Camera::getCoord: Difference between revisions

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{{ClientsideJsFunction}}


==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">camera.getCoord();</syntaxhighlight>
<syntaxhighlight lang="javascript">camera.getCoord();</syntaxhighlight>
=== Required Arguments ===
 
===Return value===
===Return value===
*'''Vector3'''
*'''Vector3'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
This function returns undefined or a valid result, if you point with your camera on something.
 
{{ClientsideCode|
<pre>
function pointingAt(distance) {
function pointingAt(distance) {
     const camera = mp.cameras.new("gameplay"); // gets the current gameplay camera
     const camera = mp.cameras.new("gameplay"); // gets the current gameplay camera
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     return result; // and return the result ( undefined, if no hit )
     return result; // and return the result ( undefined, if no hit )
}
}
</syntaxhighlight>
</pre>
}}


==See also==
==See also==
{{Camera_definition_c}}
{{Camera_definition_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 12:30, 21 December 2018

Client-Side
Function

 JavaScript



Syntax

camera.getCoord();

Return value

  • Vector3

Example

This function returns undefined or a valid result, if you point with your camera on something.

Client-Side
function pointingAt(distance) {
    const camera = mp.cameras.new("gameplay"); // gets the current gameplay camera

    let position = camera.getCoord(); // grab the position of the gameplay camera as Vector3

    let direction = camera.getDirection(); // get the forwarding vector of the direction you aim with the gameplay camera as Vector3

    let farAway = new mp.Vector3((direction.x * distance) + (position.x), (direction.y * distance) + (position.y), (direction.z * distance) + (position.z)); // calculate a random point, drawn on a invisible line between camera position and direction (* distance)

    let result = mp.raycasting.testPointToPoint(position, farAway, [1, 16]); // now test point to point

    return result; // and return the result ( undefined, if no hit )
}

See also