OnPlayerConnected: Difference between revisions

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(Created page with "This event is triggered when a player '''joins''' the server. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerConnected)] |lang=csharp }} {{Parameters}}...")
 
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{{Parameters}}
{{Parameters}}
*'''player:''' parameter input should be in '''Client''' type
*'''player:''' parameter input should be in '''Player''' type


{{Example}}
{{Example}}
{{#tag:syntaxhighlight|
{{#tag:syntaxhighlight|
[ServerEvent(Event.PlayerConnected)]
[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnect(Client client)
public void OnPlayerConnect(Player player)
{
{
client.SendChatMessage("~g~Welcome to Rage Freeroam.");
player.SendChatMessage($"Welcome to RAGE:Multiplayer {player.Name}");
}
}
|lang=csharp}}
|lang=csharp}}

Latest revision as of 05:45, 9 May 2023

This event is triggered when a player joins the server.


C# Syntax

[ServerEvent(Event.PlayerConnected)]

Parameters

  • player: parameter input should be in Player type

Example

[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnect(Player player)
{
	player.SendChatMessage($"Welcome to RAGE:Multiplayer {player.Name}");
}