Script::getEventData: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mp.game.script.getEventData(eventGroup, eventIndex, eventData, | <syntaxhighlight lang="javascript">mp.game.script.getEventData(eventGroup, eventIndex, eventData, eventDataSize);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''eventGroup:''' | * '''eventGroup''': {{RageType|int}} - event types: | ||
*'''eventIndex:''' int | ** '''0''' - CEventGroupScriptAI | ||
*'''eventData:''' int | ** '''1''' - CEventGroupScriptNetwork | ||
*'''eventDataSize:''' int | *'''eventIndex:''' {{RageType|int}} | ||
*'''eventData:''' {{RageType|int}} | |||
*'''eventDataSize:''' {{RageType|int}} | |||
===Return value=== | ===Return value=== | ||
*'''int''' | *'''int''' | ||
Latest revision as of 11:05, 28 March 2021
Syntax
mp.game.script.getEventData(eventGroup, eventIndex, eventData, eventDataSize);
Required Arguments
- eventGroup: int - event types:
- 0 - CEventGroupScriptAI
- 1 - CEventGroupScriptNetwork
- eventIndex: int
- eventData: int
- eventDataSize: int
Return value
- int
Example
// todo