OnPlayerEnterVehicle: Difference between revisions
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{{Parameters}} | {{Parameters}} | ||
*'''player:''' parameter input should be in ''' | *'''player:''' parameter input should be in '''Player''' type | ||
*'''vehicle:''' parameter input should be in '''Vehicle''' type | *'''vehicle:''' parameter input should be in '''Vehicle''' type | ||
*'''seat:''' parameter input should be in '''sbyte''' type | *'''seat:''' parameter input should be in '''sbyte''' type | ||
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{{#tag:syntaxhighlight| | {{#tag:syntaxhighlight| | ||
[ServerEvent(Event.PlayerEnterVehicle)] | [ServerEvent(Event.PlayerEnterVehicle)] | ||
public void OnPlayerEnterVehicle( | public void OnPlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seatID) | ||
{ | { | ||
player.SendChatMessage($"You have entered {vehicle.DisplayName}.") | player.SendChatMessage($"You have entered {vehicle.DisplayName}."); | ||
} | } | ||
|lang=csharp}} | |lang=csharp}} | ||
Latest revision as of 19:23, 13 May 2021
This event is triggered when a player enters a vehicle.
C# Syntax
[ServerEvent(Event.PlayerEnterVehicle)]
Parameters
- player: parameter input should be in Player type
- vehicle: parameter input should be in Vehicle type
- seat: parameter input should be in sbyte type
Example
[ServerEvent(Event.PlayerEnterVehicle)]
public void OnPlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seatID)
{
player.SendChatMessage($"You have entered {vehicle.DisplayName}.");
}