Player::setPlayerWantedLevel: Difference between revisions

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Call SET_PLAYER_WANTED_LEVEL_NOW for immediate effect<br><br>wantedLevel is an integer value representing 0 to 5 stars even though the game supports the 6th wanted level but no police will appear since no definitions are present for it in the game files<br><br>disableNoMission-  Disables When Off Mission- appears to always be false<br>
Sets wanted level for player.<br>
Call [[Player::setPlayerWantedLevelNow|setPlayerWantedLevelNow]] for immediate effect<br><br>
 
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">player.setPlayerWantedLevel(wantedLeveldisableNoMission);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.player.setPlayerWantedLevel(wantedLevel, disableNoMission);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''wantedLevel:''' int
*'''wantedLevel:''' int - represents 0 to 5 stars (the game supports the 6th wanted level but no police will appear since no definitions are present for it in the game files)
*'''disableNoMission:''' Boolean
*'''disableNoMission:''' Boolean - Disables When Off Mission- appears to always be false
===Return value===
===Return value===
*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Player_function_c}}
[[Player::clearWantedLevel|clearWantedLevel]]<br>
[[Player::getWantedCentrePosition|getWantedCentrePosition]]<br>
[[Player::getWantedLevelRadius|getWantedLevelRadius]]<br>
[[Player::getWantedLevelThreshold|getWantedLevelThreshold]]<br>
[[Player::getWantedLevel|getWantedLevel]]<br>
[[Player::isWantedLevelGreater|isWantedLevelGreater]]<br>
[[Player::resetWantedLevelDifficulty|resetWantedLevelDifficulty]]<br>
[[Player::setPlayerWantedLevelNow|setPlayerWantedLevelNow]]<br>
[[Player::setMaxWantedLevel|setMaxWantedLevel]]<br>
[[Player::setWantedCentrePosition|setWantedCentrePosition]]<br>
[[Player::setWantedLevelDifficulty|setWantedLevelDifficulty]]<br>
[[Player::setWantedLevelMultiplier|setWantedLevelMultiplier]]<br>
[[Player::setWantedLevelNoDrop|setWantedLevelNoDrop]]<br>
[[Player::setWantedLevelNow|setWantedLevelNow]]<br>
[[Player::setWantedLevel|setWantedLevel]]
 
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 14:59, 19 April 2019

Sets wanted level for player.
Call setPlayerWantedLevelNow for immediate effect

Syntax

mp.game.player.setPlayerWantedLevel(wantedLevel, disableNoMission);

Required Arguments

  • wantedLevel: int - represents 0 to 5 stars (the game supports the 6th wanted level but no police will appear since no definitions are present for it in the game files)
  • disableNoMission: Boolean - Disables When Off Mission- appears to always be false

Return value

  • Undefined

Example

// todo

See also

clearWantedLevel
getWantedCentrePosition
getWantedLevelRadius
getWantedLevelThreshold
getWantedLevel
isWantedLevelGreater
resetWantedLevelDifficulty
setPlayerWantedLevelNow
setMaxWantedLevel
setWantedCentrePosition
setWantedLevelDifficulty
setWantedLevelMultiplier
setWantedLevelNoDrop
setWantedLevelNow
setWantedLevel