OnPlayerEnterCheckpoint: Difference between revisions

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(Created page with "This event is triggered when a player enters a checkpoint. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerEnterCheckpoint)] |lang=csharp }} {{Parameters...")
 
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{{Parameters}}
{{Parameters}}
*'''checkpoint:''' parameter input should be in '''Checkpoint''' type
*'''checkpoint:''' parameter input should be in '''Checkpoint''' type
*'''player:''' parameter input should be in '''Client''' type
*'''player:''' parameter input should be in '''Player''' type


{{Example}}
{{Example}}
{{#tag:syntaxhighlight|
{{#tag:syntaxhighlight|
[ServerEvent(Event.PlayerEnterCheckpoint)]
[ServerEvent(Event.PlayerEnterCheckpoint)]
public void OnPlayerEnterCheckpoint(Checkpoint checkpoint, Client player)
public void OnPlayerEnterCheckpoint(Checkpoint checkpoint, Player player)
{
{
player.SendChatMessage($"You entered checkpoint: {point.Id}.");
player.SendChatMessage($"You entered checkpoint: {checkpoint.Id}.");
}
}
|lang=csharp}}
|lang=csharp}}

Latest revision as of 05:48, 9 May 2023

This event is triggered when a player enters a checkpoint.


C# Syntax

[ServerEvent(Event.PlayerEnterCheckpoint)]

Parameters

  • checkpoint: parameter input should be in Checkpoint type
  • player: parameter input should be in Player type

Example

[ServerEvent(Event.PlayerEnterCheckpoint)]
public void OnPlayerEnterCheckpoint(Checkpoint checkpoint, Player player)
{
	player.SendChatMessage($"You entered checkpoint: {checkpoint.Id}.");
}