OnPlayerConnected: Difference between revisions
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{{Parameters}} | {{Parameters}} | ||
*'''player:''' parameter input should be in ''' | *'''player:''' parameter input should be in '''Player''' type | ||
{{Example}} | {{Example}} | ||
{{#tag:syntaxhighlight| | {{#tag:syntaxhighlight| | ||
[ServerEvent(Event.PlayerConnected)] | [ServerEvent(Event.PlayerConnected)] | ||
public void OnPlayerConnect( | public void OnPlayerConnect(Player player) | ||
{ | { | ||
player.SendChatMessage($"Welcome to | player.SendChatMessage($"Welcome to RAGE:Multiplayer {player.Name}"); | ||
} | } | ||
|lang=csharp}} | |lang=csharp}} | ||
Latest revision as of 05:45, 9 May 2023
This event is triggered when a player joins the server.
C# Syntax
[ServerEvent(Event.PlayerConnected)]
Parameters
- player: parameter input should be in Player type
Example
[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnect(Player player)
{
player.SendChatMessage($"Welcome to RAGE:Multiplayer {player.Name}");
}