OnPlayerSpawn: Difference between revisions
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This event is triggered when a player | This event is triggered when a player spawns. | ||
{{CSharpContainer| | {{CSharpContainer| | ||
| Line 8: | Line 8: | ||
{{Parameters}} | {{Parameters}} | ||
*'''player:''' parameter input should be in ''' | *'''player:''' parameter input should be in '''Player''' type | ||
{{Example}} | {{Example}} | ||
{{#tag:syntaxhighlight| | {{#tag:syntaxhighlight| | ||
[ServerEvent(Event.PlayerSpawn)] | [ServerEvent(Event.PlayerSpawn)] | ||
public void OnPlayerSpawn( | public void OnPlayerSpawn(Player player) | ||
{ | { | ||
player.SendChatMessage($" | player.SendChatMessage($"You have spawned in {player.Name}."); | ||
} | } | ||
|lang=csharp}} | |lang=csharp}} | ||
Latest revision as of 05:47, 9 May 2023
This event is triggered when a player spawns.
C# Syntax
[ServerEvent(Event.PlayerSpawn)]
Parameters
- player: parameter input should be in Player type
Example
[ServerEvent(Event.PlayerSpawn)]
public void OnPlayerSpawn(Player player)
{
player.SendChatMessage($"You have spawned in {player.Name}.");
}