| |
| **[[Gameplay::getGlobalCharBuffer]]
| |
| **[[Gameplay::hasResumedFromSuspend]]
| |
| **[[Gameplay::getBaseElementMetadata]]
| |
| **[[Gameplay::getPrevWeatherTypeHashName]]
| |
| **[[Gameplay::getNextWeatherTypeHashName]]
| |
| **[[Gameplay::isPrevWeatherType]]
| |
| **[[Gameplay::isNextWeatherType]]
| |
| **[[Gameplay::setWeatherTypePersist]]
| |
| **[[Gameplay::setWeatherTypeNowPersist]]
| |
| **[[Gameplay::setWeatherTypeNow]]
| |
| **[[Gameplay::setWeatherTypeOvertimePersist]]
| |
| **[[Gameplay::setWeatherTypeOverTime]]
| |
| **[[Gameplay::setRandomWeatherType]]
| |
| **[[Gameplay::clearWeatherTypePersist]]
| |
| **[[Gameplay::clearWeatherTypeOvertimePersist]]
| |
| **[[Gameplay::getWeatherTypeTransition]]
| |
| **[[Gameplay::setWeatherTypeTransition]]
| |
| **[[Gameplay::setOverrideWeather]]
| |
| **[[Gameplay::clearOverrideWeather]]
| |
| **[[Gameplay::waterOverrideSetShorewaveamplitude]]
| |
| **[[Gameplay::waterOverrideSetShorewaveminamplitude]]
| |
| **[[Gameplay::waterOverrideSetShorewavemaxamplitude]]
| |
| **[[Gameplay::waterOverrideSetOceannoiseminamplitude]]
| |
| **[[Gameplay::waterOverrideSetOceanwaveamplitude]]
| |
| **[[Gameplay::waterOverrideSetOceanwaveminamplitude]]
| |
| **[[Gameplay::waterOverrideSetOceanwavemaxamplitude]]
| |
| **[[Gameplay::waterOverrideSetRipplebumpiness]]
| |
| **[[Gameplay::waterOverrideSetRippleminbumpiness]]
| |
| **[[Gameplay::waterOverrideSetRipplemaxbumpiness]]
| |
| **[[Gameplay::waterOverrideSetRippledisturb]]
| |
| **[[Gameplay::waterOverrideSetStrength]]
| |
| **[[Gameplay::waterOverrideFadeIn]]
| |
| **[[Gameplay::waterOverrideFadeOut]]
| |
| **[[Gameplay::setWind]]
| |
| **[[Gameplay::setWindSpeed]]
| |
| **[[Gameplay::getWindSpeed]]
| |
| **[[Gameplay::setWindDirection]]
| |
| **[[Gameplay::getWindDirection]]
| |
| **[[Gameplay::setRainLevel]]
| |
| **[[Gameplay::setRainFxIntensity]]
| |
| **[[Gameplay::getRainLevel]]
| |
| **[[Gameplay::setSnowLevel]]
| |
| **[[Gameplay::getSnowLevel]]
| |
| **[[Gameplay::forceLightningFlash]]
| |
| **[[Gameplay::preloadCloudHat]]
| |
| **[[Gameplay::loadCloudHat]]
| |
| **[[Gameplay::setCloudHatTransition]]
| |
| **[[Gameplay::unloadCloudHat]]
| |
| **[[Gameplay::clearCloudHat]]
| |
| **[[Gameplay::setCloudHatOpacity]]
| |
| **[[Gameplay::getCloudHatOpacity]]
| |
| **[[Gameplay::getGameTimer]]
| |
| **[[Gameplay::getFrameTime]]
| |
| **[[Gameplay::getBenchmarkTime]]
| |
| **[[Gameplay::getFrameCount]]
| |
| **[[Gameplay::getRandomFloatInRange]]
| |
| **[[Gameplay::getRandomIntInRange]]
| |
| **[[Gameplay::getRandomIntInRange2]]
| |
| **[[Gameplay::getGroundZFor3DCoord]]
| |
| **[[Gameplay::getGroundZAndNormalFor3DCoord]]
| |
| **[[Gameplay::getGroundZFor3DCoord2]]
| |
| **[[Gameplay::asin]]
| |
| **[[Gameplay::acos]]
| |
| **[[Gameplay::tan]]
| |
| **[[Gameplay::atan]]
| |
| **[[Gameplay::atan2]]
| |
| **[[Gameplay::getDistanceBetweenCoords]]
| |
| **[[Gameplay::getAngleBetween2DVectors]]
| |
| **[[Gameplay::getHeadingFromVector2D]]
| |
| **[[Gameplay::setBit]]
| |
| **[[Gameplay::clearBit]]
| |
| **[[Gameplay::getHashKey]]
| |
| **[[Gameplay::slerpNearQuaternion]]
| |
| **[[Gameplay::isAreaOccupied]]
| |
| **[[Gameplay::isPositionOccupied]]
| |
| **[[Gameplay::isPointObscuredByAMissionEntity]]
| |
| **[[Gameplay::clearArea]]
| |
| **[[Gameplay::clearAreaLeaveVehicleHealth]]
| |
| **[[Gameplay::clearAreaOfEverything]]
| |
| **[[Gameplay::clearAreaOfVehicles]]
| |
| **[[Gameplay::clearAngledAreaOfVehicles]]
| |
| **[[Gameplay::clearAreaOfObjects]]
| |
| **[[Gameplay::clearAreaOfPeds]]
| |
| **[[Gameplay::clearAreaOfCops]]
| |
| **[[Gameplay::clearAreaOfProjectiles]]
| |
| **[[Gameplay::setSaveMenuActive]]
| |
| **[[Gameplay::setCreditsActive]]
| |
| **[[Gameplay::haveCreditsReachedEnd]]
| |
| **[[Gameplay::terminateAllScriptsWithThisName]]
| |
| **[[Gameplay::networkSetScriptIsSafeForNetworkGame]]
| |
| **[[Gameplay::addHospitalRestart]]
| |
| **[[Gameplay::disableHospitalRestart]]
| |
| **[[Gameplay::addPoliceRestart]]
| |
| **[[Gameplay::disablePoliceRestart]]
| |
| **[[Gameplay::setRestartCustomPosition]]
| |
| **[[Gameplay::clearRestartCustomPosition]]
| |
| **[[Gameplay::pauseDeathArrestRestart]]
| |
| **[[Gameplay::disableAutomaticRespawn]]
| |
| **[[Gameplay::ignoreNextRestart]]
| |
| **[[Gameplay::setFadeOutAfterDeath]]
| |
| **[[Gameplay::setFadeOutAfterArrest]]
| |
| **[[Gameplay::setFadeInAfterDeathArrest]]
| |
| **[[Gameplay::setFadeInAfterLoad]]
| |
| **[[Gameplay::registerSaveHouse]]
| |
| **[[Gameplay::setSaveHouse]]
| |
| **[[Gameplay::overrideSaveHouse]]
| |
| **[[Gameplay::doAutoSave]]
| |
| **[[Gameplay::getIsAutoSaveOff]]
| |
| **[[Gameplay::isAutoSaveInProgress]]
| |
| **[[Gameplay::hasCodeRequestedAutosave]]
| |
| **[[Gameplay::clearCodeRequestedAutosave]]
| |
| **[[Gameplay::beginReplayStats]]
| |
| **[[Gameplay::addReplayStatValue]]
| |
| **[[Gameplay::endReplayStats]]
| |
| **[[Gameplay::haveReplayStatsBeenStored]]
| |
| **[[Gameplay::getReplayStatMissionId]]
| |
| **[[Gameplay::getReplayStatMissionType]]
| |
| **[[Gameplay::getReplayStatCount]]
| |
| **[[Gameplay::getReplayStatAtIndex]]
| |
| **[[Gameplay::clearReplayStats]]
| |
| **[[Gameplay::queueMissionRepeatLoad]]
| |
| **[[Gameplay::queueMissionRepeatSave]]
| |
| **[[Gameplay::getStatusOfMissionRepeatSave]]
| |
| **[[Gameplay::isMemoryCardInUse]]
| |
| **[[Gameplay::shootSingleBulletBetweenCoords]]
| |
| **[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntity]]
| |
| **[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntityNew]]
| |
| **[[Gameplay::getModelDimensions]]
| |
| **[[Gameplay::setFakeWantedLevel]]
| |
| **[[Gameplay::getFakeWantedLevel]]
| |
| **[[Gameplay::isBitSet]]
| |
| **[[Gameplay::usingMissionCreator]]
| |
| **[[Gameplay::allowMissionCreatorWarp]]
| |
| **[[Gameplay::setMinigameInProgress]]
| |
| **[[Gameplay::isMinigameInProgress]]
| |
| **[[Gameplay::isThisAMinigameScript]]
| |
| **[[Gameplay::isSniperInverted]]
| |
| **[[Gameplay::shouldUseMetricMeasurements]]
| |
| **[[Gameplay::getProfileSetting]]
| |
| **[[Gameplay::areStringsEqual]]
| |
| **[[Gameplay::compareStrings]]
| |
| **[[Gameplay::absi]]
| |
| **[[Gameplay::absf]]
| |
| **[[Gameplay::isSniperBulletInArea]]
| |
| **[[Gameplay::isProjectileInArea]]
| |
| **[[Gameplay::isProjectileTypeInArea]]
| |
| **[[Gameplay::isProjectileTypeInAngledArea]]
| |
| **[[Gameplay::isProjectileTypeWithinDistance]]
| |
| **[[Gameplay::getCoordsOfProjectileTypeInArea]]
| |
| **[[Gameplay::getCoordsOfProjectileTypeWithinDistance]]
| |
| **[[Gameplay::getProjectileNearPed]]
| |
| **[[Gameplay::isBulletInAngledArea]]
| |
| **[[Gameplay::isBulletInArea]]
| |
| **[[Gameplay::isBulletInBox]]
| |
| **[[Gameplay::hasBulletImpactedInArea]]
| |
| **[[Gameplay::hasBulletImpactedInBox]]
| |
| **[[Gameplay::isOrbisVersion]]
| |
| **[[Gameplay::isDurangoVersion]]
| |
| **[[Gameplay::isXbox360Version]]
| |
| **[[Gameplay::isPs3Version]]
| |
| **[[Gameplay::isPcVersion]]
| |
| **[[Gameplay::isAussieVersion]]
| |
| **[[Gameplay::isStringNull]]
| |
| **[[Gameplay::isStringNullOrEmpty]]
| |
| **[[Gameplay::stringToInt]]
| |
| **[[Gameplay::setBitsInRange]]
| |
| **[[Gameplay::getBitsInRange]]
| |
| **[[Gameplay::addStuntJump]]
| |
| **[[Gameplay::addStuntJumpAngled]]
| |
| **[[Gameplay::deleteStuntJump]]
| |
| **[[Gameplay::enableStuntJumpSet]]
| |
| **[[Gameplay::disableStuntJumpSet]]
| |
| **[[Gameplay::setStuntJumpsCanTrigger]]
| |
| **[[Gameplay::isStuntJumpInProgress]]
| |
| **[[Gameplay::isStuntJumpMessageShowing]]
| |
| **[[Gameplay::getNumSuccessfulStuntJumps]]
| |
| **[[Gameplay::getTotalSuccessfulStuntJumps]]
| |
| **[[Gameplay::cancelStuntJump]]
| |
| **[[Gameplay::setGamePaused]]
| |
| **[[Gameplay::setThisScriptCanBePaused]]
| |
| **[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript]]
| |
| **[[Gameplay::hasButtonCombinationJustBeenEntered]]
| |
| **[[Gameplay::hasCheatStringJustBeenEntered]]
| |
| **[[Gameplay::setInstancePriorityMode]]
| |
| **[[Gameplay::enableMpDlcMaps]]
| |
| **[[Gameplay::setInstancePriorityHint]]
| |
| **[[Gameplay::setUnkMapFlag]]
| |
| **[[Gameplay::isFrontendFading]]
| |
| **[[Gameplay::populateNow]]
| |
| **[[Gameplay::getIndexOfCurrentLevel]]
| |
| **[[Gameplay::setGravityLevel]]
| |
| **[[Gameplay::startSaveData]]
| |
| **[[Gameplay::stopSaveData]]
| |
| **[[Gameplay::getSizeOfSaveData]]
| |
| **[[Gameplay::registerIntToSave]]
| |
| **[[Gameplay::registerInt64ToSave]]
| |
| **[[Gameplay::registerEnumToSave]]
| |
| **[[Gameplay::registerFloatToSave]]
| |
| **[[Gameplay::registerBoolToSave]]
| |
| **[[Gameplay::registerTextLabelToSave]]
| |
| **[[Gameplay::registerTextLabelToSave2]]
| |
| **[[Gameplay::startSaveStructWithSize]]
| |
| **[[Gameplay::startSaveStruct]]
| |
| **[[Gameplay::stopSaveStruct]]
| |
| **[[Gameplay::startSaveArrayWithSize]]
| |
| **[[Gameplay::startSaveArray]]
| |
| **[[Gameplay::stopSaveArray]]
| |
| **[[Gameplay::copyMemory]]
| |
| **[[Gameplay::enableDispatchService]]
| |
| **[[Gameplay::blockDispatchServiceResourceCreation]]
| |
| **[[Gameplay::getNumDispatchedUnitsForPlayer]]
| |
| **[[Gameplay::createIncident]]
| |
| **[[Gameplay::createIncidentWithEntity]]
| |
| **[[Gameplay::deleteIncident]]
| |
| **[[Gameplay::isIncidentValid]]
| |
| **[[Gameplay::setIncidentRequestedUnits]]
| |
| **[[Gameplay::setIncidentUnk]]
| |
| **[[Gameplay::findSpawnPointInDirection]]
| |
| **[[Gameplay::addPopMultiplierArea]]
| |
| **[[Gameplay::doesPopMultiplierAreaExist]]
| |
| **[[Gameplay::removePopMultiplierArea]]
| |
| **[[Gameplay::isPopMultiplierAreaUnk]]
| |
| **[[Gameplay::addPopMultiplierSphere]]
| |
| **[[Gameplay::doesPopMultiplierSphereExist]]
| |
| **[[Gameplay::removePopMultiplierSphere]]
| |
| **[[Gameplay::enableTennisMode]]
| |
| **[[Gameplay::isTennisMode]]
| |
| **[[Gameplay::playTennisSwingAnim]]
| |
| **[[Gameplay::getTennisSwingAnimComplete]]
| |
| **[[Gameplay::playTennisDiveAnim]]
| |
| **[[Gameplay::resetDispatchSpawnLocation]]
| |
| **[[Gameplay::setDispatchSpawnLocation]]
| |
| **[[Gameplay::resetDispatchIdealSpawnDistance]]
| |
| **[[Gameplay::setDispatchIdealSpawnDistance]]
| |
| **[[Gameplay::resetDispatchTimeBetweenSpawnAttempts]]
| |
| **[[Gameplay::setDispatchTimeBetweenSpawnAttempts]]
| |
| **[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier]]
| |
| **[[Gameplay::addDispatchSpawnBlockingAngledArea]]
| |
| **[[Gameplay::addDispatchSpawnBlockingArea]]
| |
| **[[Gameplay::removeDispatchSpawnBlockingArea]]
| |
| **[[Gameplay::resetDispatchSpawnBlockingAreas]]
| |
| **[[Gameplay::addTacticalAnalysisPoint]]
| |
| **[[Gameplay::clearTacticalAnalysisPoints]]
| |
| **[[Gameplay::setRiotModeEnabled]]
| |
| **[[Gameplay::displayOnscreenKeyboardWithLongerInitialString]]
| |
| **[[Gameplay::displayOnscreenKeyboard]]
| |
| **[[Gameplay::updateOnscreenKeyboard]]
| |
| **[[Gameplay::getOnscreenKeyboardResult]]
| |
| **[[Gameplay::cancelOnscreenKeyboard]]
| |
| **[[Gameplay::nextOnscreenKeyboardResultWillDisplayUsingTheseFonts]]
| |
| **[[Gameplay::actionManagerEnableAction]]
| |
| **[[Gameplay::setExplosiveAmmoThisFrame]]
| |
| **[[Gameplay::setFireAmmoThisFrame]]
| |
| **[[Gameplay::setExplosiveMeleeThisFrame]]
| |
| **[[Gameplay::setSuperJumpThisFrame]]
| |
| **[[Gameplay::setBeastModeActive]]
| |
| **[[Gameplay::setForcePlayerToJump]]
| |
| **[[Gameplay::areProfileSettingsValid]]
| |
| **[[Gameplay::forceGameStatePlaying]]
| |
| **[[Gameplay::scriptRaceInit]]
| |
| **[[Gameplay::scriptRaceShutdown]]
| |
| **[[Gameplay::scriptRaceGetPlayerSplitTime]]
| |
| **[[Gameplay::startBenchmarkRecording]]
| |
| **[[Gameplay::stopBenchmarkRecording]]
| |
| **[[Gameplay::resetBenchmarkRecording]]
| |
| **[[Gameplay::saveBenchmarkRecording]]
| |
| **[[Gameplay::uiIsSingleplayerPauseMenuActive]]
| |
| **[[Gameplay::landingMenuIsActive]]
| |
| **[[Gameplay::isCommandLineBenchmarkValueSet]]
| |
| **[[Gameplay::getBenchmarkIterationsFromCommandLine]]
| |
| **[[Gameplay::getBenchmarkPassFromCommandLine]]
| |
| **[[Gameplay::restartGame]]
| |
| **[[Gameplay::forceSocialClubUpdate]]
| |
| **[[Gameplay::hasAsyncInstallFinished]]
| |
| **[[Gameplay::cleanupAsyncInstall]]
| |
| **[[Gameplay::isInPowerSavingMode]]
| |
| **[[Gameplay::getPowerSavingModeDuration]]
| |
| **[[Gameplay::setPlayerIsInAnimalForm]]
| |
| **[[Gameplay::getIsPlayerInAnimalForm]]
| |
| **[[Gameplay::setPlayerRockstarEditorDisabled]]
| |
| **[[Gameplay::getGravityLevel]]
| |
| **[[Gameplay::getVariableHashKey]]
| |
| **[[Gameplay::getAngleBetween2dVectors]]
| |
| **[[Gameplay::getHeadingFromVector2d]]
| |
| **[[Gameplay::getGroundZFor3dCoord]]
| |