Pathfind::getNthClosestVehicleNodeFavourDirection: Difference between revisions

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See gtaforums.com/topic/843561-pathfind-node-types for node type info. 0 = paved road only, 1 = any road, 3 = water<br><br>p10 always equal 0x40400000<br>p11 always equal 0
See gtaforums.com/topic/843561-pathfind-node-types for node type info. 0 = paved road only, 1 = any road, 3 = water<br><br>p10 always equal 0x40400000<br>p11 always equal 0
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">pathfind.getNthClosestVehicleNodeFavourDirection(x, y, z, desiredX, desiredY, desiredZ, nthClosest, outPosition, outHeading, nodetype, p10, p11);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.pathfind.getNthClosestVehicleNodeFavourDirection(x, y, z, desiredX, desiredY, desiredZ, nthClosest, outPosition, outHeading, nodetype, p10, p11);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x:''' float
*'''x:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Pathfind_function_c}}
{{Pathfind_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:28, 6 May 2017

See gtaforums.com/topic/843561-pathfind-node-types for node type info. 0 = paved road only, 1 = any road, 3 = water

p10 always equal 0x40400000
p11 always equal 0

Syntax

mp.game.pathfind.getNthClosestVehicleNodeFavourDirection(x, y, z, desiredX, desiredY, desiredZ, nthClosest, outPosition, outHeading, nodetype, p10, p11);

Required Arguments

  • x: float
  • y: float
  • z: float
  • desiredX: float
  • desiredY: float
  • desiredZ: float
  • nthClosest: int
  • outPosition: Vector3
  • outHeading: float
  • nodetype: int
  • p10: unknown (to be checked)
  • p11: unknown (to be checked)

Return value

  • object: outPosition, outHeading, , ,

Example

// todo

See also

Template:Pathfind s function c