Gameplay::setGravityLevel: Difference between revisions

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level can be from 0 to 3<br>0: 9.8 - normal<br>1: 2.4 - low<br>2: 0.1 - very low<br>3: 0.0 - off<br><br>
{{ClientsideJsFunction}}
==Example==
{{JSContainer|
{{JSContainer|
Changes gravity level
==Gravity Levels==
<pre>
enum GRAVITY_LEVELS {
EARTH = 0,
MOON,
LOW,
ZERO
}
</pre>
===Required Values===
*'''level:''' {{RageType|number}}
===Return value===
*''' {{RageType|void}} '''
==Syntax==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.game.gameplay.setGravityLevel(level);
mp.game.gameplay.setGravityLevel(level);
</syntaxhighlight>
</syntaxhighlight>


{{Parameters}}
==Example==
* '''level''' expects an '''int''' between 0 and 3.
 
{{Example}}
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.game.gameplay.setGravityLevel(0)
mp.game.gameplay.setGravityLevel(1); //set moon gravity level
</syntaxhighlight>
</syntaxhighlight>
}}
}}
==See also==
==See also==
{{Gameplay_s_function_c}}
{{Gameplay_definition_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 10:49, 29 April 2024

Client-Side
Function

 JavaScript



JavaScript Syntax

Changes gravity level

Gravity Levels

enum GRAVITY_LEVELS {
 EARTH = 0,
 MOON,
 LOW,
 ZERO
}

Required Values

  • level: number

Return value

  • void

Syntax

mp.game.gameplay.setGravityLevel(level);

Example

mp.game.gameplay.setGravityLevel(1); //set moon gravity level


See also