Template:Streaming functions c: Difference between revisions

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*[[Streaming::doesAnimDictExist|mp.game.streaming.doesAnimDictExist]]
*[[Streaming::loadAllObjectsNow|mp.game.streaming.loadAllObjectsNow]]
*[[Streaming::getAllModelHashes|mp.game.streaming.getAllModelHashes]]
*[[Streaming::loadScene|mp.game.streaming.loadScene]]
*[[Streaming::getAllModelNames|mp.game.streaming.getAllModelNames]]
*[[Streaming::networkUpdateLoadScene|mp.game.streaming.networkUpdateLoadScene]]
*[[Streaming::getModelNameFromHash|mp.game.streaming.getModelNameFromHash]]
*[[Streaming::isNetworkLoadingScene|mp.game.streaming.isNetworkLoadingScene]]
*[[Streaming::getIdealPlayerSwitchType|mp.game.streaming.getIdealPlayerSwitchType]]
*[[Streaming::setInteriorActive|mp.game.streaming.setInteriorActive]]
*[[Streaming::forceStreamingUpdate|mp.game.streaming.forceStreamingUpdate]]
*[[Streaming::requestModel|mp.game.streaming.requestModel]]
*[[Streaming::hasAnimDictLoaded|mp.game.streaming.hasAnimDictLoaded]]
*[[Streaming::requestMenuPedModel|mp.game.streaming.requestMenuPedModel]]
*[[Streaming::hasAnimSetLoaded|mp.game.streaming.hasAnimSetLoaded]]
*[[Streaming::requestModel2|mp.game.streaming.requestModel2]]
*[[Streaming::hasClipSetLoaded|mp.game.streaming.hasClipSetLoaded]]
*[[Streaming::hasCollisionForModelLoaded|mp.game.streaming.hasCollisionForModelLoaded]]
*[[Streaming::hasModelLoaded|mp.game.streaming.hasModelLoaded]]
*[[Streaming::hasModelLoaded|mp.game.streaming.hasModelLoaded]]
*[[Streaming::hasNamedPtfxAssetLoaded|mp.game.streaming.hasNamedPtfxAssetLoaded]]
*[[Streaming::requestModelsInRoom|mp.game.streaming.requestModelsInRoom]]
*[[Streaming::isIplActive|mp.game.streaming.isIplActive]]
*[[Streaming::setModelAsNoLongerNeeded|mp.game.streaming.setModelAsNoLongerNeeded]]
*[[Streaming::isModelAVehicle|mp.game.streaming.isModelAVehicle]]
*[[Streaming::isModelInCdimage|mp.game.streaming.isModelInCdimage]]
*[[Streaming::isModelInCdimage|mp.game.streaming.isModelInCdimage]]
*[[Streaming::isModelValid|mp.game.streaming.isModelValid]]
*[[Streaming::isModelValid|mp.game.streaming.isModelValid]]
*[[Streaming::loadScene|mp.game.streaming.loadScene]]
*[[Streaming::isModelAPed|mp.game.streaming.isModelAPed]]
*[[Streaming::newLoadSceneStartSafe|mp.game.streaming.newLoadSceneStartSafe]]
*[[Streaming::isModelAVehicle|mp.game.streaming.isModelAVehicle]]
*[[Streaming::newLoadSceneStart|mp.game.streaming.newLoadSceneStart]]
*[[Streaming::requestCollisionAtCoord|mp.game.streaming.requestCollisionAtCoord]]
*[[Streaming::prefetchSrl|mp.game.streaming.prefetchSrl]]
*[[Streaming::requestCollisionForModel|mp.game.streaming.requestCollisionForModel]]
*[[Streaming::removeAnimDict|mp.game.streaming.removeAnimDict]]
*[[Streaming::hasCollisionForModelLoaded|mp.game.streaming.hasCollisionForModelLoaded]]
*[[Streaming::removeAnimSet|mp.game.streaming.removeAnimSet]]
*[[Streaming::removeClipSet|mp.game.streaming.removeClipSet]]
*[[Streaming::removeIpl|mp.game.streaming.removeIpl]]
*[[Streaming::removeNamedPtfxAsset|mp.game.streaming.removeNamedPtfxAsset]]
*[[Streaming::requestAdditionalCollisionAtCoord|mp.game.streaming.requestAdditionalCollisionAtCoord]]
*[[Streaming::requestAdditionalCollisionAtCoord|mp.game.streaming.requestAdditionalCollisionAtCoord]]
*[[Streaming::doesAnimDictExist|mp.game.streaming.doesAnimDictExist]]
*[[Streaming::requestAnimDict|mp.game.streaming.requestAnimDict]]
*[[Streaming::requestAnimDict|mp.game.streaming.requestAnimDict]]
*[[Streaming::hasAnimDictLoaded|mp.game.streaming.hasAnimDictLoaded]]
*[[Streaming::removeAnimDict|mp.game.streaming.removeAnimDict]]
*[[Streaming::requestAnimSet|mp.game.streaming.requestAnimSet]]
*[[Streaming::requestAnimSet|mp.game.streaming.requestAnimSet]]
*[[Streaming::hasAnimSetLoaded|mp.game.streaming.hasAnimSetLoaded]]
*[[Streaming::removeAnimSet|mp.game.streaming.removeAnimSet]]
*[[Streaming::requestClipSet|mp.game.streaming.requestClipSet]]
*[[Streaming::requestClipSet|mp.game.streaming.requestClipSet]]
*[[Streaming::requestCollisionAtCoord|mp.game.streaming.requestCollisionAtCoord]]
*[[Streaming::hasClipSetLoaded|mp.game.streaming.hasClipSetLoaded]]
*[[Streaming::requestCollisionForModel|mp.game.streaming.requestCollisionForModel]]
*[[Streaming::removeClipSet|mp.game.streaming.removeClipSet]]
*[[Streaming::requestIpl|mp.game.streaming.requestIpl]]
*[[Streaming::requestIpl|mp.game.streaming.requestIpl]]
*[[Streaming::requestModel2|mp.game.streaming.requestModel2]]
*[[Streaming::removeIpl|mp.game.streaming.removeIpl]]
*[[Streaming::requestModel|mp.game.streaming.requestModel]]
*[[Streaming::isIplActive|mp.game.streaming.isIplActive]]
*[[Streaming::requestNamedPtfxAsset|mp.game.streaming.requestNamedPtfxAsset]]
*[[Streaming::set|mp.game.streaming.set]]
*[[Streaming::setDitchPoliceModels|mp.game.streaming.setDitchPoliceModels]]
*[[Streaming::setStreaming|mp.game.streaming.setStreaming]]
*[[Streaming::setFocusArea|mp.game.streaming.setFocusArea]]
*[[Streaming::loadGlobalWaterType|mp.game.streaming.loadGlobalWaterType]]
*[[Streaming::getGlobalWaterType|mp.game.streaming.getGlobalWaterType]]
*[[Streaming::setGamePausesFor|mp.game.streaming.setGamePausesFor]]
*[[Streaming::setGamePausesForStreaming|mp.game.streaming.setGamePausesForStreaming]]
*[[Streaming::setGamePausesForStreaming|mp.game.streaming.setGamePausesForStreaming]]
*[[Streaming::setHdArea|mp.game.streaming.setHdArea]]
*[[Streaming::setInteriorActive|mp.game.streaming.setInteriorActive]]
*[[Streaming::setModelAsNoLongerNeeded|mp.game.streaming.setModelAsNoLongerNeeded]]
*[[Streaming::setPedPopulationBudget|mp.game.streaming.setPedPopulationBudget]]
*[[Streaming::setPlayerSwitchLocation|mp.game.streaming.setPlayerSwitchLocation]]
*[[Streaming::setReducePedModelBudget|mp.game.streaming.setReducePedModelBudget]]
*[[Streaming::setReducePedModelBudget|mp.game.streaming.setReducePedModelBudget]]
*[[Streaming::setReduceVehicleModelBudget|mp.game.streaming.setReduceVehicleModelBudget]]
*[[Streaming::setReduceVehicleModelBudget|mp.game.streaming.setReduceVehicleModelBudget]]
*[[Streaming::setSrlTime|mp.game.streaming.setSrlTime]]
*[[Streaming::setDitchPoliceModels|mp.game.streaming.setDitchPoliceModels]]
*[[Streaming::setStreaming|mp.game.streaming.setStreaming]]
*[[Streaming::getNumberOfRequests|mp.game.streaming.getNumberOfRequests]]
*[[Streaming::requestPtfxAsset|mp.game.streaming.requestPtfxAsset]]
*[[Streaming::hasPtfxAssetLoaded|mp.game.streaming.hasPtfxAssetLoaded]]
*[[Streaming::removePtfxAsset|mp.game.streaming.removePtfxAsset]]
*[[Streaming::requestNamedPtfxAsset|mp.game.streaming.requestNamedPtfxAsset]]
*[[Streaming::hasNamedPtfxAssetLoaded|mp.game.streaming.hasNamedPtfxAssetLoaded]]
*[[Streaming::removeNamedPtfxAsset|mp.game.streaming.removeNamedPtfxAsset]]
*[[Streaming::setVehiclePopulationBudget|mp.game.streaming.setVehiclePopulationBudget]]
*[[Streaming::setPedPopulationBudget|mp.game.streaming.setPedPopulationBudget]]
*[[Streaming::clearFocus|mp.game.streaming.clearFocus]]
*[[Streaming::setFocusPosAndVel|mp.game.streaming.setFocusPosAndVel]]
*[[Streaming::setFocusArea|mp.game.streaming.setFocusArea]]
*[[Streaming::setFocusEntity|mp.game.streaming.setFocusEntity]]
*[[Streaming::isEntityFocus|mp.game.streaming.isEntityFocus]]
*[[Streaming::setMapdatacullboxEnabled|mp.game.streaming.setMapdatacullboxEnabled]]
*[[Streaming::streamvolCreateSphere|mp.game.streaming.streamvolCreateSphere]]
*[[Streaming::setUnkCameraSettings|mp.game.streaming.setUnkCameraSettings]]
*[[Streaming::setUnkCameraSettings|mp.game.streaming.setUnkCameraSettings]]
*[[Streaming::setVehiclePopulationBudget|mp.game.streaming.setVehiclePopulationBudget]]
*[[Streaming::streamvolCreateFrustum|mp.game.streaming.streamvolCreateFrustum]]
*[[Streaming::streamvolCreateLine|mp.game.streaming.streamvolCreateLine]]
*[[Streaming::streamvolDelete|mp.game.streaming.streamvolDelete]]
*[[Streaming::streamvolHasLoaded|mp.game.streaming.streamvolHasLoaded]]
*[[Streaming::streamvolIsValid|mp.game.streaming.streamvolIsValid]]
*[[Streaming::isStreamvolActive|mp.game.streaming.isStreamvolActive]]
*[[Streaming::newLoadSceneStart|mp.game.streaming.newLoadSceneStart]]
*[[Streaming::newLoadSceneStartSphere|mp.game.streaming.newLoadSceneStartSphere]]
*[[Streaming::newLoadSceneStartSafe|mp.game.streaming.newLoadSceneStartSafe]]
*[[Streaming::newLoadSceneStop|mp.game.streaming.newLoadSceneStop]]
*[[Streaming::isNewLoadSceneActive|mp.game.streaming.isNewLoadSceneActive]]
*[[Streaming::isNewLoadSceneLoaded|mp.game.streaming.isNewLoadSceneLoaded]]
*[[Streaming::startPlayerSwitch|mp.game.streaming.startPlayerSwitch]]
*[[Streaming::startPlayerSwitch|mp.game.streaming.startPlayerSwitch]]
*[[Streaming::stopPlayerSwitch|mp.game.streaming.stopPlayerSwitch]]
*[[Streaming::isPlayerSwitchInProgress|mp.game.streaming.isPlayerSwitchInProgress]]
*[[Streaming::getPlayerSwitchType|mp.game.streaming.getPlayerSwitchType]]
*[[Streaming::getIdealPlayerSwitchType|mp.game.streaming.getIdealPlayerSwitchType]]
*[[Streaming::getPlayerSwitchState|mp.game.streaming.getPlayerSwitchState]]
*[[Streaming::getPlayerShortSwitchState|mp.game.streaming.getPlayerShortSwitchState]]
*[[Streaming::getPlayerSwitchJumpCutIndex|mp.game.streaming.getPlayerSwitchJumpCutIndex]]
*[[Streaming::setPlayerSwitchOutro|mp.game.streaming.setPlayerSwitchOutro]]
*[[Streaming::setPlayerSwitchLocation|mp.game.streaming.setPlayerSwitchLocation]]
*[[Streaming::setPlayerSwitchEstablishingShot|mp.game.streaming.setPlayerSwitchEstablishingShot]]
*[[Streaming::allowPlayerSwitchPan|mp.game.streaming.allowPlayerSwitchPan]]
*[[Streaming::allowPlayerSwitchOutro|mp.game.streaming.allowPlayerSwitchOutro]]
*[[Streaming::allowPlayerSwitchAscent|mp.game.streaming.allowPlayerSwitchAscent]]
*[[Streaming::allowPlayerSwitchDescent|mp.game.streaming.allowPlayerSwitchDescent]]
*[[Streaming::isSwitchReadyForDescent|mp.game.streaming.isSwitchReadyForDescent]]
*[[Streaming::enableSwitchPauseBeforeDescent|mp.game.streaming.enableSwitchPauseBeforeDescent]]
*[[Streaming::disableSwitchOutroFx|mp.game.streaming.disableSwitchOutroFx]]
*[[Streaming::switchOutPlayer|mp.game.streaming.switchOutPlayer]]
*[[Streaming::switchInPlayer|mp.game.streaming.switchInPlayer]]
*[[Streaming::getPlayerSwitchInterpOutDuration|mp.game.streaming.getPlayerSwitchInterpOutDuration]]
*[[Streaming::getPlayerSwitchInterpOutCurrentTime|mp.game.streaming.getPlayerSwitchInterpOutCurrentTime]]
*[[Streaming::isSwitchSkippingDescent|mp.game.streaming.isSwitchSkippingDescent]]
*[[Streaming::getLodscale|mp.game.streaming.getLodscale]]
*[[Streaming::overrideLodscaleThisFrame|mp.game.streaming.overrideLodscaleThisFrame]]
*[[Streaming::setRenderHdOnly|mp.game.streaming.setRenderHdOnly]]
*[[Streaming::prefetchSrl|mp.game.streaming.prefetchSrl]]
*[[Streaming::isSrlLoaded|mp.game.streaming.isSrlLoaded]]
*[[Streaming::beginSrl|mp.game.streaming.beginSrl]]
*[[Streaming::endSrl|mp.game.streaming.endSrl]]
*[[Streaming::setSrlTime|mp.game.streaming.setSrlTime]]
*[[Streaming::setHdArea|mp.game.streaming.setHdArea]]
*[[Streaming::clearHdArea|mp.game.streaming.clearHdArea]]
*[[Streaming::initCreatorBudget|mp.game.streaming.initCreatorBudget]]
*[[Streaming::shutdownCreatorBudget|mp.game.streaming.shutdownCreatorBudget]]
*[[Streaming::addModelToCreatorBudget|mp.game.streaming.addModelToCreatorBudget]]
*[[Streaming::removeModelFromCreatorBudget|mp.game.streaming.removeModelFromCreatorBudget]]
*[[Streaming::getUsedCreatorModelMemoryPercentage|mp.game.streaming.getUsedCreatorModelMemoryPercentage]]
*[[Streaming::setIslandHopperEnabled|mp.game.streaming.setIslandHopperEnabled]]
*[[Streaming::getAllModelNames|mp.game.streaming.getAllModelNames]]
*[[Streaming::getAllModelHashes|mp.game.streaming.getAllModelHashes]]
*[[Streaming::getModelNameFromHash|mp.game.streaming.getModelNameFromHash]]
*[[Streaming::forceStreamingUpdate|mp.game.streaming.forceStreamingUpdate]]
*[[Streaming::requestAnimDictAsync|mp.game.streaming.requestAnimDictAsync]]
*[[Streaming::requestRuntimeAssetFromUrl|mp.game.streaming.requestRuntimeAssetFromUrl]]
*[[Streaming::releaseRuntimeAsset|mp.game.streaming.releaseRuntimeAsset]]

Latest revision as of 17:48, 16 March 2025