OnPlayerEnterCheckpoint: Difference between revisions
(Created page with "This event is triggered when a player enters a checkpoint. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerEnterCheckpoint)] |lang=csharp }} {{Parameters...") |
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{{Parameters}} | {{Parameters}} | ||
*'''checkpoint:''' parameter input should be in '''Checkpoint''' type | *'''checkpoint:''' parameter input should be in '''Checkpoint''' type | ||
*'''player:''' parameter input should be in ''' | *'''player:''' parameter input should be in '''Player''' type | ||
{{Example}} | {{Example}} | ||
{{#tag:syntaxhighlight| | {{#tag:syntaxhighlight| | ||
[ServerEvent(Event.PlayerEnterCheckpoint)] | [ServerEvent(Event.PlayerEnterCheckpoint)] | ||
public void OnPlayerEnterCheckpoint(Checkpoint checkpoint, | public void OnPlayerEnterCheckpoint(Checkpoint checkpoint, Player player) | ||
{ | { | ||
player.SendChatMessage($"You entered checkpoint: { | player.SendChatMessage($"You entered checkpoint: {checkpoint.Id}."); | ||
} | } | ||
|lang=csharp}} | |lang=csharp}} | ||
Latest revision as of 05:48, 9 May 2023
This event is triggered when a player enters a checkpoint.
C# Syntax
[ServerEvent(Event.PlayerEnterCheckpoint)]
Parameters
- checkpoint: parameter input should be in Checkpoint type
- player: parameter input should be in Player type
Example
[ServerEvent(Event.PlayerEnterCheckpoint)]
public void OnPlayerEnterCheckpoint(Checkpoint checkpoint, Player player)
{
player.SendChatMessage($"You entered checkpoint: {checkpoint.Id}.");
}