OnPlayerSpawn: Difference between revisions

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{{Parameters}}
{{Parameters}}
*'''player:''' parameter input should be in '''Client''' type
*'''player:''' parameter input should be in '''Player''' type


{{Example}}
{{Example}}
{{#tag:syntaxhighlight|
{{#tag:syntaxhighlight|
[ServerEvent(Event.PlayerSpawn)]
[ServerEvent(Event.PlayerSpawn)]
public void OnPlayerSpawn(Client player)
public void OnPlayerSpawn(Player player)
{
{
player.SendChatMessage($"You have spawned in {player.Name}.");
player.SendChatMessage($"You have spawned in {player.Name}.");

Latest revision as of 05:47, 9 May 2023

This event is triggered when a player spawns.


C# Syntax

[ServerEvent(Event.PlayerSpawn)]

Parameters

  • player: parameter input should be in Player type

Example

[ServerEvent(Event.PlayerSpawn)]
public void OnPlayerSpawn(Player player)
{
	player.SendChatMessage($"You have spawned in {player.Name}.");
}