PlayerStartTalking: Difference between revisions

From RAGE Multiplayer Wiki
(Created page with "{{ClientSide}} This event is called when the player starts talking == C# Syntax == {{CSharp}} <syntaxhighlight lang="C#"> public void OnPlayerStartTalking(player){} </syntaxh...")
 
m (category)
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{ClientSide}}
This event is called when the player starts talking
This event is called when the player starts talking
{{ClientsideCsJsEvent}}


== C# Syntax ==
{{CSharpContainer|
{{CSharp}}
<syntaxhighlight lang="c#">
<syntaxhighlight lang="C#">
public delegate void OnPlayerStartTalkingDelegate(Player player);
public void OnPlayerStartTalking(player){}
</syntaxhighlight>
</syntaxhighlight>


=== Parameters ===
{{Parameters}}
* '''player''': The player talking, expects <span style="color: #408DAE"><b>RAGE.Elements.Player</b></span> type.
* '''player''': The player talking, expects '''RAGE.Elements.Player''' type.
 
=== Examples ===


{{Example}}
The example below shows a message for a player when they begin talking.
The example below shows a message for a player when they begin talking.


<syntaxhighlight lang="c#">
<syntaxhighlight lang="c#">
RAGE.Events.OnBrowserCreated += OnPlayerStartTalking;
RAGE.Events.OnPlayerStartTalking += OnPlayerStartTalking;
</syntaxhighlight>
</syntaxhighlight>
<syntaxhighlight lang="c#">
<syntaxhighlight lang="c#">
Line 24: Line 22:
}
}
</syntaxhighlight>
</syntaxhighlight>
}}
{{JSContainer|
to do
}}
[[Category:Client-side Event]]

Latest revision as of 13:30, 15 May 2019

This event is called when the player starts talking

Client-Side Event

 C#  JavaScript



C# Syntax

public delegate void OnPlayerStartTalkingDelegate(Player player);

Parameters

  • player: The player talking, expects RAGE.Elements.Player type.

Example

The example below shows a message for a player when they begin talking.

RAGE.Events.OnPlayerStartTalking += OnPlayerStartTalking;
public void OnPlayerStartTalking(RAGE.Elements.Player player)
{
    RAGE.Chat.Output($"Player {player.Name} started talking");
}


JavaScript Syntax

to do