OnPlayerEnterVehicle: Difference between revisions

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(Created page with "This event is triggered when a player enters a vehicle. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerEnterVehicle)] |lang=csharp }} {{Parameters}} *''...")
 
(Changed Client to Player)
 
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{{Parameters}}
{{Parameters}}
*'''player:''' parameter input should be in '''Client''' type
*'''player:''' parameter input should be in '''Player''' type
*'''vehicle:''' parameter input should be in '''Vehicle''' type
*'''vehicle:''' parameter input should be in '''Vehicle''' type
*'''seat:''' parameter input should be in '''sbyte''' type
*'''seat:''' parameter input should be in '''sbyte''' type
Line 15: Line 15:
{{#tag:syntaxhighlight|
{{#tag:syntaxhighlight|
[ServerEvent(Event.PlayerEnterVehicle)]
[ServerEvent(Event.PlayerEnterVehicle)]
public void OnPlayerEnterVehicle(Client player, Vehicle vehicle, sbyte seatID)
public void OnPlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seatID)
{
{
player.SendChatMessage($"You have entered {vehicle.DisplayName}.")
player.SendChatMessage($"You have entered {vehicle.DisplayName}.");
}
}
|lang=csharp}}
|lang=csharp}}

Latest revision as of 19:23, 13 May 2021

This event is triggered when a player enters a vehicle.


C# Syntax

[ServerEvent(Event.PlayerEnterVehicle)]

Parameters

  • player: parameter input should be in Player type
  • vehicle: parameter input should be in Vehicle type
  • seat: parameter input should be in sbyte type

Example

[ServerEvent(Event.PlayerEnterVehicle)]
public void OnPlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seatID)
{
	player.SendChatMessage($"You have entered {vehicle.DisplayName}.");
}