OnChatMessage: Difference between revisions

From RAGE Multiplayer Wiki
(Created page with "This event is triggered when a player send a message in the chat. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.ChatMessage)] |lang=csharp }} {{Parameters}}...")
 
(Changed Client to Player)
 
Line 8: Line 8:


{{Parameters}}
{{Parameters}}
*'''player:''' parameter input should be in '''Client''' type
*'''player:''' parameter input should be in '''Player''' type
*'''message:''' parameter input should be in '''string''' type
*'''message:''' parameter input should be in '''string''' type


Line 14: Line 14:
{{#tag:syntaxhighlight|
{{#tag:syntaxhighlight|
[ServerEvent(Event.ChatMessage)]
[ServerEvent(Event.ChatMessage)]
public void OnChatMessage(Client player, string message)
public void OnChatMessage(Player player, string message)
{
{
     NAPI.Chat.SendChatMessageToAll($"{player.Name} ({player.Handle}): {message}");
     NAPI.Chat.SendChatMessageToAll($"{player.Name} ({player.Handle}): {message}");

Latest revision as of 19:20, 13 May 2021

This event is triggered when a player send a message in the chat.


C# Syntax

[ServerEvent(Event.ChatMessage)]

Parameters

  • player: parameter input should be in Player type
  • message: parameter input should be in string type

Example

[ServerEvent(Event.ChatMessage)]
public void OnChatMessage(Player player, string message)
{
    NAPI.Chat.SendChatMessageToAll($"{player.Name} ({player.Handle}): {message}");
}