SetPlayerIntoVehicle: Difference between revisions

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{{CSharpContainer|
{{CSharpContainer|
{{#tag:pre|void {{Template:CSharp_Serverside_namespace}}Player.SetPlayerIntoVehicle(Client player, NetHandle vehicle, int seat);}}
{{#tag:pre|void {{Template:CSharp_Serverside_namespace}}Player.SetPlayerIntoVehicle(Player player, NetHandle vehicle, int seat);}}


{{Parameters}}
{{Parameters}}
*'''player:''' parameter input should be in '''Client''' type   
*'''player:''' parameter input should be in '''Player''' type   
*'''vehicle:''' parameter input should be in '''NetHandle''' type   
*'''vehicle:''' parameter input should be in '''NetHandle''' type   
*'''seat:''' Use -1 for driver seat and 0+ for passenger seats. Parameter input should be in '''int''' type
*'''seat:''' Use -1 for driver seat and 0+ for passenger seats. Parameter input should be in '''int''' type

Latest revision as of 13:55, 23 December 2022

Sets/warps player into the vehicle seat.


C# Syntax

void NAPI.Player.SetPlayerIntoVehicle(Player player, NetHandle vehicle, int seat);

Parameters

  • player: parameter input should be in Player type
  • vehicle: parameter input should be in NetHandle type
  • seat: Use -1 for driver seat and 0+ for passenger seats. Parameter input should be in int type

Example

NAPI.Player.SetPlayerIntoVehicle(player, vehicle, -1);