Template:Player functions c: Difference between revisions
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*[[Player:: | *[[Player::getPed|mp.game.player.getPed]] | ||
*[[Player:: | *[[Player::getPedScriptIndex|mp.game.player.getPedScriptIndex]] | ||
*[[Player:: | *[[Player::setModel|mp.game.player.setModel]] | ||
*[[Player::changePed|mp.game.player.changePed]] | *[[Player::changePed|mp.game.player.changePed]] | ||
*[[Player::getRgbColour|mp.game.player.getRgbColour]] | *[[Player::getRgbColour|mp.game.player.getRgbColour]] | ||
*[[Player:: | *[[Player::getNumberOfS|mp.game.player.getNumberOfS]] | ||
*[[Player::getTeam|mp.game.player.getTeam]] | *[[Player::getTeam|mp.game.player.getTeam]] | ||
*[[Player:: | *[[Player::setTeam|mp.game.player.setTeam]] | ||
*[[Player:: | *[[Player::getNumberOfPlayersInTeam|mp.game.player.getNumberOfPlayersInTeam]] | ||
*[[Player:: | *[[Player::getName|mp.game.player.getName]] | ||
*[[Player:: | *[[Player::getWantedLevelRadius|mp.game.player.getWantedLevelRadius]] | ||
*[[Player::getWantedCentrePosition|mp.game.player.getWantedCentrePosition]] | *[[Player::getWantedCentrePosition|mp.game.player.getWantedCentrePosition]] | ||
*[[Player:: | *[[Player::setWantedCentrePosition|mp.game.player.setWantedCentrePosition]] | ||
*[[Player::getWantedLevelThreshold|mp.game.player.getWantedLevelThreshold]] | *[[Player::getWantedLevelThreshold|mp.game.player.getWantedLevelThreshold]] | ||
*[[Player::setWantedLevel|mp.game.player.setWantedLevel]] | |||
*[[Player::setWantedLevelNoDrop|mp.game.player.setWantedLevelNoDrop]] | |||
*[[Player::setWantedLevelNow|mp.game.player.setWantedLevelNow]] | |||
*[[Player::areFlashingStarsAboutToDrop|mp.game.player.areFlashingStarsAboutToDrop]] | |||
*[[Player::areStarsGreyedOut|mp.game.player.areStarsGreyedOut]] | |||
*[[Player::setDispatchCopsFor|mp.game.player.setDispatchCopsFor]] | |||
*[[Player::isWantedLevelGreater|mp.game.player.isWantedLevelGreater]] | |||
*[[Player::clearWantedLevel|mp.game.player.clearWantedLevel]] | |||
*[[Player::isDead|mp.game.player.isDead]] | |||
*[[Player::isPressingHorn|mp.game.player.isPressingHorn]] | |||
*[[Player::setControl|mp.game.player.setControl]] | |||
*[[Player::getWantedLevel|mp.game.player.getWantedLevel]] | *[[Player::getWantedLevel|mp.game.player.getWantedLevel]] | ||
*[[Player:: | *[[Player::setMaxWantedLevel|mp.game.player.setMaxWantedLevel]] | ||
*[[Player:: | *[[Player::setPoliceRadarBlips|mp.game.player.setPoliceRadarBlips]] | ||
*[[Player:: | *[[Player::setPoliceIgnore|mp.game.player.setPoliceIgnore]] | ||
*[[Player::isPlaying|mp.game.player.isPlaying]] | *[[Player::isPlaying|mp.game.player.isPlaying]] | ||
*[[Player:: | *[[Player::setEveryoneIgnore|mp.game.player.setEveryoneIgnore]] | ||
*[[Player::setAllRandomPedsFlee|mp.game.player.setAllRandomPedsFlee]] | |||
*[[Player::setAllRandomPedsFleeThisFrame|mp.game.player.setAllRandomPedsFleeThisFrame]] | |||
*[[Player::setIgnoreLowPriorityShockingEvents|mp.game.player.setIgnoreLowPriorityShockingEvents]] | |||
*[[Player::setWantedLevelMultiplier|mp.game.player.setWantedLevelMultiplier]] | |||
*[[Player::setWantedLevelDifficulty|mp.game.player.setWantedLevelDifficulty]] | |||
*[[Player::resetWantedLevelDifficulty|mp.game.player.resetWantedLevelDifficulty]] | |||
*[[Player::getWantedLevelParoleDuration|mp.game.player.getWantedLevelParoleDuration]] | |||
*[[Player::setWantedLevelHiddenEvasionTime|mp.game.player.setWantedLevelHiddenEvasionTime]] | |||
*[[Player::startFiringAmnesty|mp.game.player.startFiringAmnesty]] | |||
*[[Player::reportCrime|mp.game.player.reportCrime]] | |||
*[[Player::switchCrimeType|mp.game.player.switchCrimeType]] | |||
*[[Player::reserveEntityExplodesOnHighExplosionCombo|mp.game.player.reserveEntityExplodesOnHighExplosionCombo]] | |||
*[[Player::reportPoliceSpotted|mp.game.player.reportPoliceSpotted]] | |||
*[[Player::canStartMission|mp.game.player.canStartMission]] | |||
*[[Player::isReadyForCutscene|mp.game.player.isReadyForCutscene]] | *[[Player::isReadyForCutscene|mp.game.player.isReadyForCutscene]] | ||
*[[Player:: | *[[Player::isTargettingEntity|mp.game.player.isTargettingEntity]] | ||
*[[Player:: | *[[Player::getTargetEntity|mp.game.player.getTargetEntity]] | ||
*[[Player:: | *[[Player::isFreeAiming|mp.game.player.isFreeAiming]] | ||
*[[Player:: | *[[Player::isFreeAimingAtEntity|mp.game.player.isFreeAimingAtEntity]] | ||
*[[Player:: | *[[Player::getEntityIsFreeAimingAtRaw|mp.game.player.getEntityIsFreeAimingAtRaw]] | ||
*[[Player:: | *[[Player::setLockonRangeOverride|mp.game.player.setLockonRangeOverride]] | ||
*[[Player::setCanDoDriveBy|mp.game.player.setCanDoDriveBy]] | |||
*[[Player::setCanBeHassledByGangs|mp.game.player.setCanBeHassledByGangs]] | |||
*[[Player::setCanUseCover|mp.game.player.setCanUseCover]] | |||
*[[Player::getMaxWantedLevel|mp.game.player.getMaxWantedLevel]] | |||
*[[Player::isTargettingAnything|mp.game.player.isTargettingAnything]] | *[[Player::isTargettingAnything|mp.game.player.isTargettingAnything]] | ||
*[[Player:: | *[[Player::setSprint|mp.game.player.setSprint]] | ||
*[[Player::resetStamina|mp.game.player.resetStamina]] | *[[Player::resetStamina|mp.game.player.resetStamina]] | ||
*[[Player::restoreStamina|mp.game.player.restoreStamina]] | *[[Player::restoreStamina|mp.game.player.restoreStamina]] | ||
*[[Player::getSprintStaminaRemaining|mp.game.player.getSprintStaminaRemaining]] | |||
*[[Player::getSprintTimeRemaining|mp.game.player.getSprintTimeRemaining]] | |||
*[[Player::getUnderwaterTimeRemaining|mp.game.player.getUnderwaterTimeRemaining]] | |||
*[[Player::setUnderwaterTimeRemaining|mp.game.player.setUnderwaterTimeRemaining]] | |||
*[[Player::getGroup|mp.game.player.getGroup]] | |||
*[[Player::getMaxArmour|mp.game.player.getMaxArmour]] | |||
*[[Player::isControlOn|mp.game.player.isControlOn]] | |||
*[[Player::isCamControlDisabled|mp.game.player.isCamControlDisabled]] | |||
*[[Player::isScriptControlOn|mp.game.player.isScriptControlOn]] | |||
*[[Player::isClimbing|mp.game.player.isClimbing]] | |||
*[[Player::isBeingArrested|mp.game.player.isBeingArrested]] | |||
*[[Player::resetArrestState|mp.game.player.resetArrestState]] | |||
*[[Player::getPlayersLastVehicle|mp.game.player.getPlayersLastVehicle]] | |||
*[[Player::getIndex|mp.game.player.getIndex]] | |||
*[[Player::intToIndex|mp.game.player.intToIndex]] | |||
*[[Player::intToParticipantindex|mp.game.player.intToParticipantindex]] | |||
*[[Player::getTimeSinceHitVehicle|mp.game.player.getTimeSinceHitVehicle]] | |||
*[[Player::getTimeSinceHitPed|mp.game.player.getTimeSinceHitPed]] | |||
*[[Player::getTimeSinceDroveOnPavement|mp.game.player.getTimeSinceDroveOnPavement]] | |||
*[[Player::getTimeSinceDroveAgainstTraffic|mp.game.player.getTimeSinceDroveAgainstTraffic]] | |||
*[[Player::isFreeForAmbientTask|mp.game.player.isFreeForAmbientTask]] | |||
*[[Player::id|mp.game.player.id]] | |||
*[[Player::pedId|mp.game.player.pedId]] | |||
*[[Player::networkIdToInt|mp.game.player.networkIdToInt]] | |||
*[[Player::hasForceCleanupOccurred|mp.game.player.hasForceCleanupOccurred]] | |||
*[[Player::forceCleanup|mp.game.player.forceCleanup]] | |||
*[[Player::forceCleanupForAllThreadsWithThisName|mp.game.player.forceCleanupForAllThreadsWithThisName]] | |||
*[[Player::forceCleanupForThreadWithThisId|mp.game.player.forceCleanupForThreadWithThisId]] | |||
*[[Player::getCauseOfMostRecentForceCleanup|mp.game.player.getCauseOfMostRecentForceCleanup]] | |||
*[[Player::setMayOnlyEnterThisVehicle|mp.game.player.setMayOnlyEnterThisVehicle]] | |||
*[[Player::setMayNotEnterAnyVehicle|mp.game.player.setMayNotEnterAnyVehicle]] | |||
*[[Player::giveAchievementTo|mp.game.player.giveAchievementTo]] | |||
*[[Player::setAchievementProgress|mp.game.player.setAchievementProgress]] | |||
*[[Player::getAchievementProgress|mp.game.player.getAchievementProgress]] | |||
*[[Player::hasAchievementBeenPassed|mp.game.player.hasAchievementBeenPassed]] | |||
*[[Player::isOnline|mp.game.player.isOnline]] | |||
*[[Player::isLoggingInNp|mp.game.player.isLoggingInNp]] | |||
*[[Player::displaySystemSigninUi|mp.game.player.displaySystemSigninUi]] | |||
*[[Player::isSystemUiBeingDisplayed|mp.game.player.isSystemUiBeingDisplayed]] | |||
*[[Player::setInvincible|mp.game.player.setInvincible]] | |||
*[[Player::getInvincible|mp.game.player.getInvincible]] | |||
*[[Player::setInvincibleKeepRagdollEnabled|mp.game.player.setInvincibleKeepRagdollEnabled]] | |||
*[[Player::removeHelmet|mp.game.player.removeHelmet]] | |||
*[[Player::giveRagdollControl|mp.game.player.giveRagdollControl]] | |||
*[[Player::setLockon|mp.game.player.setLockon]] | |||
*[[Player::setTargetingMode|mp.game.player.setTargetingMode]] | |||
*[[Player::setTargetLevel|mp.game.player.setTargetLevel]] | |||
*[[Player::clearHasDamagedAtLeastOnePed|mp.game.player.clearHasDamagedAtLeastOnePed]] | |||
*[[Player::hasDamagedAtLeastOnePed|mp.game.player.hasDamagedAtLeastOnePed]] | |||
*[[Player::clearHasDamagedAtLeastOneNonAnimalPed|mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed]] | |||
*[[Player::hasDamagedAtLeastOneNonAnimalPed|mp.game.player.hasDamagedAtLeastOneNonAnimalPed]] | |||
*[[Player::setAirDragMultiplierForPlayersVehicle|mp.game.player.setAirDragMultiplierForPlayersVehicle]] | *[[Player::setAirDragMultiplierForPlayersVehicle|mp.game.player.setAirDragMultiplierForPlayersVehicle]] | ||
*[[Player:: | *[[Player::setSwimMultiplierFor|mp.game.player.setSwimMultiplierFor]] | ||
*[[Player:: | *[[Player::setRunSprintMultiplierFor|mp.game.player.setRunSprintMultiplierFor]] | ||
*[[Player:: | *[[Player::getTimeSinceLastArrest|mp.game.player.getTimeSinceLastArrest]] | ||
*[[Player:: | *[[Player::getTimeSinceLastDeath|mp.game.player.getTimeSinceLastDeath]] | ||
*[[Player:: | *[[Player::assistedMovementCloseRoute|mp.game.player.assistedMovementCloseRoute]] | ||
*[[Player:: | *[[Player::assistedMovementFlushRoute|mp.game.player.assistedMovementFlushRoute]] | ||
*[[Player::setForcedAim|mp.game.player.setForcedAim]] | *[[Player::setForcedAim|mp.game.player.setForcedAim]] | ||
*[[Player::setForcedZoom|mp.game.player.setForcedZoom]] | *[[Player::setForcedZoom|mp.game.player.setForcedZoom]] | ||
*[[Player:: | *[[Player::setForceSkipAimIntro|mp.game.player.setForceSkipAimIntro]] | ||
*[[Player::disableFiring|mp.game.player.disableFiring]] | |||
*[[Player::setDisableAmbientMeleeMove|mp.game.player.setDisableAmbientMeleeMove]] | |||
*[[Player::setMaxArmour|mp.game.player.setMaxArmour]] | |||
*[[Player::specialAbilityActivate|mp.game.player.specialAbilityActivate]] | |||
*[[Player::setSpecialAbility|mp.game.player.setSpecialAbility]] | |||
*[[Player::specialAbilityDeplete|mp.game.player.specialAbilityDeplete]] | |||
*[[Player::specialAbilityDeactivate|mp.game.player.specialAbilityDeactivate]] | |||
*[[Player::specialAbilityDeactivateFast|mp.game.player.specialAbilityDeactivateFast]] | |||
*[[Player::specialAbilityReset|mp.game.player.specialAbilityReset]] | |||
*[[Player::specialAbilityChargeOnMissionFailed|mp.game.player.specialAbilityChargeOnMissionFailed]] | |||
*[[Player::specialAbilityChargeSmall|mp.game.player.specialAbilityChargeSmall]] | |||
*[[Player::specialAbilityChargeMedium|mp.game.player.specialAbilityChargeMedium]] | |||
*[[Player::specialAbilityChargeLarge|mp.game.player.specialAbilityChargeLarge]] | |||
*[[Player::specialAbilityChargeContinuous|mp.game.player.specialAbilityChargeContinuous]] | |||
*[[Player::specialAbilityChargeAbsolute|mp.game.player.specialAbilityChargeAbsolute]] | |||
*[[Player::specialAbilityChargeNormalized|mp.game.player.specialAbilityChargeNormalized]] | |||
*[[Player::specialAbilityFillMeter|mp.game.player.specialAbilityFillMeter]] | |||
*[[Player::specialAbilityDepleteMeter|mp.game.player.specialAbilityDepleteMeter]] | |||
*[[Player::specialAbilityLock|mp.game.player.specialAbilityLock]] | |||
*[[Player::specialAbilityUnlock|mp.game.player.specialAbilityUnlock]] | |||
*[[Player::isSpecialAbilityUnlocked|mp.game.player.isSpecialAbilityUnlocked]] | |||
*[[Player::isSpecialAbilityActive|mp.game.player.isSpecialAbilityActive]] | |||
*[[Player::isSpecialAbilityMeterFull|mp.game.player.isSpecialAbilityMeterFull]] | |||
*[[Player::enableSpecialAbility|mp.game.player.enableSpecialAbility]] | |||
*[[Player::isSpecialAbilityEnabled|mp.game.player.isSpecialAbilityEnabled]] | |||
*[[Player::setSpecialAbilityMultiplier|mp.game.player.setSpecialAbilityMultiplier]] | |||
*[[Player::startTeleport|mp.game.player.startTeleport]] | |||
*[[Player::updateTeleport|mp.game.player.updateTeleport]] | |||
*[[Player::stopTeleport|mp.game.player.stopTeleport]] | |||
*[[Player::isTeleportActive|mp.game.player.isTeleportActive]] | |||
*[[Player::getCurrentStealthNoise|mp.game.player.getCurrentStealthNoise]] | |||
*[[Player::setHealthRechargeMultiplier|mp.game.player.setHealthRechargeMultiplier]] | *[[Player::setHealthRechargeMultiplier|mp.game.player.setHealthRechargeMultiplier]] | ||
*[[Player:: | *[[Player::getHealthRechargeLimit|mp.game.player.getHealthRechargeLimit]] | ||
*[[Player:: | *[[Player::setHealthRechargeLimit|mp.game.player.setHealthRechargeLimit]] | ||
*[[Player:: | *[[Player::setFallDistance|mp.game.player.setFallDistance]] | ||
*[[Player:: | *[[Player::setWeaponDamageModifier|mp.game.player.setWeaponDamageModifier]] | ||
*[[Player:: | *[[Player::setWeaponDefenseModifier|mp.game.player.setWeaponDefenseModifier]] | ||
*[[Player:: | *[[Player::setWeaponDefenseModifier2|mp.game.player.setWeaponDefenseModifier2]] | ||
*[[Player::setMeleeWeaponDamageModifier|mp.game.player.setMeleeWeaponDamageModifier]] | *[[Player::setMeleeWeaponDamageModifier|mp.game.player.setMeleeWeaponDamageModifier]] | ||
*[[Player::setMeleeWeaponDefenseModifier|mp.game.player.setMeleeWeaponDefenseModifier]] | *[[Player::setMeleeWeaponDefenseModifier|mp.game.player.setMeleeWeaponDefenseModifier]] | ||
*[[Player:: | *[[Player::setVehicleDamageModifier|mp.game.player.setVehicleDamageModifier]] | ||
*[[Player:: | *[[Player::setVehicleDefenseModifier|mp.game.player.setVehicleDefenseModifier]] | ||
*[[Player:: | *[[Player::setParachuteTintIndex|mp.game.player.setParachuteTintIndex]] | ||
*[[Player:: | *[[Player::getParachuteTintIndex|mp.game.player.getParachuteTintIndex]] | ||
*[[Player::setReserveParachuteTintIndex|mp.game.player.setReserveParachuteTintIndex]] | |||
*[[Player::getReserveParachuteTintIndex|mp.game.player.getReserveParachuteTintIndex]] | |||
*[[Player::setParachutePackTintIndex|mp.game.player.setParachutePackTintIndex]] | *[[Player::setParachutePackTintIndex|mp.game.player.setParachutePackTintIndex]] | ||
*[[Player::getParachutePackTintIndex|mp.game.player.getParachutePackTintIndex]] | |||
*[[Player::setHasReserveParachute|mp.game.player.setHasReserveParachute]] | |||
*[[Player::getHasReserveParachute|mp.game.player.getHasReserveParachute]] | |||
*[[Player::setCanLeaveParachuteSmokeTrail|mp.game.player.setCanLeaveParachuteSmokeTrail]] | |||
*[[Player::setParachuteSmokeTrailColor|mp.game.player.setParachuteSmokeTrailColor]] | *[[Player::setParachuteSmokeTrailColor|mp.game.player.setParachuteSmokeTrailColor]] | ||
*[[Player:: | *[[Player::getParachuteSmokeTrailColor|mp.game.player.getParachuteSmokeTrailColor]] | ||
*[[Player::setResetFlagPreferRearSeats|mp.game.player.setResetFlagPreferRearSeats]] | *[[Player::setResetFlagPreferRearSeats|mp.game.player.setResetFlagPreferRearSeats]] | ||
*[[Player:: | *[[Player::setNoiseMultiplier|mp.game.player.setNoiseMultiplier]] | ||
*[[Player::setSneakingNoiseMultiplier|mp.game.player.setSneakingNoiseMultiplier]] | *[[Player::setSneakingNoiseMultiplier|mp.game.player.setSneakingNoiseMultiplier]] | ||
*[[Player:: | *[[Player::canPedHear|mp.game.player.canPedHear]] | ||
*[[Player:: | *[[Player::simulateInputGait|mp.game.player.simulateInputGait]] | ||
*[[Player::resetInputGait|mp.game.player.resetInputGait]] | |||
*[[Player::setAutoGiveParachuteWhenEnterPlane|mp.game.player.setAutoGiveParachuteWhenEnterPlane]] | |||
*[[Player::setAutoGiveScubaGearWhenExitVehicle|mp.game.player.setAutoGiveScubaGearWhenExitVehicle]] | |||
*[[Player::setStealthPerceptionModifier|mp.game.player.setStealthPerceptionModifier]] | *[[Player::setStealthPerceptionModifier|mp.game.player.setStealthPerceptionModifier]] | ||
*[[Player:: | *[[Player::setSimulateAiming|mp.game.player.setSimulateAiming]] | ||
*[[Player:: | *[[Player::setClothPinFrames|mp.game.player.setClothPinFrames]] | ||
*[[Player:: | *[[Player::setClothPackageIndex|mp.game.player.setClothPackageIndex]] | ||
*[[Player:: | *[[Player::setClothLockCounter|mp.game.player.setClothLockCounter]] | ||
*[[Player:: | *[[Player::attachVirtualBound|mp.game.player.attachVirtualBound]] | ||
*[[Player:: | *[[Player::playerAttachVirtualBound|mp.game.player.playerAttachVirtualBound]] | ||
*[[Player:: | *[[Player::detachVirtualBound|mp.game.player.detachVirtualBound]] | ||
*[[Player:: | *[[Player::hasBeenSpottedInStolenVehicle|mp.game.player.hasBeenSpottedInStolenVehicle]] | ||
*[[Player:: | *[[Player::isBattleAware|mp.game.player.isBattleAware]] | ||
*[[Player:: | *[[Player::extendWorldBoundaryFor|mp.game.player.extendWorldBoundaryFor]] | ||
*[[Player:: | *[[Player::resetWorldBoundaryFor|mp.game.player.resetWorldBoundaryFor]] | ||
*[[Player:: | *[[Player::isRidingTrain|mp.game.player.isRidingTrain]] | ||
*[[Player:: | *[[Player::hasLeftTheWorld|mp.game.player.hasLeftTheWorld]] | ||
*[[Player:: | *[[Player::setLeavePedBehind|mp.game.player.setLeavePedBehind]] | ||
*[[Player:: | *[[Player::setParachuteVariationOverride|mp.game.player.setParachuteVariationOverride]] | ||
*[[Player:: | *[[Player::clearParachuteVariationOverride|mp.game.player.clearParachuteVariationOverride]] | ||
*[[Player:: | *[[Player::setParachuteModelOverride|mp.game.player.setParachuteModelOverride]] | ||
*[[Player:: | *[[Player::setReserveParachuteModelOverride|mp.game.player.setReserveParachuteModelOverride]] | ||
*[[Player:: | *[[Player::getParachuteModelOverride|mp.game.player.getParachuteModelOverride]] | ||
*[[Player:: | *[[Player::getReserveParachuteModelOverride|mp.game.player.getReserveParachuteModelOverride]] | ||
*[[Player:: | *[[Player::clearParachuteModelOverride|mp.game.player.clearParachuteModelOverride]] | ||
*[[Player:: | *[[Player::clearReserveParachuteModelOverride|mp.game.player.clearReserveParachuteModelOverride]] | ||
*[[Player:: | *[[Player::setParachutePackModelOverride|mp.game.player.setParachutePackModelOverride]] | ||
*[[Player:: | *[[Player::clearParachutePackModelOverride|mp.game.player.clearParachutePackModelOverride]] | ||
*[[Player:: | *[[Player::disableVehicleRewards|mp.game.player.disableVehicleRewards]] | ||
*[[Player:: | *[[Player::setBluetoothState|mp.game.player.setBluetoothState]] | ||
*[[Player:: | *[[Player::isBluetoothEnable|mp.game.player.isBluetoothEnable]] | ||
*[[Player:: | *[[Player::getFakeWantedLevel|mp.game.player.getFakeWantedLevel]] | ||
*[[Player::setHomingRocketDisabled|mp.game.player.setHomingRocketDisabled]] | |||
*[[Player::getEntityIsFreeAimingAt|mp.game.player.getEntityIsFreeAimingAt]] | |||
*[[Player::setAreasGeneratorOrientation|mp.game.player.setAreasGeneratorOrientation]] | |||
*[[Player::setAirDragMultiplierForsVehicle|mp.game.player.setAirDragMultiplierForsVehicle]] | |||
*[[Player::setHudAnimStopLevel|mp.game.player.setHudAnimStopLevel]] | |||
*[[Player::hasTeleportFinished|mp.game.player.hasTeleportFinished]] | |||
Latest revision as of 07:21, 1 June 2024
- mp.game.player.getPed
- mp.game.player.getPedScriptIndex
- mp.game.player.setModel
- mp.game.player.changePed
- mp.game.player.getRgbColour
- mp.game.player.getNumberOfS
- mp.game.player.getTeam
- mp.game.player.setTeam
- mp.game.player.getNumberOfPlayersInTeam
- mp.game.player.getName
- mp.game.player.getWantedLevelRadius
- mp.game.player.getWantedCentrePosition
- mp.game.player.setWantedCentrePosition
- mp.game.player.getWantedLevelThreshold
- mp.game.player.setWantedLevel
- mp.game.player.setWantedLevelNoDrop
- mp.game.player.setWantedLevelNow
- mp.game.player.areFlashingStarsAboutToDrop
- mp.game.player.areStarsGreyedOut
- mp.game.player.setDispatchCopsFor
- mp.game.player.isWantedLevelGreater
- mp.game.player.clearWantedLevel
- mp.game.player.isDead
- mp.game.player.isPressingHorn
- mp.game.player.setControl
- mp.game.player.getWantedLevel
- mp.game.player.setMaxWantedLevel
- mp.game.player.setPoliceRadarBlips
- mp.game.player.setPoliceIgnore
- mp.game.player.isPlaying
- mp.game.player.setEveryoneIgnore
- mp.game.player.setAllRandomPedsFlee
- mp.game.player.setAllRandomPedsFleeThisFrame
- mp.game.player.setIgnoreLowPriorityShockingEvents
- mp.game.player.setWantedLevelMultiplier
- mp.game.player.setWantedLevelDifficulty
- mp.game.player.resetWantedLevelDifficulty
- mp.game.player.getWantedLevelParoleDuration
- mp.game.player.setWantedLevelHiddenEvasionTime
- mp.game.player.startFiringAmnesty
- mp.game.player.reportCrime
- mp.game.player.switchCrimeType
- mp.game.player.reserveEntityExplodesOnHighExplosionCombo
- mp.game.player.reportPoliceSpotted
- mp.game.player.canStartMission
- mp.game.player.isReadyForCutscene
- mp.game.player.isTargettingEntity
- mp.game.player.getTargetEntity
- mp.game.player.isFreeAiming
- mp.game.player.isFreeAimingAtEntity
- mp.game.player.getEntityIsFreeAimingAtRaw
- mp.game.player.setLockonRangeOverride
- mp.game.player.setCanDoDriveBy
- mp.game.player.setCanBeHassledByGangs
- mp.game.player.setCanUseCover
- mp.game.player.getMaxWantedLevel
- mp.game.player.isTargettingAnything
- mp.game.player.setSprint
- mp.game.player.resetStamina
- mp.game.player.restoreStamina
- mp.game.player.getSprintStaminaRemaining
- mp.game.player.getSprintTimeRemaining
- mp.game.player.getUnderwaterTimeRemaining
- mp.game.player.setUnderwaterTimeRemaining
- mp.game.player.getGroup
- mp.game.player.getMaxArmour
- mp.game.player.isControlOn
- mp.game.player.isCamControlDisabled
- mp.game.player.isScriptControlOn
- mp.game.player.isClimbing
- mp.game.player.isBeingArrested
- mp.game.player.resetArrestState
- mp.game.player.getPlayersLastVehicle
- mp.game.player.getIndex
- mp.game.player.intToIndex
- mp.game.player.intToParticipantindex
- mp.game.player.getTimeSinceHitVehicle
- mp.game.player.getTimeSinceHitPed
- mp.game.player.getTimeSinceDroveOnPavement
- mp.game.player.getTimeSinceDroveAgainstTraffic
- mp.game.player.isFreeForAmbientTask
- mp.game.player.id
- mp.game.player.pedId
- mp.game.player.networkIdToInt
- mp.game.player.hasForceCleanupOccurred
- mp.game.player.forceCleanup
- mp.game.player.forceCleanupForAllThreadsWithThisName
- mp.game.player.forceCleanupForThreadWithThisId
- mp.game.player.getCauseOfMostRecentForceCleanup
- mp.game.player.setMayOnlyEnterThisVehicle
- mp.game.player.setMayNotEnterAnyVehicle
- mp.game.player.giveAchievementTo
- mp.game.player.setAchievementProgress
- mp.game.player.getAchievementProgress
- mp.game.player.hasAchievementBeenPassed
- mp.game.player.isOnline
- mp.game.player.isLoggingInNp
- mp.game.player.displaySystemSigninUi
- mp.game.player.isSystemUiBeingDisplayed
- mp.game.player.setInvincible
- mp.game.player.getInvincible
- mp.game.player.setInvincibleKeepRagdollEnabled
- mp.game.player.removeHelmet
- mp.game.player.giveRagdollControl
- mp.game.player.setLockon
- mp.game.player.setTargetingMode
- mp.game.player.setTargetLevel
- mp.game.player.clearHasDamagedAtLeastOnePed
- mp.game.player.hasDamagedAtLeastOnePed
- mp.game.player.clearHasDamagedAtLeastOneNonAnimalPed
- mp.game.player.hasDamagedAtLeastOneNonAnimalPed
- mp.game.player.setAirDragMultiplierForPlayersVehicle
- mp.game.player.setSwimMultiplierFor
- mp.game.player.setRunSprintMultiplierFor
- mp.game.player.getTimeSinceLastArrest
- mp.game.player.getTimeSinceLastDeath
- mp.game.player.assistedMovementCloseRoute
- mp.game.player.assistedMovementFlushRoute
- mp.game.player.setForcedAim
- mp.game.player.setForcedZoom
- mp.game.player.setForceSkipAimIntro
- mp.game.player.disableFiring
- mp.game.player.setDisableAmbientMeleeMove
- mp.game.player.setMaxArmour
- mp.game.player.specialAbilityActivate
- mp.game.player.setSpecialAbility
- mp.game.player.specialAbilityDeplete
- mp.game.player.specialAbilityDeactivate
- mp.game.player.specialAbilityDeactivateFast
- mp.game.player.specialAbilityReset
- mp.game.player.specialAbilityChargeOnMissionFailed
- mp.game.player.specialAbilityChargeSmall
- mp.game.player.specialAbilityChargeMedium
- mp.game.player.specialAbilityChargeLarge
- mp.game.player.specialAbilityChargeContinuous
- mp.game.player.specialAbilityChargeAbsolute
- mp.game.player.specialAbilityChargeNormalized
- mp.game.player.specialAbilityFillMeter
- mp.game.player.specialAbilityDepleteMeter
- mp.game.player.specialAbilityLock
- mp.game.player.specialAbilityUnlock
- mp.game.player.isSpecialAbilityUnlocked
- mp.game.player.isSpecialAbilityActive
- mp.game.player.isSpecialAbilityMeterFull
- mp.game.player.enableSpecialAbility
- mp.game.player.isSpecialAbilityEnabled
- mp.game.player.setSpecialAbilityMultiplier
- mp.game.player.startTeleport
- mp.game.player.updateTeleport
- mp.game.player.stopTeleport
- mp.game.player.isTeleportActive
- mp.game.player.getCurrentStealthNoise
- mp.game.player.setHealthRechargeMultiplier
- mp.game.player.getHealthRechargeLimit
- mp.game.player.setHealthRechargeLimit
- mp.game.player.setFallDistance
- mp.game.player.setWeaponDamageModifier
- mp.game.player.setWeaponDefenseModifier
- mp.game.player.setWeaponDefenseModifier2
- mp.game.player.setMeleeWeaponDamageModifier
- mp.game.player.setMeleeWeaponDefenseModifier
- mp.game.player.setVehicleDamageModifier
- mp.game.player.setVehicleDefenseModifier
- mp.game.player.setParachuteTintIndex
- mp.game.player.getParachuteTintIndex
- mp.game.player.setReserveParachuteTintIndex
- mp.game.player.getReserveParachuteTintIndex
- mp.game.player.setParachutePackTintIndex
- mp.game.player.getParachutePackTintIndex
- mp.game.player.setHasReserveParachute
- mp.game.player.getHasReserveParachute
- mp.game.player.setCanLeaveParachuteSmokeTrail
- mp.game.player.setParachuteSmokeTrailColor
- mp.game.player.getParachuteSmokeTrailColor
- mp.game.player.setResetFlagPreferRearSeats
- mp.game.player.setNoiseMultiplier
- mp.game.player.setSneakingNoiseMultiplier
- mp.game.player.canPedHear
- mp.game.player.simulateInputGait
- mp.game.player.resetInputGait
- mp.game.player.setAutoGiveParachuteWhenEnterPlane
- mp.game.player.setAutoGiveScubaGearWhenExitVehicle
- mp.game.player.setStealthPerceptionModifier
- mp.game.player.setSimulateAiming
- mp.game.player.setClothPinFrames
- mp.game.player.setClothPackageIndex
- mp.game.player.setClothLockCounter
- mp.game.player.attachVirtualBound
- mp.game.player.playerAttachVirtualBound
- mp.game.player.detachVirtualBound
- mp.game.player.hasBeenSpottedInStolenVehicle
- mp.game.player.isBattleAware
- mp.game.player.extendWorldBoundaryFor
- mp.game.player.resetWorldBoundaryFor
- mp.game.player.isRidingTrain
- mp.game.player.hasLeftTheWorld
- mp.game.player.setLeavePedBehind
- mp.game.player.setParachuteVariationOverride
- mp.game.player.clearParachuteVariationOverride
- mp.game.player.setParachuteModelOverride
- mp.game.player.setReserveParachuteModelOverride
- mp.game.player.getParachuteModelOverride
- mp.game.player.getReserveParachuteModelOverride
- mp.game.player.clearParachuteModelOverride
- mp.game.player.clearReserveParachuteModelOverride
- mp.game.player.setParachutePackModelOverride
- mp.game.player.clearParachutePackModelOverride
- mp.game.player.disableVehicleRewards
- mp.game.player.setBluetoothState
- mp.game.player.isBluetoothEnable
- mp.game.player.getFakeWantedLevel
- mp.game.player.setHomingRocketDisabled
- mp.game.player.getEntityIsFreeAimingAt
- mp.game.player.setAreasGeneratorOrientation
- mp.game.player.setAirDragMultiplierForsVehicle
- mp.game.player.setHudAnimStopLevel
- mp.game.player.hasTeleportFinished