System::vdist2: Difference between revisions

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*'''float'''
*'''float'''
==Example==
==Example==
[[File:Mp.game.system.vdist2.points.png|800px]]
<syntaxhighlight lang="js">
<syntaxhighlight lang="js">
// see image above
// orange point
const x1 = 0;
const x1 = 0;
const y1 = 0;
const y1 = 0;
const z1 = 0;
const z1 = 0;


// red point
const x2 = 0;
const x2 = 0;
const y2 = 0;
const y2 = 0;

Latest revision as of 15:49, 12 November 2020

Calculates distance between vectors but does not perform Sqrt operations. (Its way faster)

Syntax

mp.game.system.vdist2(x1, y1, z1, x2, y2, z2);

Required Arguments

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float

Return value

  • float

Example

// see image above

// orange point
const x1 = 0;
const y1 = 0;
const z1 = 0;

// red point
const x2 = 0;
const y2 = 0;
const z2 = 2;

const vdist2Result = mp.game.system.vdist2(
    x1, y1, z1, 
    x2, y2, z2,
); // returns (!) 4 (need to square root before using as a distance value)

const vdistResult = mp.game.system.vdist(
    x1, y1, z1, 
    x2, y2, z2,
); // returns 2 (real distance between points)

See also

Template:System s function c