Player::enableVoiceTo: Difference between revisions

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{{ServerSide}}
This function is used to enable voice listening to a certain player.
 
{{ServersideCsJsFunction}}
 
 
{{CSharpContainer|
<pre>
player.EnableVoiceTo(Client target);
</pre>


This function is used to enable voice listening to a certain player.
{{Parameters}}
* '''target''': The Player you want to listen to.
 
{{Example}}
<syntaxhighlight lang="c#">
[Command("listento")]
public void ListenToTarget(Client player, Client target)
{
    player.EnableVoiceTo(target);


== Syntax ==
    //If you want it to be bidirectional
    target.EnableVoiceTo(player);
}
</syntaxhighlight>
}}


{{JSContainer|
<pre>
<pre>
player.enableVoiceTo(Player player)
player.enableVoiceTo(Player player)
</pre>
</pre>


== Examples ==
{{Parameters}}
* '''player''': The Player you want to listen to.


{{Example}}
This example below shows how all players can hear the player with ID "0".
This example below shows how all players can hear the player with ID "0".


<pre>
<syntaxhighlight lang="javascript">
let player = mp.players.at(0);
let player = mp.players.at(0);


Line 21: Line 44:
         player.enableVoiceTo(_player);
         player.enableVoiceTo(_player);
});
});
</pre>
</syntaxhighlight>
}}


== See Also ==
== See Also ==

Latest revision as of 06:40, 27 November 2019

This function is used to enable voice listening to a certain player.

Server-Side
Function

 C#  JavaScript




C# Syntax

player.EnableVoiceTo(Client target);

Parameters

  • target: The Player you want to listen to.

Example

[Command("listento")]
public void ListenToTarget(Client player, Client target)
{
    player.EnableVoiceTo(target);

    //If you want it to be bidirectional
    target.EnableVoiceTo(player);
}


JavaScript Syntax

player.enableVoiceTo(Player player)

Parameters

  • player: The Player you want to listen to.

Example

This example below shows how all players can hear the player with ID "0".

let player = mp.players.at(0);

mp.players.forEach((_player) => {
        if(player == _player) return false;
        
        player.enableVoiceTo(_player);
});


See Also