OnPlayerWeaponSwitch: Difference between revisions

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{{Parameters}}
{{Parameters}}
*'''player:''' parameter input should be in '''Client''' type
*'''player:''' parameter input should be in '''Player''' type
*'''oldWeapon:''' parameter input should be in '''WeaponHash''' type
*'''oldWeapon:''' parameter input should be in '''WeaponHash''' type
*'''newWeapon:''' parameter input should be in '''WeaponHash''' type
*'''newWeapon:''' parameter input should be in '''WeaponHash''' type
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{{#tag:syntaxhighlight|
{{#tag:syntaxhighlight|
[ServerEvent(Event.PlayerWeaponSwitch)]
[ServerEvent(Event.PlayerWeaponSwitch)]
public void OnPlayerWeaponSwitch(Client player, WeaponHash oldWeapon, WeaponHash newWeapon)
public void OnPlayerWeaponSwitch(Player player, WeaponHash oldWeapon, WeaponHash newWeapon)
{
{
player.SendChatMessage($"You have swapped from {oldWeapon} to {newWeapon}.");
player.SendChatMessage($"You have swapped from {oldWeapon} to {newWeapon}.");

Latest revision as of 05:48, 9 May 2023

This event is triggered when a player changes weapon.


C# Syntax

[ServerEvent(Event.PlayerWeaponSwitch)]

Parameters

  • player: parameter input should be in Player type
  • oldWeapon: parameter input should be in WeaponHash type
  • newWeapon: parameter input should be in WeaponHash type

Example

[ServerEvent(Event.PlayerWeaponSwitch)]
public void OnPlayerWeaponSwitch(Player player, WeaponHash oldWeapon, WeaponHash newWeapon)
{
	player.SendChatMessage($"You have swapped from {oldWeapon} to {newWeapon}.");
}