Gameplay::setGravityLevel: Difference between revisions
mNo edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{ClientsideJsFunction}} | |||
{{JSContainer| | {{JSContainer| | ||
Changes gravity level | |||
==Gravity Levels== | |||
<pre> | |||
enum GRAVITY_LEVELS { | |||
EARTH = 0, | |||
MOON, | |||
LOW, | |||
ZERO | |||
} | |||
</pre> | |||
===Required Values=== | |||
*'''level:''' {{RageType|number}} | |||
===Return value=== | |||
*''' {{RageType|void}} ''' | |||
==Syntax== | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.game.gameplay.setGravityLevel(level); | mp.game.gameplay.setGravityLevel(level); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Example== | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.game.gameplay.setGravityLevel( | mp.game.gameplay.setGravityLevel(1); //set moon gravity level | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | }} | ||
==See also== | ==See also== | ||
{{Gameplay_definition_c}} | |||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | |||
Latest revision as of 10:49, 29 April 2024
Client-Side Function
JavaScript Syntax
Changes gravity level
Gravity Levels
enum GRAVITY_LEVELS {
EARTH = 0,
MOON,
LOW,
ZERO
}
Required Values
- level: number
Return value
- void
Syntax
mp.game.gameplay.setGravityLevel(level);
Example
mp.game.gameplay.setGravityLevel(1); //set moon gravity level