Rope::attachEntitiesToRope: Difference between revisions
(yay) |
|||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
Attaches entity 1 to entity 2. | Attaches entity 1 to entity 2. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">rope.attachEntitiesToRope(rope, ent1, ent2, ent1_x, ent1_y, ent1_z, ent2_x, ent2_y, ent2_z, length, p10, p11, p12, p13);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.rope.attachEntitiesToRope(rope, ent1, ent2, ent1_x, ent1_y, ent1_z, ent2_x, ent2_y, ent2_z, length, p10, p11, p12, p13);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''rope:''' Object handle or object | *'''rope:''' Object handle or object | ||
| Line 21: | Line 21: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Rope_functions_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Latest revision as of 10:49, 12 May 2024
Attaches entity 1 to entity 2.
Syntax
mp.game.rope.attachEntitiesToRope(rope, ent1, ent2, ent1_x, ent1_y, ent1_z, ent2_x, ent2_y, ent2_z, length, p10, p11, p12, p13);
Required Arguments
- rope: Object handle or object
- ent1: Entity handle or object
- ent2: Entity handle or object
- ent1_x: float
- ent1_y: float
- ent1_z: float
- ent2_x: float
- ent2_y: float
- ent2_z: float
- length: float
- p10: Boolean
- p11: Boolean
- p12: unknown (to be checked)
- p13: unknown (to be checked)
Return value
- Undefined
Example
// todo
See also
- mp.game.rope.addRope
- mp.game.rope.applyImpulseToCloth
- mp.game.rope.attachEntitiesToRope
- mp.game.rope.attachRopeToEntity
- mp.game.rope.breakEntityGlass
- mp.game.rope.deleteChildRope
- mp.game.rope.deleteRope
- mp.game.rope.detachRopeFromEntity
- mp.game.rope.doesRopeExist
- mp.game.rope.getCgoffset
- mp.game.rope.getRopeLastVertexCoord
- mp.game.rope.getRopeLength
- mp.game.rope.getRopeVertexCoord
- mp.game.rope.getRopeVertexCount
- mp.game.rope.loadRopeData
- mp.game.rope.pinRopeVertex
- mp.game.rope.ropeConvertToSimple
- mp.game.rope.ropeDrawShadowEnabled
- mp.game.rope.ropeForceLength
- mp.game.rope.ropeResetLength
- mp.game.rope.ropeSetUpdatePinverts
- mp.game.rope.setCgAtBoundcenter
- mp.game.rope.setCgoffset
- mp.game.rope.setDamping
- mp.game.rope.setDisableBreaking
- mp.game.rope.setDisableFragDamage
- mp.game.rope.startRopeUnwindingFront
- mp.game.rope.startRopeWinding
- mp.game.rope.stopRopeUnwindingFront
- mp.game.rope.stopRopeWinding
- mp.game.rope.unpinRopeVertex