OnPlayerExitVehicle: Difference between revisions

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{{Parameters}}
{{Parameters}}
*'''player:''' parameter input should be in '''Client''' type
*'''player:''' parameter input should be in '''Player''' type
*'''vehicle:''' parameter input should be in '''Vehicle''' type
*'''vehicle:''' parameter input should be in '''Vehicle''' type


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{{#tag:syntaxhighlight|
{{#tag:syntaxhighlight|
[ServerEvent(Event.PlayerExitVehicle)]
[ServerEvent(Event.PlayerExitVehicle)]
public void OnPlayerExitVehicle(Client player, Vehicle vehicle)
public void OnPlayerExitVehicle(Player player, Vehicle vehicle)
{
{
player.SendChatMessage($"You have exited your {vehicle.DisplayName}.");
player.SendChatMessage($"You have exited your {vehicle.DisplayName}.");

Latest revision as of 05:48, 9 May 2023

This event is triggered when a player exits a vehicle.


C# Syntax

[ServerEvent(Event.PlayerExitVehicle)]

Parameters

  • player: parameter input should be in Player type
  • vehicle: parameter input should be in Vehicle type

Example

[ServerEvent(Event.PlayerExitVehicle)]
public void OnPlayerExitVehicle(Player player, Vehicle vehicle)
{
	player.SendChatMessage($"You have exited your {vehicle.DisplayName}.");
}