EntityStreamIn: Difference between revisions

From RAGE Multiplayer Wiki
mNo edit summary
m (category)
 
(2 intermediate revisions by one other user not shown)
Line 6: Line 6:
</syntaxhighlight>
</syntaxhighlight>
{{Parameters}}
{{Parameters}}
* '''entity''' - vehicle '''RAGE.Elements.Entity'''
* '''entity''' - the streamed in entity, expects '''RAGE.Elements.Entity'''


{{Example}}
{{Example}}
Line 31: Line 31:
</pre>
</pre>
}}
}}
[[Category:Entity API]]
[[Category:Client-side Event]]

Latest revision as of 11:06, 30 April 2019

This event is triggered when a car or player enters the stream zone

Client-Side Event

 C#  JavaScript


C# Syntax

public delegate void OnEntityStreamInDelegate(Entity entity);

Parameters

  • entity - the streamed in entity, expects RAGE.Elements.Entity

Example

The example below sends a message to client when an entity comes within stream range, showing the entity model, position and remoteId.

Events.OnEntityStreamIn += OnEntityStreamIn;
public void OnEntityStreamIn(RAGE.Elements.Entity entity)
{
    RAGE.Chat.Output($"{entity.Model} streamed in at {entity.Position} with serverside id:{entity.RemoteId}");
}


JavaScript Syntax

Example

// Other player streams in
mp.events.add('entityStreamIn', (entity) => {
    const isInvincible = entity.getVariable('isInvincible');
    entity.setInvincible(!!isInvincible);
});