SetPlayerIntoVehicle: Difference between revisions
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{{CSharpContainer| | {{CSharpContainer| | ||
{{#tag:pre|void {{Template:CSharp_Serverside_namespace}}Player.SetPlayerIntoVehicle( | {{#tag:pre|void {{Template:CSharp_Serverside_namespace}}Player.SetPlayerIntoVehicle(Player player, NetHandle vehicle, int seat);}} | ||
{{Parameters}} | {{Parameters}} | ||
*'''player:''' parameter input should be in ''' | *'''player:''' parameter input should be in '''Player''' type | ||
*'''vehicle:''' parameter input should be in '''NetHandle''' type | *'''vehicle:''' parameter input should be in '''NetHandle''' type | ||
*'''seat:''' Use -1 for driver seat and 0+ for passenger seats. Parameter input should be in '''int''' type | *'''seat:''' Use -1 for driver seat and 0+ for passenger seats. Parameter input should be in '''int''' type | ||
Latest revision as of 13:55, 23 December 2022
Sets/warps player into the vehicle seat.
C# Syntax
void NAPI.Player.SetPlayerIntoVehicle(Player player, NetHandle vehicle, int seat);
Parameters
- player: parameter input should be in Player type
- vehicle: parameter input should be in NetHandle type
- seat: Use -1 for driver seat and 0+ for passenger seats. Parameter input should be in int type
Example
NAPI.Player.SetPlayerIntoVehicle(player, vehicle, -1);