SetPlayerArmor: Difference between revisions

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Sets the armor of a player.
Sets the armor (also called armour in GTA 5) of a player.<br/>
The default max armor is 100.<br/>
If you want to change that, you can use [[SetPlayerMaxArmour]] at clientside.


{{CSharpContainer|
{{CSharpContainer|
{{#tag:pre|void {{Template:CSharp_Serverside_namespace}}Player.SetPlayerArmor(Client player, int armor);}}
{{#tag:pre|void {{Template:CSharp_Serverside_namespace}}Player.SetPlayerArmor(Player player, int armor);}}


{{Parameters}}
{{Parameters}}
*'''player:''' Parameter input should be in '''Client''' type.
*'''player:''' Parameter input should be in '''Player''' type.
*'''armor:''' Parameter input should be in '''int''' type.
*'''armor:''' Parameter input should be in '''int''' type.
   
   

Latest revision as of 13:33, 23 December 2022

Sets the armor (also called armour in GTA 5) of a player.
The default max armor is 100.
If you want to change that, you can use SetPlayerMaxArmour at clientside.


C# Syntax

void NAPI.Player.SetPlayerArmor(Player player, int armor);

Parameters

  • player: Parameter input should be in Player type.
  • armor: Parameter input should be in int type.

Example

NAPI.Player.SetPlayerArmor(player, 100);