Events::callRemoteProc: Difference between revisions

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This function calls a previously registered event on the server using [[Events::addProc]].


This function calls a previously registered event on the server using [[Events::addProc|mp.events.addProc(String eventName [, ...args])]].
<br>{{ClientsideCsJsFunction}}
Эта функция вызывает ранее зарегистрированное событие на сервере с помощью [[Events::addProc|mp.events.addProc(String eventName [, ...args])]].


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<pre>
Task<object> RAGE.Events.CallRemote(string procName, params object[] args);
</pre>
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==Syntax==
==Syntax==
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On the server, if number is 1, return true, otherwise false.
On the server, if number is 1, return true, otherwise false.
P.S. Note that await can only be used in an async function.
P.S. Note that await can only be used in an async function.
В данном примере мы отправим RPC запрос с клиента на сервер в котором передадим число 1. Дождёмся ответа и обработаем его.
На сервере, если number равен 1 вернём true, в остальных случаях false.
P.S. Обратите внимание, что использовать await можно лишь в async функции.


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<pre>
<pre>
mp.events.addProc("testEvent", (number) => {
//player object is always the first param and it's the player who requested this RPC
mp.events.addProc("testEvent", (player, number) => {
     return {
     return {
         result: number === 1 ? true : false
         result: number === 1 ? true : false
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});
});
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==See Also==
==See Also==
{{Event_functions}}
{{Event_functions}}

Latest revision as of 08:16, 26 December 2022

This function calls a previously registered event on the server using Events::addProc.


Client-Side Function

 C#  JavaScript



C# Syntax

Task<object> RAGE.Events.CallRemote(string procName, params object[] args);


JavaScript Syntax

Syntax

mp.events.callRemoteProc(String eventName [, ...args])

Example

In this example, we will send an RPC request from the client to the server in which we will transmit the number 1. We will wait for the response and process it. On the server, if number is 1, return true, otherwise false. P.S. Note that await can only be used in an async function.

Client-Side
const number = 1;
const response = await mp.events.callRemoteProc("testEvent", number);
if (response.result === true) mp.console.logInfo("Result is true", true, true);


Server-Side
//player object is always the first param and it's the player who requested this RPC
mp.events.addProc("testEvent", (player, number) => {
    return {
        result: number === 1 ? true : false
    };
});


See Also