Script::getEventExists: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">script.getEventExists(p0, eventIndex);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.script.getEventExists(eventGroup, eventIndex);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' int
* '''eventGroup''': {{RageType|int}} - event types:
*'''eventIndex:''' int
** '''0''' - CEventGroupScriptAI
** '''1''' - CEventGroupScriptNetwork
*'''eventIndex:''' {{RageType|int}}
===Return value===
===Return value===
*'''Boolean'''
*'''Boolean'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Script_function_c}}
{{Script_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:Script API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 11:05, 28 March 2021

Syntax

mp.game.script.getEventExists(eventGroup, eventIndex);

Required Arguments

  • eventGroup: int - event types:
    • 0 - CEventGroupScriptAI
    • 1 - CEventGroupScriptNetwork
  • eventIndex: int

Return value

  • Boolean

Example

// todo

See also

Template:Script s function c