PlayerStopTalking: Difference between revisions
No edit summary |
m (category) |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
This event is called when the player stops talking | This event is called when the player stops talking | ||
{{ClientsideCsJsEvent}} | |||
{{CSharpContainer| | {{CSharpContainer| | ||
<syntaxhighlight lang="c#"> | <syntaxhighlight lang="c#"> | ||
public void | public delegate void OnPlayerStopTalkingDelegate(Player player); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 11: | Line 11: | ||
{{Example}} | {{Example}} | ||
The example below shows a message for a player when the player previously talking, stops talking. | The example below shows a message for a player when the player previously talking, stops talking. | ||
| Line 24: | Line 23: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | }} | ||
{{JSContainer| | |||
to do | |||
}} | |||
[[Category:Client-side Event]] | |||
Latest revision as of 13:30, 15 May 2019
This event is called when the player stops talking
Client-Side Event
C# Syntax
public delegate void OnPlayerStopTalkingDelegate(Player player);
Parameters
- player: The player that was talking, expects RAGE.Elements.Player type.
Example
The example below shows a message for a player when the player previously talking, stops talking.
RAGE.Events.OnPlayerStopTalking += OnPlayerStopTalking;
public void OnPlayerStopTalking(RAGE.Elements.Player player)
{
RAGE.Chat.Output($"Player {player.Name} stopped talking");
}
JavaScript Syntax
to do