Server-side CSharp events: Difference between revisions
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* [[OnEntityModelChange|EntityModelChange]] | * [[OnEntityModelChange|EntityModelChange]] | ||
* [[EntityCreated]] | * [[EntityCreated]] | ||
* [[EntityDestroyed]] ''(deprecated in 1.1)'' | |||
* [[EntityDeleted]] | * [[EntityDeleted]] | ||
Latest revision as of 17:18, 8 September 2024
Global
Resource
Entity
(Every server handled object is called an 'entity', which includes Players, Vehicles, Objects and etc..)
- EntityModelChange
- EntityCreated
- EntityDestroyed (deprecated in 1.1)
- EntityDeleted
Player
- PlayerIncomingConnection
- PlayerConnected
- PlayerDisconnected
- PlayerDamage
- PlayerDeath
- PlayerSpawn
- PlayerPickup
- PlayerEnterVehicleAttempt
- PlayerExitVehicleAttempt
- PlayerEnterVehicle
- PlayerExitVehicle
- PlayerWeaponSwitch
- PlayerDetonateStickies