LogoutPlayer: Difference between revisions
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public void LogoutCommand(Client sender) | public void LogoutCommand(Client sender) | ||
{ | { | ||
if (! | if (!{{Template:CSharp_Serverside_namespace}}ACL.IsPlayerLoggedIn(sender)) | ||
{ | { | ||
sender.SendChatMessage("~r~You are not logged in."); | sender.SendChatMessage("~r~You are not logged in."); | ||
| Line 20: | Line 20: | ||
} | } | ||
{{Template:CSharp_Serverside_namespace}}ACL.LogoutPlayer(sender); | |||
sender.SendChatMessage("~g~You have been logged out."); | sender.SendChatMessage("~g~You have been logged out."); | ||
} | } | ||
Latest revision as of 18:16, 28 November 2019
Logs a player out of ACL.
C# Syntax
void NAPI.ACL.LogoutPlayer(Client player);
Parameters
- player: parameter input should be in Client type
Example
[Command("logout", ACLRequired = true)]
public void LogoutCommand(Client sender)
{
if (!NAPI.ACL.IsPlayerLoggedIn(sender))
{
sender.SendChatMessage("~r~You are not logged in.");
return;
}
NAPI.ACL.LogoutPlayer(sender);
sender.SendChatMessage("~g~You have been logged out.");
}