LogoutPlayer: Difference between revisions

From RAGE Multiplayer Wiki
No edit summary
No edit summary
 
Line 14: Line 14:
public void LogoutCommand(Client sender)
public void LogoutCommand(Client sender)
{
{
     if (!NAPI.ACL.IsPlayerLoggedIn(sender))  
     if (!{{Template:CSharp_Serverside_namespace}}ACL.IsPlayerLoggedIn(sender))  
     {
     {
         sender.SendChatMessage("~r~You are not logged in.");
         sender.SendChatMessage("~r~You are not logged in.");
Line 20: Line 20:
     }
     }
    
    
     NAPI.ACL.LogoutPlayer(sender);
     {{Template:CSharp_Serverside_namespace}}ACL.LogoutPlayer(sender);
     sender.SendChatMessage("~g~You have been logged out.");
     sender.SendChatMessage("~g~You have been logged out.");
}
}

Latest revision as of 18:16, 28 November 2019

Logs a player out of ACL.


C# Syntax

void NAPI.ACL.LogoutPlayer(Client player);

Parameters

  • player: parameter input should be in Client type


Example

[Command("logout", ACLRequired = true)]
public void LogoutCommand(Client sender)
{
    if (!NAPI.ACL.IsPlayerLoggedIn(sender)) 
    {
        sender.SendChatMessage("~r~You are not logged in.");
        return;
    }
  
    NAPI.ACL.LogoutPlayer(sender);
    sender.SendChatMessage("~g~You have been logged out.");
}