Pathfind::getClosestRoad: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">pathfind.getClosestRoad(x, y, z, p3, p4, p5, p6, p7, p8, p9, p10);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.pathfind.getClosestRoad(x, y, z, p3, p4, p5, p6, p7, p8, p9, p10);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x:''' float
*'''x:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Pathfind_function_c}}
{{Pathfind_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:28, 6 May 2017

Syntax

mp.game.pathfind.getClosestRoad(x, y, z, p3, p4, p5, p6, p7, p8, p9, p10);

Required Arguments

  • x: float
  • y: float
  • z: float
  • p3: unknown (to be checked)
  • p4: unknown (to be checked)
  • p5: unknown (to be checked)
  • p6: unknown (to be checked)
  • p7: unknown (to be checked)
  • p8: unknown (to be checked)
  • p9: unknown (to be checked)
  • p10: unknown (to be checked)

Return value

  • unknown (to be checked)

Example

// todo

See also

Template:Pathfind s function c