Globals::invokeFloat: Difference between revisions

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(Created page with "__TOC__ Invokes a specified [https://cdn.rage.mp/public/natives/ Native] that returns a float value. == Syntax == <pre> mp.game.invokeFloat('NATIVE', params); </pre> == Re...")
 
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== Syntax ==  
== Syntax ==  
<pre>
<pre>
mp.game.invokeFloat('NATIVE', params);
mp.game.invokeFloat(hash, args);
</pre>
</pre>


== Required Arguments ==
== Required Arguments ==


* **NativeHash**: String
* '''hash: <span style="color:#008017>String</span>'''
* **params**: any
* '''args: <span style="color:#008017>Any</span>'''


== Return Value ==
== Return Value ==
* **Float**
* <b>Float</b>


== Example ==
== Example ==

Latest revision as of 08:16, 6 November 2019

Invokes a specified Native that returns a float value.

Syntax

mp.game.invokeFloat(hash, args);

Required Arguments

  • hash: String
  • args: Any

Return Value

  • Float

Example

Client-Side
let phoneGestureAnimTime = mp.game.invokeFloat('0x47619ABE8B268C60', mp.players.local.handle);

See also