Entity::destroy: Difference between revisions
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__TOC__ | __TOC__ | ||
{{SharedFunctionJS}} | {{SharedFunctionJS}} | ||
{{JSContainer| | {{JSContainer| | ||
'''This method is used to destroy a created entity, see [[Entity::type]] for a list of entities you can use this method to.''' | |||
==Syntax== | ==Syntax== | ||
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==Example== | ==Example== | ||
Below you will find examples of this method being used in each entity | |||
{{SharedCode| | {{SharedCode| | ||
< | |||
mp. | <syntaxhighlight lang="javascript"> | ||
//Vehicle | |||
const vehicle = mp.vehicles.at(0); //find vehicle with id 0. | |||
if (vehicle && mp.vehicles.exists(vehicle)) vehicle.destroy(); //destroy the vehicle if it exists and its valid. | |||
//Ped (NPC) | |||
const ped = mp.peds.at(0); //find ped with id 0. | |||
</ | if (ped && mp.peds.exists(ped)) ped.destroy(); //destroy the ped if it exists and its valid. | ||
//Colshape | |||
const colshape = mp.colshapes.at(0); //find colshape with id 0 | |||
if (colshape && mp.colshapes.exists(colshape)) colshape.destroy(); //destroy the colshape if it exists and its valid. | |||
//Textlabel | |||
const label = mp.labels.at(0); //find label with id 0 | |||
if (label && mp.labels.exists(label)) label.destroy(); //destroy the label if it exists and its valid. | |||
//Object | |||
const object = mp.objects.at(0); //find object with id 0 | |||
if (object && mp.objects.exists(object)) object.destroy(); //destroy the object if it exists and its valid. | |||
//Blip | |||
const blip = mp.blips.at(0); //find blip with id 0 | |||
if (blip && mp.blips.exists(blip)) blip.destroy(); //destroy the blip if it exists and its valid. | |||
//Marker | |||
const marker = mp.markers.at(0); //find marker with id 0 | |||
if (marker && mp.markers.exists(marker)) marker.destroy(); //destroy the marker if it exists and its valid. | |||
//Checkpoint | |||
const checkpoint = mp.checkpoints.at(0); //find marker with id 0 | |||
if (checkpoint && mp.checkpoints.exists(checkpoint)) checkpoint.destroy(); //destroy the marker if it exists and its valid. | |||
</syntaxhighlight> | |||
}} | }} | ||
}} | }} | ||
Latest revision as of 13:42, 6 July 2024
JavaScript Syntax
This method is used to destroy a created entity, see Entity::type for a list of entities you can use this method to.
Syntax
entity.destroy();
Example
Below you will find examples of this method being used in each entity
Shared
//Vehicle
const vehicle = mp.vehicles.at(0); //find vehicle with id 0.
if (vehicle && mp.vehicles.exists(vehicle)) vehicle.destroy(); //destroy the vehicle if it exists and its valid.
//Ped (NPC)
const ped = mp.peds.at(0); //find ped with id 0.
if (ped && mp.peds.exists(ped)) ped.destroy(); //destroy the ped if it exists and its valid.
//Colshape
const colshape = mp.colshapes.at(0); //find colshape with id 0
if (colshape && mp.colshapes.exists(colshape)) colshape.destroy(); //destroy the colshape if it exists and its valid.
//Textlabel
const label = mp.labels.at(0); //find label with id 0
if (label && mp.labels.exists(label)) label.destroy(); //destroy the label if it exists and its valid.
//Object
const object = mp.objects.at(0); //find object with id 0
if (object && mp.objects.exists(object)) object.destroy(); //destroy the object if it exists and its valid.
//Blip
const blip = mp.blips.at(0); //find blip with id 0
if (blip && mp.blips.exists(blip)) blip.destroy(); //destroy the blip if it exists and its valid.
//Marker
const marker = mp.markers.at(0); //find marker with id 0
if (marker && mp.markers.exists(marker)) marker.destroy(); //destroy the marker if it exists and its valid.
//Checkpoint
const checkpoint = mp.checkpoints.at(0); //find marker with id 0
if (checkpoint && mp.checkpoints.exists(checkpoint)) checkpoint.destroy(); //destroy the marker if it exists and its valid.