Template:Entity functions c: Difference between revisions

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*[[Entity::applyForceToEntity|ApplyForceToEntity]]
*[[GameEntity::doesExist|mp.game.entity.doesExist]]
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]
*[[GameEntity::doesBelongToThisScript|mp.game.entity.doesBelongToThisScript]]
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]
*[[GameEntity::doesHaveDrawable|mp.game.entity.doesHaveDrawable]]
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]
*[[GameEntity::doesHavePhysics|mp.game.entity.doesHavePhysics]]
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
*[[GameEntity::hasAnimFinished|mp.game.entity.hasAnimFinished]]
*[[Entity::createForcedObject|CreateForcedObject]]
*[[GameEntity::hasBeenDamagedByAnyObject|mp.game.entity.hasBeenDamagedByAnyObject]]
*[[Entity::createModelHide|CreateModelHide]]
*[[GameEntity::hasBeenDamagedByAnyPed|mp.game.entity.hasBeenDamagedByAnyPed]]
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]
*[[GameEntity::hasBeenDamagedByAnyVehicle|mp.game.entity.hasBeenDamagedByAnyVehicle]]
*[[Entity::createModelSwap|CreateModelSwap]]
*[[GameEntity::hasBeenDamagedByEntity|mp.game.entity.hasBeenDamagedByEntity]]
*[[Entity::deleteEntity|DeleteEntity]]
*[[GameEntity::hasClearLosToEntity|mp.game.entity.hasClearLosToEntity]]
*[[Entity::detachEntity|DetachEntity]]
*[[GameEntity::hasClearLosToEntity2|mp.game.entity.hasClearLosToEntity2]]
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]
*[[GameEntity::hasClearLosToEntityInFront|mp.game.entity.hasClearLosToEntityInFront]]
*[[Entity::doesEntityExist|DoesEntityExist]]
*[[GameEntity::hasCollidedWithAnything|mp.game.entity.hasCollidedWithAnything]]
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]
*[[GameEntity::getLastMaterialHitBy|mp.game.entity.getLastMaterialHitBy]]
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]
*[[GameEntity::getCollisionNormalOfLastHitFor|mp.game.entity.getCollisionNormalOfLastHitFor]]
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]
*[[GameEntity::forceAiAndAnimationUpdate|mp.game.entity.forceAiAndAnimationUpdate]]
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
*[[GameEntity::getAnimCurrentTime|mp.game.entity.getAnimCurrentTime]]
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]
*[[GameEntity::getAnimTotalTime|mp.game.entity.getAnimTotalTime]]
*[[Entity::getAnimDuration|GetAnimDuration]]
*[[GameEntity::getAnimDuration|mp.game.entity.getAnimDuration]]
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]
*[[GameEntity::getEntityAnimDuration|mp.game.entity.getEntityAnimDuration]]
*[[Entity::getEntityAlpha|GetEntityAlpha]]
*[[GameEntity::getAttachedTo|mp.game.entity.getAttachedTo]]
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]
*[[GameEntity::getCoords|mp.game.entity.getCoords]]
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]
*[[GameEntity::getForwardVector|mp.game.entity.getForwardVector]]
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]
*[[GameEntity::getForwardX|mp.game.entity.getForwardX]]
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]
*[[GameEntity::getForwardY|mp.game.entity.getForwardY]]
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]
*[[GameEntity::getHeading|mp.game.entity.getHeading]]
*[[Entity::getEntityCoords|GetEntityCoords]]
*[[GameEntity::getPhysicsHeading|mp.game.entity.getPhysicsHeading]]
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]
*[[GameEntity::getHealth|mp.game.entity.getHealth]]
*[[Entity::getEntityForwardX|GetEntityForwardX]]
*[[GameEntity::getMaxHealth|mp.game.entity.getMaxHealth]]
*[[Entity::getEntityForwardY|GetEntityForwardY]]
*[[GameEntity::setMaxHealth|mp.game.entity.setMaxHealth]]
*[[Entity::getEntityHeading|GetEntityHeading]]
*[[GameEntity::getHeight|mp.game.entity.getHeight]]
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]
*[[GameEntity::getHeightAboveGround|mp.game.entity.getHeightAboveGround]]
*[[Entity::getEntityHealth|GetEntityHealth]]
*[[GameEntity::getMatrix|mp.game.entity.getMatrix]]
*[[Entity::getEntityHeight|GetEntityHeight]]
*[[GameEntity::getModel|mp.game.entity.getModel]]
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]
*[[GameEntity::getOffsetFromGivenWorldCoords|mp.game.entity.getOffsetFromGivenWorldCoords]]
*[[Entity::getEntityLodDist|GetEntityLodDist]]
*[[GameEntity::getOffsetFromInWorldCoords|mp.game.entity.getOffsetFromInWorldCoords]]
*[[Entity::getEntityMatrix|GetEntityMatrix]]
*[[GameEntity::getPitch|mp.game.entity.getPitch]]
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]
*[[GameEntity::getQuaternion|mp.game.entity.getQuaternion]]
*[[Entity::getEntityModel|GetEntityModel]]
*[[GameEntity::getRoll|mp.game.entity.getRoll]]
*[[Entity::getEntityPitch|GetEntityPitch]]
*[[GameEntity::getRotation|mp.game.entity.getRotation]]
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]
*[[GameEntity::getRotationVelocity|mp.game.entity.getRotationVelocity]]
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]
*[[GameEntity::getScript|mp.game.entity.getScript]]
*[[Entity::getEntityRoll|GetEntityRoll]]
*[[GameEntity::getSpeed|mp.game.entity.getSpeed]]
*[[Entity::getEntityRotation|GetEntityRotation]]
*[[GameEntity::getSpeedVector|mp.game.entity.getSpeedVector]]
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]
*[[GameEntity::getUprightValue|mp.game.entity.getUprightValue]]
*[[Entity::getEntityScript|GetEntityScript]]
*[[GameEntity::getVelocity|mp.game.entity.getVelocity]]
*[[Entity::getEntitySpeed|GetEntitySpeed]]
*[[GameEntity::getObjectIndexFromIndex|mp.game.entity.getObjectIndexFromIndex]]
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]
*[[GameEntity::getPedIndexFromIndex|mp.game.entity.getPedIndexFromIndex]]
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]
*[[GameEntity::getVehicleIndexFromIndex|mp.game.entity.getVehicleIndexFromIndex]]
*[[Entity::getEntityType|GetEntityType]]
*[[GameEntity::getWorldPositionOfBone|mp.game.entity.getWorldPositionOfBone]]
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]
*[[GameEntity::getNearestPlayerTo|mp.game.entity.getNearestPlayerTo]]
*[[Entity::getEntityVelocity|GetEntityVelocity]]
*[[GameEntity::getNearestPlayerToOnTeam|mp.game.entity.getNearestPlayerToOnTeam]]
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
*[[GameEntity::getType|mp.game.entity.getType]]
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]
*[[GameEntity::getPopulationType|mp.game.entity.getPopulationType]]
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
*[[GameEntity::isAn|mp.game.entity.isAn]]
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]
*[[GameEntity::isAnEntity|mp.game.entity.isAnEntity]]
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
*[[GameEntity::isAPed|mp.game.entity.isAPed]]
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]
*[[GameEntity::isAMissionEntity|mp.game.entity.isAMissionEntity]]
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
*[[GameEntity::isAVehicle|mp.game.entity.isAVehicle]]
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]
*[[GameEntity::isAnObject|mp.game.entity.isAnObject]]
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
*[[GameEntity::isAtCoord|mp.game.entity.isAtCoord]]
*[[Entity::hasAnimEventFired|HasAnimEventFired]]
*[[GameEntity::isAtEntity|mp.game.entity.isAtEntity]]
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
*[[GameEntity::isAttached|mp.game.entity.isAttached]]
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]
*[[GameEntity::isAttachedToAnyObject|mp.game.entity.isAttachedToAnyObject]]
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
*[[GameEntity::isAttachedToAnyPed|mp.game.entity.isAttachedToAnyPed]]
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]
*[[GameEntity::isAttachedToAnyVehicle|mp.game.entity.isAttachedToAnyVehicle]]
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
*[[GameEntity::isAttachedToEntity|mp.game.entity.isAttachedToEntity]]
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]
*[[GameEntity::isDead|mp.game.entity.isDead]]
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]
*[[GameEntity::isInAir|mp.game.entity.isInAir]]
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]
*[[GameEntity::isInAngledArea|mp.game.entity.isInAngledArea]]
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
*[[GameEntity::isInArea|mp.game.entity.isInArea]]
*[[Entity::isAnEntity|IsAnEntity]]
*[[GameEntity::isInZone|mp.game.entity.isInZone]]
*[[Entity::isEntityAnObject|IsEntityAnObject]]
*[[GameEntity::isInWater|mp.game.entity.isInWater]]
*[[Entity::isEntityAttached|IsEntityAttached]]
*[[GameEntity::getSubmergedLevel|mp.game.entity.getSubmergedLevel]]
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
*[[GameEntity::isOnScreen|mp.game.entity.isOnScreen]]
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]
*[[GameEntity::isPlayingAnim|mp.game.entity.isPlayingAnim]]
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
*[[GameEntity::isStatic|mp.game.entity.isStatic]]
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]
*[[GameEntity::isTouchingEntity|mp.game.entity.isTouchingEntity]]
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]
*[[GameEntity::isTouchingModel|mp.game.entity.isTouchingModel]]
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]
*[[GameEntity::isUpright|mp.game.entity.isUpright]]
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]
*[[GameEntity::isUpsidedown|mp.game.entity.isUpsidedown]]
*[[Entity::isEntityAPed|IsEntityAPed]]
*[[GameEntity::isVisible|mp.game.entity.isVisible]]
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]
*[[GameEntity::isVisibleToScript|mp.game.entity.isVisibleToScript]]
*[[Entity::isEntityDead|IsEntityDead]]
*[[GameEntity::isOccluded|mp.game.entity.isOccluded]]
*[[Entity::isEntityInAir|IsEntityInAir]]
*[[GameEntity::wouldBeOccluded|mp.game.entity.wouldBeOccluded]]
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]
*[[GameEntity::wouldEntityBeOccluded|mp.game.entity.wouldEntityBeOccluded]]
*[[Entity::isEntityInArea|IsEntityInArea]]
*[[GameEntity::isWaitingForWorldCollision|mp.game.entity.isWaitingForWorldCollision]]
*[[Entity::isEntityInWater|IsEntityInWater]]
*[[GameEntity::applyForceToCenterOfMass|mp.game.entity.applyForceToCenterOfMass]]
*[[Entity::isEntityInZone|IsEntityInZone]]
*[[GameEntity::applyForceTo|mp.game.entity.applyForceTo]]
*[[Entity::isEntityOccluded|IsEntityOccluded]]
*[[GameEntity::attachToEntity|mp.game.entity.attachToEntity]]
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]
*[[GameEntity::attachBoneToEntityBone|mp.game.entity.attachBoneToEntityBone]]
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]
*[[GameEntity::attachBoneToEntityBonePhysically|mp.game.entity.attachBoneToEntityBonePhysically]]
*[[Entity::isEntityStatic|IsEntityStatic]]
*[[GameEntity::attachToEntityPhysically|mp.game.entity.attachToEntityPhysically]]
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]
*[[GameEntity::processAttachments|mp.game.entity.processAttachments]]
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]
*[[GameEntity::getBoneIndexByName|mp.game.entity.getBoneIndexByName]]
*[[Entity::isEntityUpright|IsEntityUpright]]
*[[GameEntity::clearLastDamageEntity|mp.game.entity.clearLastDamageEntity]]
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]
*[[GameEntity::delete|mp.game.entity.delete]]
*[[Entity::isEntityVisible|IsEntityVisible]]
*[[GameEntity::detach|mp.game.entity.detach]]
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]
*[[GameEntity::freezePosition|mp.game.entity.freezePosition]]
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]
*[[GameEntity::setCleanupByEngine|mp.game.entity.setCleanupByEngine]]
*[[Entity::playEntityAnim|PlayEntityAnim]]
*[[GameEntity::playAnim|mp.game.entity.playAnim]]
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]
*[[GameEntity::playSynchronizedAnim|mp.game.entity.playSynchronizedAnim]]
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
*[[GameEntity::playSynchronizedMapAnim|mp.game.entity.playSynchronizedMapAnim]]
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]
*[[GameEntity::playSynchronizedMapEntityAnim|mp.game.entity.playSynchronizedMapEntityAnim]]
*[[Entity::removeForcedObject|RemoveForcedObject]]
*[[GameEntity::stopSynchronizedMapAnim|mp.game.entity.stopSynchronizedMapAnim]]
*[[Entity::removeModelHide|RemoveModelHide]]
*[[GameEntity::stopSynchronizedMapEntityAnim|mp.game.entity.stopSynchronizedMapEntityAnim]]
*[[Entity::removeModelSwap|RemoveModelSwap]]
*[[GameEntity::stopAnim|mp.game.entity.stopAnim]]
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]
*[[GameEntity::stopSynchronizedAnim|mp.game.entity.stopSynchronizedAnim]]
*[[Entity::setEntityAlpha|SetEntityAlpha]]
*[[GameEntity::hasAnimEventFired|mp.game.entity.hasAnimEventFired]]
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]
*[[GameEntity::findAnimEventPhase|mp.game.entity.findAnimEventPhase]]
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
*[[GameEntity::setAnimCurrentTime|mp.game.entity.setAnimCurrentTime]]
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]
*[[GameEntity::setAnimSpeed|mp.game.entity.setAnimSpeed]]
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]
*[[GameEntity::setAsMissionEntity|mp.game.entity.setAsMissionEntity]]
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]
*[[GameEntity::setAsNoLongerNeeded|mp.game.entity.setAsNoLongerNeeded]]
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
*[[GameEntity::setPedAsNoLongerNeeded|mp.game.entity.setPedAsNoLongerNeeded]]
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]
*[[GameEntity::setVehicleAsNoLongerNeeded|mp.game.entity.setVehicleAsNoLongerNeeded]]
*[[Entity::setEntityCollision|SetEntityCollision]]
*[[GameEntity::setObjectAsNoLongerNeeded|mp.game.entity.setObjectAsNoLongerNeeded]]
*[[Entity::setEntityCoords|SetEntityCoords]]
*[[GameEntity::setCanBeDamaged|mp.game.entity.setCanBeDamaged]]
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
*[[GameEntity::getCanBeDamaged|mp.game.entity.getCanBeDamaged]]
*[[Entity::setEntityCoords2|SetEntityCoords2]]
*[[GameEntity::setCanBeDamagedByRelationshipGroup|mp.game.entity.setCanBeDamagedByRelationshipGroup]]
*[[Entity::setEntityDynamic|SetEntityDynamic]]
*[[GameEntity::setCanBeTargetedWithoutLos|mp.game.entity.setCanBeTargetedWithoutLos]]
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]
*[[GameEntity::setCollision|mp.game.entity.setCollision]]
*[[Entity::setEntityHeading|SetEntityHeading]]
*[[GameEntity::getCollisionDisabled|mp.game.entity.getCollisionDisabled]]
*[[Entity::setEntityHealth|SetEntityHealth]]
*[[GameEntity::setCompletelyDisableCollision|mp.game.entity.setCompletelyDisableCollision]]
*[[Entity::setEntityInvincible|SetEntityInvincible]]
*[[GameEntity::setCoords|mp.game.entity.setCoords]]
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]
*[[GameEntity::setCoordsWithoutPlantsReset|mp.game.entity.setCoordsWithoutPlantsReset]]
*[[Entity::setEntityLights|SetEntityLights]]
*[[GameEntity::setCoordsNoOffset|mp.game.entity.setCoordsNoOffset]]
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]
*[[GameEntity::setDynamic|mp.game.entity.setDynamic]]
*[[Entity::setEntityLodDist|SetEntityLodDist]]
*[[GameEntity::setHeading|mp.game.entity.setHeading]]
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]
*[[GameEntity::setHealth|mp.game.entity.setHealth]]
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]
*[[GameEntity::setInvincible|mp.game.entity.setInvincible]]
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]
*[[GameEntity::setIsTargetPriority|mp.game.entity.setIsTargetPriority]]
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
*[[GameEntity::setLights|mp.game.entity.setLights]]
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]
*[[GameEntity::setLoadCollisionFlag|mp.game.entity.setLoadCollisionFlag]]
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
*[[GameEntity::hasCollisionLoadedAround|mp.game.entity.hasCollisionLoadedAround]]
*[[Entity::setEntityProofs|SetEntityProofs]]
*[[GameEntity::setMaxSpeed|mp.game.entity.setMaxSpeed]]
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]
*[[GameEntity::setOnlyDamagedByPlayer|mp.game.entity.setOnlyDamagedByPlayer]]
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]
*[[GameEntity::setOnlyDamagedByRelationshipGroup|mp.game.entity.setOnlyDamagedByRelationshipGroup]]
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]
*[[GameEntity::setProofs|mp.game.entity.setProofs]]
*[[Entity::setEntityRotation|SetEntityRotation]]
*[[GameEntity::getProofs|mp.game.entity.getProofs]]
*[[Entity::setEntitySomething|SetEntitySomething]]
*[[GameEntity::setQuaternion|mp.game.entity.setQuaternion]]
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]
*[[GameEntity::setRecordsCollisions|mp.game.entity.setRecordsCollisions]]
*[[Entity::setEntityVelocity|SetEntityVelocity]]
*[[GameEntity::setRotation|mp.game.entity.setRotation]]
*[[Entity::setEntityVisible|SetEntityVisible]]
*[[GameEntity::setVisible|mp.game.entity.setVisible]]
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
*[[GameEntity::setVelocity|mp.game.entity.setVelocity]]
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]
*[[GameEntity::setAngularVelocity|mp.game.entity.setAngularVelocity]]
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
*[[GameEntity::setHasGravity|mp.game.entity.setHasGravity]]
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]
*[[GameEntity::setLodDist|mp.game.entity.setLodDist]]
*[[Entity::stopEntityAnim|StopEntityAnim]]
*[[GameEntity::getLodDist|mp.game.entity.getLodDist]]
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]
*[[GameEntity::setAlpha|mp.game.entity.setAlpha]]
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*[[GameEntity::getAlpha|mp.game.entity.getAlpha]]
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]
*[[GameEntity::resetAlpha|mp.game.entity.resetAlpha]]
*[[GameEntity::setAlwaysPrerender|mp.game.entity.setAlwaysPrerender]]
*[[GameEntity::setRenderScorched|mp.game.entity.setRenderScorched]]
*[[GameEntity::setTrafficlightOverride|mp.game.entity.setTrafficlightOverride]]
*[[GameEntity::createModelSwap|mp.game.entity.createModelSwap]]
*[[GameEntity::removeModelSwap|mp.game.entity.removeModelSwap]]
*[[GameEntity::createModelHide|mp.game.entity.createModelHide]]
*[[GameEntity::createModelHideExcludingScriptObjects|mp.game.entity.createModelHideExcludingScriptObjects]]
*[[GameEntity::removeModelHide|mp.game.entity.removeModelHide]]
*[[GameEntity::createForcedObject|mp.game.entity.createForcedObject]]
*[[GameEntity::removeForcedObject|mp.game.entity.removeForcedObject]]
*[[GameEntity::setNoCollisionEntity|mp.game.entity.setNoCollisionEntity]]
*[[GameEntity::setMotionBlur|mp.game.entity.setMotionBlur]]
*[[GameEntity::setCanAutoVaultOn|mp.game.entity.setCanAutoVaultOn]]
*[[GameEntity::setCanClimbOn|mp.game.entity.setCanClimbOn]]
*[[GameEntity::setDecalsDisabled|mp.game.entity.setDecalsDisabled]]
*[[GameEntity::getBoneRotation|mp.game.entity.getBoneRotation]]
*[[GameEntity::getBonePosition2|mp.game.entity.getBonePosition2]]
*[[GameEntity::getBoneRotationLocal|mp.game.entity.getBoneRotationLocal]]
*[[GameEntity::getBoneCount|mp.game.entity.getBoneCount]]
*[[GameEntity::enableUnk|mp.game.entity.enableUnk]]
*[[GameEntity::getPickup|mp.game.entity.getPickup]]

Latest revision as of 17:49, 1 May 2024