OnPlayerExitVehicle: Difference between revisions
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{{Parameters}} | {{Parameters}} | ||
*'''player:''' parameter input should be in ''' | *'''player:''' parameter input should be in '''Player''' type | ||
*'''vehicle:''' parameter input should be in '''Vehicle''' type | *'''vehicle:''' parameter input should be in '''Vehicle''' type | ||
| Line 14: | Line 14: | ||
{{#tag:syntaxhighlight| | {{#tag:syntaxhighlight| | ||
[ServerEvent(Event.PlayerExitVehicle)] | [ServerEvent(Event.PlayerExitVehicle)] | ||
public void OnPlayerExitVehicle( | public void OnPlayerExitVehicle(Player player, Vehicle vehicle) | ||
{ | { | ||
player.SendChatMessage($"You have exited your {vehicle.DisplayName}.") | player.SendChatMessage($"You have exited your {vehicle.DisplayName}."); | ||
} | } | ||
|lang=csharp}} | |lang=csharp}} | ||
Latest revision as of 05:48, 9 May 2023
This event is triggered when a player exits a vehicle.
C# Syntax
[ServerEvent(Event.PlayerExitVehicle)]
Parameters
- player: parameter input should be in Player type
- vehicle: parameter input should be in Vehicle type
Example
[ServerEvent(Event.PlayerExitVehicle)]
public void OnPlayerExitVehicle(Player player, Vehicle vehicle)
{
player.SendChatMessage($"You have exited your {vehicle.DisplayName}.");
}