Server-side CSharp events: Difference between revisions
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==Global== | |||
* [[OnUpdate|Update]] | |||
* [[OnChatMessage|ChatMessage]] | |||
* [[FirstChanceException]] | |||
* [[UnhandledException]] | |||
==Resource== | |||
* [[OnResourceStart|ResourceStart]] | |||
* [[OnResourceStop|ResourceStop]] | |||
* [[OnServerResourceStart|ServerResourceStartEx]] | |||
* [[OnServerResourceStop|ServerResourceStopEx]] | |||
==Entity== | |||
(Every server handled object is called an 'entity', which includes Players, Vehicles, Objects and etc..) | |||
* [[OnEntityModelChange|EntityModelChange]] | |||
* [[EntityCreated]] | |||
* [[EntityDestroyed]] ''(deprecated in 1.1)'' | |||
* [[EntityDeleted]] | |||
==Player== | |||
* [[OnPlayerIncomingConnection|PlayerIncomingConnection]] | |||
* [[OnPlayerConnected|PlayerConnected]] | |||
* [[OnPlayerDisconnected|PlayerDisconnected]] | |||
* [[OnPlayerDamage|PlayerDamage]] | |||
* [[OnPlayerDeath|PlayerDeath]] | |||
* [[OnPlayerSpawn|PlayerSpawn]] | |||
* [[OnPlayerPickup|PlayerPickup]] | |||
* [[PlayerEnterVehicleAttempt]] | |||
* [[PlayerExitVehicleAttempt]] | |||
* [[OnPlayerEnterVehicle|PlayerEnterVehicle]] | |||
* [[OnPlayerExitVehicle|PlayerExitVehicle]] | |||
* [[OnPlayerWeaponSwitch|PlayerWeaponSwitch]] | |||
* [[OnPlayerDetonateStickies|PlayerDetonateStickies]] | |||
==ColShapes== | |||
* [[OnPlayerEnterColShape|PlayerEnterColShape]] | |||
* [[OnPlayerExitColShape|PlayerExitColShape]] | |||
==Checkpoints== | |||
* [[OnPlayerEnterCheckpoint|PlayerEnterCheckpoint]] | |||
* [[OnPlayerExitCheckpoint|PlayerExitCheckpoint]] | |||
==Vehicle== | |||
* [[OnVehicleDamage|VehicleDamage]] | |||
* [[OnVehicleDeath|VehicleDeath]] | |||
* [[OnVehicleSirenToggle|VehicleSirenToggle]] | |||
* [[OnVehicleHornToggle|VehicleHornToggle]] | |||
* [[OnVehicleDoorBreak|VehicleDoorBreak]] | |||
* [[OnVehicleWindowSmash|VehicleWindowSmash]] | |||
* [[OnVehicleTyreBurst|VehicleTyreBurst]] | |||
* [[OnVehicleTrailerChange|VehicleTrailerChange]] | |||
Latest revision as of 17:18, 8 September 2024
Global
Resource
Entity
(Every server handled object is called an 'entity', which includes Players, Vehicles, Objects and etc..)
- EntityModelChange
- EntityCreated
- EntityDestroyed (deprecated in 1.1)
- EntityDeleted
Player
- PlayerIncomingConnection
- PlayerConnected
- PlayerDisconnected
- PlayerDamage
- PlayerDeath
- PlayerSpawn
- PlayerPickup
- PlayerEnterVehicleAttempt
- PlayerExitVehicleAttempt
- PlayerEnterVehicle
- PlayerExitVehicle
- PlayerWeaponSwitch
- PlayerDetonateStickies